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Messages - NobodyX

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Ask a Question / Re: Can I Switch animations differently?
« on: November 18, 2017, 09:09:30 am »
One thing I do a lot is use grow tweens to make quick bouncy animations to hide not having "proper" animated transitions. Binding of Isaac does this a ton to make pretty decent looking enemies and bosses out of very few frames.

If you want an afterimage, you can make a second actor that appears overtop that looks the same as the old frame and then fades away.

Might be a dumb question but did you follow these instructions?
To find the page normally there's a small link that says "(How to Install)" above the 3.4 download that can be easy to miss I imagine, so I figured it's worth mentioning.

Personally I barely understand how to use Linux. With both Ubuntu and Mint, I have installed it using those instructions and it worked perfectly for me (was able test on Linux platform as well). If I remember correctly I think the second time I skipped steps 3 and 4 because I don't plan on using flash or phone export options and it didn't make a difference to running Stencyl and testing with the Linux platform option.

Chit-Chat / Re: Nanowrimo
« on: November 06, 2017, 09:59:26 am »
I don't like writing enough to do NaNoWriMo myself, but I find it really fascinating. I think just making a ton of stuff without having time to edit is a great idea.

Journals / Re: 3D Library Adventure
« on: October 22, 2017, 08:34:32 pm »
Already making it into an extension?? So cool!

Journals / Re: Merrak's Isometric Adventures -- Physics!
« on: October 06, 2017, 09:07:58 am »
Speaking of Jumps... I recently played through the original game. This room is terrible.

Bonus points if you can figure out its geometry.
Thought you might be interested to know Terry Cavanagh made a really great puzzle game based around that: trying to figure out confusing ambiguous isometric geometry.

And whoa that's super interesting about Zelda.

It's not a block but an event. Check the attachment. :)

Journals / Re: 3D Library Adventure
« on: September 15, 2017, 02:02:42 pm »
As someone with almost zero 3d experience (but some programs downloaded), I was able to make a simple (and terrible) 3d model from scratch in sketchup, use blender to convert the dae into an obj, and then got it into your viewer in just a few short minutes and it worked!!!! Super exciting!!! I'd love to be able to use this to insert 3d models for special effects in 2d games.

Go to settings > advanced > turn off antialiasing, then your graphics will never be blurry.

Ask a Question / Re: How to compare unequal list items?
« on: August 22, 2017, 10:32:48 pm »
Use maps instead of lists. They're like lists except instead of each item being numbered, each item is found using a "key" that can be anything you want.

Journals / Re: 3D Library Adventure
« on: August 17, 2017, 12:05:13 pm »
Wow, this is really cool!!!!! :D Interested to see what you make with it.

I'm sure I'm not smart enough to use it as is but if it ever gets integrated with easy design mode blocks to let people add 3d models to their otherwise 2d games then that would be incredibly wild. Could be neat for backgrounds, special bosses, cutscenes, etc. (I have no expectations of this btw, just dreaming)

what parts do we need to download on visual studio to test on cppia?
If Windows works but not only ccpia doesn't then I doubt it's the same problem. But iirc I think the installer was something like this and I had to enable "Prgramming Languages"

Performance on EXE is bounds and bounds better than Flash, if you're not making a browser game then I'd suggest switching away from Flash. It's free to test even though you can't do a full export.

If you didn't download visual studio already, when the installer asks you what parts to download I had to enable some that were by default disabled.

Extensions / Re: Change Audio Pitch [V 1.0]
« on: August 10, 2017, 03:42:05 pm »
Just spotted this thread and... wow, thank you so much to everyone who worked on this!!!! I've wanted pitch changing for so long

I just tried "Sound" in 3.5 and the pitch shifting works great!!!

(Though the pan blocks don't seem to do anything for me, either)

I'd love to see these become standard, non-extension blocks.

Very neat!!!
About physics crashing, when I used to not use simple physics I'd get crashes when an object was being squished by a "cannot be pushed" actor and the game didn't know where to put the actor that could be pushed. One thing that happened a lot was if all the relevant surfaces were parallel then it couldn't decide a direction to push the object out and so it would crash. I don't know of any other types of box2d crashes.

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