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Messages - NobodyX

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Windows / Mac / Flash / HTML5 / Re: Dungeon Rush!
« on: March 30, 2011, 12:59:57 pm »
I am loving the sub-bosses! I'm positive this game will be awesome, I can't wait!

Windows / Mac / Flash / HTML5 / Re: A fighting game
« on: March 29, 2011, 05:36:42 pm »
Wow, this is the best game I've ever seen!!

Windows / Mac / Flash / HTML5 / Fight Fighter
« on: March 29, 2011, 05:25:43 pm »
The two player portion of the game is now online:

The game can really use proper instructions with pictures or an in-game tutorial, which I'll make later, in the meantime try to make sense of the game with the following.


M for music

Player 1

Arrows & 1 to 6 on numpad

Right hand button layout:
Cancel ------- Grab ------ Super
Attack1 -----Attack2------Attack3

For each regular attack button and for the super button, you can access an additional attack by holding down.

Hold back to block.

Staying Safe

Some moves make you invincible. Use these to escape grabs! You can also use them when you first stand up off the ground after being knocked down.

IMPORTANT: When escaping grabs and other tough situations, your character only has an approximately 1 frame window to escape. Press the attack button slightly BEFORE your guy can move, your fighter will use the move the first moment it is possible to do so.

Hold back to block attacks. If you try to jump or attack but your character did not have enough time to recover, then you forfeit the ability to block until the end of the combo.

Using the left guy

The energy meter (bottom) increases from getting hit and also hitting the other player.

Don't just press Attack 1 once at a time, try pressing it 4 times in a row!

Create a happy fire with Down Attack 1, then move it with Down Attack 3 and the directional keys!

Your standard Super uses 2 bars of energy. The Down Super and Move Cancel both use 1 bar of energy.

Starting a combo with the standard Super will result in the word "BONUS!" appearing on the screen and bonus damage on every hit until the combo ends.

Use Attack 3 or Down Super to escape grabs! You can hold Attack 3 to stay invincible longer.

Using the right guy

You have to increase your energy manually, use Down Attack 3 to charge your meter and to gain ammo! Don't overcharge, using the move when your energy is full already will result in lost hit-points.

Ammo is used for projectiles (Attack 3 and Super), and energy is used for super attacks and move cancels. All 3 energy-consuming moves (Super, Down Super, Move Cancel) use the same amount, 25% of the total bar.

Your Super slowly gradually spends ammo until it is all gone, saving up ammo for a long time will result in a lengthy and dangerous Super, whereas using the Super with no ammo will be completely harmless.

Set bombs with Down Attack 1, tap 1 to increase the timer number on the newly created bomb.

When you successfully Grab the opponent, tap the grab button each time the word "CHOMP!" appears to deal extra damage. If you timed it successfully, you will see a red flash with crud flying out.

Use Down Attack 1, Down Attack 2, or Down Super to escape grabs. Using Down Attack 2, you only turn invincible once you touch the ground, don't use it to escape grabs in the air!


Try to figure out some. I'll list a few later.

Shared Resources / Re: Cutscene pack
« on: March 28, 2011, 07:40:12 am »

Windows / Mac / Flash / HTML5 / Re: Super Rocketeer
« on: March 27, 2011, 08:04:02 pm »
It is pretty!

Archives / Forge sound player shouldn't pause itself.
« on: March 25, 2011, 08:24:50 am »
When you click outside the flash game that previews StencylForge sounds, Flixel pauses itself, meaning that it is impossible to listen to a piece of music while doing anything else. It would be much better if it did not pause itself.

Chit-Chat / Re: Stencyl Artist Trading Card (ATC) Swap!
« on: March 20, 2011, 03:07:10 am »
In that case, it'll probably be much more convenient for the option 'Concept art of YOUR personal Stencyl/game projects' to be selected,
Now that I think of it that would probably be best, and we could always use the other theme some time in the future when we have more finished and otherwise visible projects around.

Chit-Chat / Re: Irock Inquires - Stencyl interviews
« on: March 20, 2011, 03:01:50 am »
I like it! (laughs)

Chit-Chat / Re: Stencyl Artist Trading Card (ATC) Swap!
« on: March 18, 2011, 05:15:53 pm »
Sure, I'm in!

I think I might try to finish a game for the big contest here, maybe we should wait until that is over so that there might be a bit more subject matter for the cards?

Resolved Questions / Re: How to use numpad?
« on: March 18, 2011, 01:32:04 am »
if ( FlxG.keys.pressed("NUMPADONE"))
and other similar things unfortunately do not work.

Anyway, thanks for the help so far Jon and Hectate.

Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 11:26:36 pm »
IIRC, FlxG holds the relevant keyboard presses in an accessible manner...

if ( FlxG.keys.pressed("ONE"))
The game launches without an error, but apparently this is for the non-numpad 1 and not the numpad 1.

Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 09:59:18 pm »
That doesn't work either.
Here's what comes up when checking syntax for each:

Behavior: Design_35_35 at line 219
Access of undefined property data in package org.flixel.


Behavior: Design_35_35 at line 219
Access of undefined property FlxKeyboard.

Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 09:37:17 pm »
What I said represents a boolean, so you'd use it inside an if block.

//Means that the 1 key is pressed.

This works:
if (!isKeyDown(_DownButton))
g.fillRect(0, 0, 10, 10);

But this makes it say there are fields with bad data upon compiling:
g.fillRect(0, 0, 10, 10);

Am I doing it wrong or is something broken?

Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 08:40:14 pm »
1p: w,s,a,d z,x,c
2p: up,down,left,right /,>,<
That would be extremely awkward to have overlapping hand, and wouldn't even be appropriate because the game will have 5 or 6 non-directional buttons per player.

Flixel supports these keys as FlxKeyboard.ONE, TWO, THREE, etc.
And the fact that entering number pad controls in StencylWorks doesn't work will be fixed, right?

Anyway, I tried setting a control attribute with a code mode block reading:
_A1Button = "FlxKeyboard.ONE";

I also tried it without the "FlxKeyboard." part, neither work although it does work when fine if I choose other controls. I'm obviously not a programmer, so I have no idea what else to try.

Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 01:35:17 pm »
Because I am making a fighting game and it would be very easy to stick a multiplayer mode in, but it won't make much sense if peoples hands are squished together just because the right end of the keyboard arbitrarily cannot be used.

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