Bug Issue: Assets exported from another game seem to retain their asset ID in a new game.

Pages: 1


  • Junior Stencyler
February 27, 2019, 12:44:47 am
See title.

Had this happen tonight. Seems that if you bind an asset to an atlas (lets say ID of 9) and export it. The same atlas ID will be expected when placed within the new game. This will cause an error in both testing the game in Windows (assets won't load, tested with sounds), and will cause Stencyl to bugger out when trying to select the resources tab in the atlas manager if the expected atlas ID is not present in the new game.
« Last Edit: February 27, 2019, 12:45:26 am by Flargy1 »


  • Master Stencyler
  • *
March 02, 2019, 02:02:10 pm
Fixed in b10308.  Imported resources that have a non-existent atlas ID will have theirs set to 0 (the main atlas).
  • Status changed from New to Resolved
  • Issue Assigned from (none) to rob1221

Issue updated by Justin - December 12, 2019, 04:39:30 pm
  • Tags added: 4.0.2

Pages: 1


  • Reported
    February 27, 2019, 12:44:47 am
  • Updated
    December 12, 2019, 04:39:30 pm

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