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Topics - majormax

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1
Teaching with Stencyl / My experiences teaching Stencyl
« on: June 16, 2014, 06:16:37 pm »
At the end of last school year me and my science teacher applied for a grant for macs to make apps with stencyl. We got $5000 and bought 4 macs and are planning on buying stencyl and apple licenses to publish apps.

So for a little less that the last quarter of the school year I taught stencyl at an "app club" at my school. Overall I had a very good experience with it. When we first announced the club, many people (over 20) showed up for the informational meeting. Though less people showed up later in the year, we still had some good turnouts. We also had the principal and the superintendent of the district show up to meetings. People who were there for a few weeks picked up on Stencyl in less than 1.5 hours (30 minutes after school every monday). We had about 6 regulars and 2 people who made music. Usually there were a couple other people who would show up.

Stencyl was the perfect tool for us to use because it let us develop on the windows machines we had a bunch of and also publish to iOS with the macs. We never ended up making an app but we did make a simple game that we used flash to make. I wasn't glad about how little time we had but next year we will have at least 30 meetings and should be able to get a lot more done. I know I got at least a couple people really interested in the tool and I hope they might see this post. It was a pleasure working with Stencyl and all the students.

2
iPhone / iPad / Android / GravCube [iOS]
« on: June 17, 2013, 11:33:26 am »
https://itunes.apple.com/us/app/gravcube/id650336894?ls=1&mt=8

Here is the description:
Quote
In this space-themed puzzle/action game, you navigate through more than sixty unique levels, evading homing missiles, gravspikes, and bullets along the way. Navigation is composed entirely of switching the pull of gravity so you can fall up, left, right, or the traditional down.

Perfect for kids, gamers, or bored physics majors, GravCube features 68 highly addicting levels, 44 of which are tied into an epic storyline. There are also 24 Freeplay levels with four modes of difficulty. Sure to keep you playing for hours, GravCube will warp with your perception of gravity while at the same time keeping the controls simple and easy.

Remember: Not everything falls down.

Here are some screenshots:



I'm only 13, so it would be helpful if you buy it. Trying to get a computer for high school!

3
iPhone / iPad / Android / GravCube [iOS]
« on: June 17, 2013, 11:10:40 am »
https://itunes.apple.com/us/app/gravcube/id650336894?ls=1&mt=8

Here is the description:
Quote
In this space-themed puzzle/action game, you navigate through more than sixty unique levels, evading homing missiles, gravspikes, and bullets along the way. Navigation is composed entirely of switching the pull of gravity so you can fall up, left, right, or the traditional down.

Perfect for kids, gamers, or bored physics majors, GravCube features 68 highly addicting levels, 44 of which are tied into an epic storyline. There are also 24 Freeplay levels with four modes of difficulty. Sure to keep you playing for hours, GravCube will warp with your perception of gravity while at the same time keeping the controls simple and easy.

Remember: Not everything falls down.

Here are some screenshots:



I'm only 13, so it would be helpful if you buy it. Trying to get a computer for high school!

4
Chit-Chat / Almost done with my app, any advice?
« on: June 02, 2013, 05:51:58 pm »
It's a game for iOS. I know there are several published developers out there and I was wondering if there are any tips for before or after I publish.

Also, any idea how much money I should expect to make?

5
Chit-Chat / Anyone still use stencyl.net?
« on: May 22, 2013, 04:08:46 am »
I do.

Old habits. Ever since I got my new mac since .com wasn't showing up in suggestions I just use .net

6
Resolved Questions / No unexpired provisioning profiles found
« on: May 14, 2013, 02:49:55 pm »
After following the iOS Setup (Part 2) guide I am unable to test on iOS device, receiving the error:
Code Sign error: No unexpired provisioning profiles found that contain any of the keychain's signing certificates

I recently moved to a new mac and have set up all my certificates and provisioning profiles afresh.

7
Chit-Chat / Kickfolio
« on: December 16, 2012, 09:49:15 am »
Has anyone seen kickfolio?

It looks interesting, especially for marketing.

8
Old Questions (from 1.x/2.x) / Can't build to iOS
« on: November 24, 2012, 10:39:40 am »
I got this error when trying to build to iOS. I was able to build the joystick demo.

9
Old Questions (from 1.x/2.x) / Testing with jailbreak
« on: October 27, 2012, 05:24:20 am »
Is it possible if you are jailbroken to test on your device if you have windows and no licences (stencyl or apple)?

10
Paid Work / Voice acting needed
« on: July 28, 2012, 02:04:27 pm »
Due to my suckish mic I need a voice actor for my new iOS game. You will probably only have to read 10-20 lines. I don't have much money so you will have to work for free. I will put your name and a link to your youtube/app/website/whatever in the credits. Just PM me if your interested.

11
Chit-Chat / iOS 6- Who here has it?
« on: July 27, 2012, 01:47:44 pm »
Anyone have it? I do. What are your opinions on it? I think it is a bit small (at least for the iPod Touch) but has some neat features. I also like how they added a bunch of little aesthetic things that add a nice touch.

12
Chit-Chat / New MacBook Pro
« on: July 10, 2012, 10:20:50 am »
Does anyone have or has tried the new macbook pro? Right now I'm at the apple store testing one. It's really neat, bur safari is bugging me.
What are your thoughts about the new macbook?

13
Chit-Chat / Copyrights?
« on: July 02, 2012, 08:17:51 am »
So I'm going to be publishing 2 paid iOS games within the year, and I have a few questions about copyrighting stuff
1. Should I copyright the game?
2. If not, when should I start advertising it online?
3. Are copyrighted games more likely to get into the app store?
4. How likely are my games to get stolen if I don't copyright them?

I want to know so that someone doesn't steal my idea and publish a game like it before my game is on the app store.

Edit: 42nd post  :D

14
Archives / Multiple Select
« on: June 14, 2012, 01:01:34 pm »
I think when you are adding actors or behaviors to scenes or behaviors to actors you should be able to select multiple things to add by holding down ctrl.
(so if I need to add Jump, Duck, and Slide behaviors to actor A I could just hold ctrl and click all three of those)

15
Old Questions (from 1.x/2.x) / Saving on iOS [solved]
« on: March 14, 2012, 03:58:46 am »
Just wondering, can you save games with made with stencyl on iOS?
I will probably need this feature for the games I'm making.

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