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Topics - madscs

Pages: 1
Ask a Question / Nightly Builds
« on: March 03, 2016, 06:54:06 am »
Hi everyone! I recently haven't been an active stencyler because of exams but now I have the time to get back to it!

I would like to access the nightly builds but I can't seem to find them? Can anyone give me a link or doesn't it exist anymore?

Thanks in advance! :)

iPhone / iPad / Android / Mr. Block - Red vs Blue [Android]
« on: August 20, 2015, 08:08:31 am »
Hello everyone!

I would like to introduce to you my brand new game called (as the title might imply  ;D) Mr. Block - Red vs Blue!
I've created a little red and blue universe with the sole inhabitant being Mr. Block.

Here's the google play link as it's only out on Android so far (hopefully soon to be released on iPhone once I get a hold of a Mac):

In the game you have to avoid the falling blocks and be careful not to touch the spikes.
Keep Mr. Block up by tapping on either the red or the blue side of the screen and try the unique gameplay!
The gravity will force Mr. Block to fall downwards but when you tap the screen he will be pushed upwards.
You earn red or blue coins for each tap on either side.

Fully implemented with leaderboards and achievements using the Google Game Services.
Compete against your friends and family, and who knows - maybe you'll become the best Stencyler?  ;)

Complete all the achievements and unlock all the costumes!

I sincerely hope my Stencyl friends will enjoy this game! :)

 - madscs

Ask a Question / Android testing stuck on Sending to device
« on: August 19, 2015, 03:30:18 pm »
Hey guys,

I can't really figure this one out - I reinstalled stencyl today and updated to version 3.3.2 (8529) but whenever I try to compile any game (I even made a blank test game with one single drawing event) it wouldn't compile on android. Even when testing on flash it gives me an error message although it still shows the game (it doesn't show at all on android).

When I compile on android the last message it shows me is - running process: adb.exe devices
and then it just stops.

I'm attaching logs here so I hope you guys can work it out!

Thanks in advance!
 - Conrad

Hi everyone,

I have an issue with the Google Play Leaderboards and didn't find any answers to this when searching through the forum.
When I compile everything inside Stencyl and test it on my android device all the leaderboards and achievements are working fine. Although after I then published my game and downloaded it from the Google Play store the leaderboards and achievements stopped showing at all. (I also tested it on a friends' device and it had the same issue) It seems to initialize Google Game Services when it starts up the game but it doesn't show anything when I click my leaderboard and achievement buttons. 

Any help is appreciated :) Thanks!


Resolved Questions / iOS device / simulator problem [SOLVED]
« on: May 28, 2015, 11:39:12 am »
Hello everyone, I need some help with this as I've been stuck a good amount on time on this. Whenever I run my app either in the iOS simulator or on my iOS device the app runs and shows the splash screen but then closes straight after and I don't get any errors anywhere. Any suggestions of what to do?

Thanks in advance!

Welcome to Rollin' Timmy!

The game in which you roll down the hill and collect as many coins, gems and pieces of bacon as possible.
What will your highscore be? Can you reach 250? Or even more?

 - Tap to jump!
 - Buy awesome costumes!
 - Get all the upgrades!
 - Gain exciting achievements!

Easy to learn - hard to master!


Rollin' Timmy is now available on Google Play!

As soon as I get an AppStore license it will be on iOS too.

Please download and try it! Feedback is greatly appreciated!

iPhone / iPad / Android / Boozer - The Drinking Game [Android]
« on: December 04, 2014, 06:15:32 am »
Hello everyone!

We would like to present to you our newest production; Boozer - The Drinking Game!

Although it is not your usual Stencyl game, we hope that you will enjoy our game and play it with your friends!
So gather round your best mates, grab a few drinks and start playing!

The game is available in English, Spanish, French and Danish!
Some of you might recognize the rules of the game, and that is because it is inspired by the card game "Round the Bottle" (the Danish people will know it as "Rundt om flasken" or "Træmand")

iPhone / iPad / Android / Clicker Game! (For Android - 420 MLG Clicker)
« on: November 26, 2014, 08:45:46 am »
Hello everyone!

I would like to present you my newest game: The 420 MLG Clicker!

It's the basic clicker game gameplay - you click the screen (and see the awesome 420 MLG) and you can increase your income per second and get new animations in the shop (See screenshots)!

Hope you guys will enjoy it - oh and if you don't get the weird theme you should go to youtube and search for 420 mlg videos!

Let me know what you guys think!

iPhone / iPad / Android / [Android] Fart Clicker
« on: November 13, 2014, 08:12:44 am »
Hi everyone!

We are pleased to announce our brand new Fart Clicker game!

Tap the screen to fart! Increase your score to buy special farts or awesome farting factories!
Enjoy hours of funny fart sounds and effects!
If you buy any item in the shop you'll get rid of all the ads!
What are you waiting for? Download Fart Clicker now!!

Includes 20 factories that will increase your income and 10 different farting animations + sounds!

Any feedback is appreciated! :)

PS: All of our apps are available here:

iPhone / iPad / Android / Sweggy Burd
« on: October 09, 2014, 03:49:08 am »
Hey everyone,

If you like that 420 MLG thang from teh montage parodies u should get this app n get rekt:

(If you have no idea what I'm talking about then let me enlighten you with an example: )

It's the classic gameplay you like but with 420 MLG characters and sounds! Enjoy :)

Watch the gameplay video:

Includes multiple characters which you can buy from the ingame sweg coins you earn. You're also able to buy some sweg bling to unlock your favourite character.

If you like this app you also might like my 420 MLG Soundboard, which you can get here:
(And ad-free version here: )

Any feedback is appreciated! :)

Ask a Question / Multitouch problems
« on: September 24, 2014, 07:48:09 am »
I'm making an Air Hockey game with local multiplayer, so I need to be able to move both players at the same time. The thing is, when both are pressed they both move how they're supposed to, but when only one of them is pressed on, the other one moves along when it should stay where it is.

The way I've implemented the multitouch is the following:

In the main scene I created this event:

And then each player has a drag and drop behaviour like this one:

I'd really appreciate some help!
Thanks in advance  :D

Ask a Question / App crashes on startup
« on: September 23, 2014, 09:31:37 am »
Hi everyone,

I released my soundboard app a week or two ago and had no problems with it except that after my latest release it crashes on startup for some people. They say that it doesn't launch or load at all. I experience it myself once in a while when using it; it shows a black screen when you open the app and then closes again, sometimes it takes 2-3 tries to open it.

I attached a Crash log from my google "Crashes & ANRs" developer page.

Any clues? Thanks in advance!

Oh btw, if you want to test the app and see for yourself you can find it here:

Resolved Questions / [Resolved] OGG loads slow? (Soundboard issue)
« on: September 12, 2014, 01:50:11 am »
Hello everyone,

I have a soundboard created and it actually works fine. My only problem is that it takes about 20-25 seconds to start up the app.
I've found out (by going through the game with an elimination approach) that the problem is the sound files.

To start with I loaded all the sounds in the main atlas and just started the game, so my loading screen would pop up AFTER it actually loaded what I need.

After that I've tried putting the sounds into atlases (as you can in Stencyl 3.1) - the thing is though that with the way I do it, this is what happens:
I make a loading scene which is just a picture and a "When created load atlas with ID 1" or something like that. What it does is that it shows the picture and THEN it goes black screen until it loaded all the files...

I compressed the sound files as much as I could and I have like 35 different sound files and they only add up to a bit under 1 mb.

My whole Stencyl file (both .apk and .stencyl) though is around 20 mb. (My pictures, which I used for my Actors only add up to 200 kb in size, and as I said the sounds are 1 mb (1 + 0,2 = 20?? I don't get it))

Thanks in advance :)

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