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Topics - Balmut

Pages: 1
1
Resolved Questions / Gravity and Jumping (solved)
« on: March 02, 2015, 04:37:27 pm »
I've been messing around with the Run and Jump kit and just noticed that the higher up you are on the map*, the lower your character jumps, any one know why this is?

*When at Y=16 It's enough to reduce the jump height from 1 block high to about 1/3 of a block.

I found I can reduce it somewhat by changing the Gravity from the default (for the pack) 120 to the "real world" value of 85.


I'll probably have a roof on my levels eventually, I'm more just curious as to why this happens.


Thanks


Edit; Nevermind, I forgot I added some code to stop the player from leaving the scene....I am dumb :(

2
Ask a Question / Font bug?
« on: April 04, 2014, 02:36:25 pm »
Anyone got any ideas as to why this appears before the £ symbol? 

I'm using arial, but I tried sans serif and it appears there too. Doesn't happen with the dollar symbol (suspiciously  :P) though.
 :-\

Thanks in advance.

3
Stencyl Jam 14 / Perpetuus
« on: March 16, 2014, 11:14:02 pm »
Inspired by endless runners, see how long you can survive this endless RPG.

http://www.newgrounds.com/portal/view/635621

I'm still kinda working on this, so if you have any suggestions or find any bugs don't hesitate to let me know.
(Still working on the stats, specifically making it balanced)

Thanks for your time!

4
Ask a Question / Getting Even/odd List ID
« on: January 12, 2014, 07:59:39 pm »
Say I have a list like so:

0: Cat
1: Dog
2: Mouse

Is there a way of only getting the Even or odd ones?

I want something like:
If List ID is Odd do something

5
I clicked on something while editing code, now I've lost the tabs and the pallet is all smushed up together. Any idea's how I did this, and how to fix it?

Thanks.

6
Resolved Questions / [Solved]Cutscene Pack Dialog Trigger
« on: June 05, 2012, 08:06:14 pm »
I noticed that when the Dialog trigger is done with it's text it fades all texts, does anyone more familier with the cut scene pack know how to avoid this?

I don't want my money count to dissapear when someones finished talking.

Thanks

7
Ask a Question / [redundant]Action RPG problem
« on: June 03, 2012, 08:56:09 pm »
This is my problem, the attack logic which comes with the template seems to superseed both my save and respawn location behaviours.

For example, i test the stage, it all works, I goto region it sets to that area for respawning.

BUT, as soon as you press the action button at any point, you then need to press the action button whenever your in a region in order to set the respawn point.

It's taken me a while to go through everything, to narrow it down to this logic. I though I solved it by adding a [stop] but I was wrong.

If there a way to dissable "if button is down" after the attack is over, or maybe reset it?

The problem definatly lies with the "if button is down" (in this case, If action1 was pressed) somehow makings itself controll things it should not.

 Anyone have any other ideas or suggestions?


Thanks

8
Ask a Question / Currency Increment
« on: June 01, 2012, 06:29:09 pm »
Hi, seem to be having a problem with incrementing.

For ref;
GA = Game Attrib
A = Attrib


I've tried;

Inc value (A) by 1
set currency (GA) to value (A)

This doesn't always increment by 1, sometime it inc by 2, any idea why?

Also tried;

set GA to GA + 1

This does nothing.

9
Ask a Question / Saving Action Adventure Game
« on: May 31, 2012, 06:36:54 pm »
Hi, I was wondering if anyone could sugest a convienient way of Saving location in a game based off the Action Adventure game that comes with Stencyl.

I already know how to save Game attributes, but would like people to be able to save at a save point (Ive got this bit done) and be able to close the game, come back to it later and click load from the title.

I'm thinking using a list to track the previous save point scene and co-ords, but was wonding if this was the best course of action, or if anyone could suggest a better way.

If you need anymore info, I'll be happy to provide it.

Thanks alot,

Balmut

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