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Messages - Balmut

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16
Ask a Question / Re: Currency Increment
« on: June 01, 2012, 08:09:34 pm »
Seem to have fixed it, but only time will tell!


I changed it from increasing when colliding, to increasing when the coin is not alive (followed by stop)


thanks for the help.

17
Ask a Question / Re: Currency Increment
« on: June 01, 2012, 06:44:37 pm »
Thats it really.

18
Ask a Question / Currency Increment
« on: June 01, 2012, 06:29:09 pm »
Hi, seem to be having a problem with incrementing.

For ref;
GA = Game Attrib
A = Attrib


I've tried;

Inc value (A) by 1
set currency (GA) to value (A)

This doesn't always increment by 1, sometime it inc by 2, any idea why?

Also tried;

set GA to GA + 1

This does nothing.

19
Ask a Question / Re: Saving Action Adventure Game
« on: May 31, 2012, 07:54:35 pm »
Thanks for the help btw.

I think I may have figured a simpler way.

When It saves it sets Game Attrib to value, game then saves GA's

The Load Button has if commands for the various GA values and loads a scene based on that value.

But when I tried doing a page refresh it didn't load the correct scene. Do I need to upload the game to a website to test this feature properly, or should it work from my machine?


[edit] Stupid me, I was stil using the list setter and not the number setter. Got it sorted, Character doesnt appear in the room, but that should be an easy fix for tommorow after some sleep.

Thanks again!

20
Ask a Question / Re: Saving Action Adventure Game
« on: May 31, 2012, 07:13:00 pm »
Cool.

The Enemies on screen would be tracked by the scene itself, although it's probably best not to have enemies in a save room :P
 
I've made a game attribute called Save point, made it a list, made a setter in the save actor logic "set save point to" (no value yet)

Then the Load actor has the getter "Save point" logic (although nothing is attached so it's just loose)

Would I do it by having the list filled with scene id's and set it to that scenes index when that save is active?

I think i'm having trouble getting my head around how it knows which point is which as well.

Actually, on further inspection, would normal attribute list be better than a game attribute list? seems I can set individual bits of the list that way.

So, have a Game Attrib called "save" as a number with a value, then have an attribute list with the various points, then when you activate the save actor he sets the Game attrib to a value, which recalls a value from the list relevent to the point?

21
Ask a Question / Saving Action Adventure Game
« on: May 31, 2012, 06:36:54 pm »
Hi, I was wondering if anyone could sugest a convienient way of Saving location in a game based off the Action Adventure game that comes with Stencyl.

I already know how to save Game attributes, but would like people to be able to save at a save point (Ive got this bit done) and be able to close the game, come back to it later and click load from the title.

I'm thinking using a list to track the previous save point scene and co-ords, but was wonding if this was the best course of action, or if anyone could suggest a better way.

If you need anymore info, I'll be happy to provide it.

Thanks alot,

Balmut

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