Cool.
The Enemies on screen would be tracked by the scene itself, although it's probably best not to have enemies in a save room
I've made a game attribute called Save point, made it a list, made a setter in the save actor logic "set save point to" (no value yet)
Then the Load actor has the getter "Save point" logic (although nothing is attached so it's just loose)
Would I do it by having the list filled with scene id's and set it to that scenes index when that save is active?
I think i'm having trouble getting my head around how it knows which point is which as well.
Actually, on further inspection, would normal attribute list be better than a game attribute list? seems I can set individual bits of the list that way.
So, have a Game Attrib called "save" as a number with a value, then have an attribute list with the various points, then when you activate the save actor he sets the Game attrib to a value, which recalls a value from the list relevent to the point?