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Messages - DJEmergency

Pages: 1 2 3 ... 6
1
Ask a Question / Re: Game won't build to iPhone after IOS 10 Update
« on: September 27, 2016, 09:34:06 pm »
I've made quite a lot of mistakes with my profiles and certificates in the past, and made a lot of them trying to figure it all out. Would I be able to delete them all and start fresh? Or will that screw something up? Right now it's just a jumbled mess and it's really bothering me.


This really depends.. If you already have published an app in the app store I advise you not to remove the cert for it, because if you do there's a chance you will never be able to update that application any more AND you will never get that cert back..

2
I have years of experience composing music for EDM and for the past year I made chip tune style stuff. If you are looking to hire someone experienced with professional sound drop me a line in my inbox.

Here are some examples:

- Chel-Z
---- Available in the app store http://www.chel-z.com

- Goober's World
---- Trailer https://www.youtube.com/watch?v=UCxXhehNZSE
---- In-game footage https://www.youtube.com/watch?v=4hw35_HVjrg

-  Worked with Areia Creations (K-Pop remixes)
---- https://www.youtube.com/watch?v=Z46B7z2kr6c
---- https://www.youtube.com/watch?v=-kIeHnwaRjM
---- https://www.youtube.com/watch?v=Ufx4n5sn69Y
---- https://www.youtube.com/watch?v=V0hjrLWz8CA
---- https://www.youtube.com/watch?v=MYsJ0Oxiyfg
---- https://www.youtube.com/watch?v=8hEze3Qwew4

- My DJ/Remix website http://www.djemergency.com
- Soundcloud http://www.soundcloud.com/djemergency
- hearthis.at https://hearthis.at/djemergency/

3
Chit-Chat / Re: What's YOUR favorite feature in Stencyl ?
« on: June 04, 2016, 06:17:31 pm »
The behaviors is the best for me. I like to reuse code as much as possible!

4
Extension Ideas / Re: Steamworks (steamwrap)
« on: April 25, 2016, 10:36:21 am »
This should work for Windows, Mac, and Linux. All those platforms have steam.

5
is this going to get analogue stick support at any point in the future? That would be a deciding factor for me to purchase.

I plan to add support in the future if sales go good.

6
Ask a Question / vk.com extension?
« on: April 19, 2016, 08:45:14 am »
Does there exist an extension for vk.com for Stencyl? So I can place ads or whatever?

7
Updated to 1.2!

8
Suggestion Archives / Re: More region blocks.
« on: April 14, 2016, 06:36:28 pm »
There are blocks for getting a regions x/y/width/height.

I don't know why you would want to detect collision between two regions though. Use sensor actors or something.

I'm working on a menu system behavior that works for all platforms. Touch, keyboards, and gamepads so I can reuse the code easily. With text (it depends on what is inputed) the region size will adjust accordingly. When I touch or mouse over a region I want to detect what region it is and compare it to the item number within a list so I can change the selection.

Example: Compare mouse over region to item within the list -> Set number attribute to item number and change font to selected item.

9
Suggestion Archives / Re: More region blocks.
« on: April 14, 2016, 05:37:07 pm »
Never mind. create new list worked if I put it at the top, but now how would I detect collision between the regions?

10
Suggestion Archives / Re: More region blocks.
« on: April 14, 2016, 05:34:34 pm »
For the map error: Same thing. Use the create new map block.

http://www.stencyl.com/help/view/lists/ (see How to Create Lists: method 2)
http://www.stencyl.com/help/view/maps/ (see How to Create Maps: method 2)

You can use the search bar above the palette to search for the "create new list" and "create new map" blocks.

Quote
2. When I don't have it set as text I get errors when exporting it to other platforms while using lists and maps.
2. What errors are those?

If I use a create list block inside a loop wouldn't that create a new list/map for every loop index?

Also I don't remember the errors but someone told me to use "as text" block, because there's an issue detecting actors in lists/maps on other platforms outside of flash and it worked.

11
Suggestion Archives / Re: More region blocks.
« on: April 14, 2016, 05:13:35 pm »
Then use a map.

Map spews this error:

Code: [Select]
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at scripts::Design_0_0_UltimateMenuSystem/init()[Source/scripts/Design_0_0_UltimateMenuSystem.hx:145]
at com.stencyl.behavior::Behavior/initScript()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/behavior/Behavior.hx:97]
at com.stencyl.behavior::BehaviorManager/initScripts()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/behavior/BehaviorManager.hx:105]
at com.stencyl::Engine$/initBehaviors()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:1096]
at com.stencyl::Engine/loadScene()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:967]
at com.stencyl::Engine/begin()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:788]
at com.stencyl::Engine()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:522]
at Universal/init()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/Universal.hx:88]
at Universal/onAdded()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/Universal.hx:67]
at flash.display::DisplayObjectContainer/addChild()
at Universal$/main()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/Universal.hx:586]
at Function/http://adobe.com/AS3/2006/builtin::apply()
at Function/<anonymous>()
at ApplicationMain$/start()[Export/flash/haxe/ApplicationMain.hx:341]
at ApplicationMain$/init()[Export/flash/haxe/ApplicationMain.hx:259]
at lime.app::Event_Void_Void/dispatch()[/Applications/Stencyl-full/plaf/haxe/lib/lime/lime/lime/app/Event.hx:145]
at lime.app::Preloader/start()[/Applications/Stencyl-full/plaf/haxe/lib/lime/lime/lime/app/Preloader.hx:242]
at openfl.display::Preloader/display_onComplete()[/Applications/Stencyl-full/plaf/haxe/lib/openfl/openfl/openfl/display/Preloader.hx:129]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at scripts::StencylPreloader/onLoaded()[Source/scripts/StencylPreloader.hx:314]
at openfl.display::Preloader/start()[/Applications/Stencyl-full/plaf/haxe/lib/openfl/openfl/openfl/display/Preloader.hx:93]
at lime.app::Preloader/current_onEnter()[/Applications/Stencyl-full/plaf/haxe/lib/lime/lime/lime/app/Preloader.hx:310]

For the error:

Have you used the "set list to [create new list]" block before trying to add things to it?

And why are you trying to convert the region to text before adding it to the list?

(That's what it looks like anyway, it's hard to tell with the low quality video)

1. I can't find a "set list to [create new list]" block in the palette.
2. When using lists I need to use the "as text" block or I will get errors when exporting to other platforms.

12
Suggestion Archives / Re: More region blocks.
« on: April 14, 2016, 04:58:17 pm »
Here is the video with the error: https://www.dropbox.com/s/lo6oly6we3dci2f/Region%20stuff.mp4?dl=0

The main reason why a block for "region by name {text}" would benefit is so I can create unlimited regions without the limitation of creating attributes for each region.

13
Suggestion Archives / Re: More region blocks.
« on: April 14, 2016, 04:41:23 pm »
You shouldn't get an error when adding a region to a list, either. Post the error.

wait.. I made a mistake in the video

14
Suggestion Archives / More region blocks.
« on: April 14, 2016, 04:00:41 pm »
When creating more than 1 region during runtime there is no way to differentiate/detect which region you want to test for. You can't add a region to a list, because you get an error. Also there doesn't exist a block to call it when you need to. So my solution would be to have two more blocks.

- Name last created region to [text]  (This allows you to name the region you just created)
- Region has name [text] (This allows you to call the region by name for detecting collision or for other uses.)

15
How is the respons for your game so far on google and iOS? I really enjoy playing it and hope it's going well.

I'm getting good responses since launch. Feedback is always welcome.

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