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Messages - letmethink

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Game Ideas / Re: My Game: Robot World
« on: August 15, 2013, 01:04:19 pm »
I would just like to give you a tip, if you are asking for someone to help you and have akready started 3d to 2d image conversion, why not show a picture to verify your skill level?

It would certainly pull people who are on the edge to inquire further, well if it is good it would. :P

Chit-Chat / Re: Crash course step 66
« on: August 15, 2013, 12:57:57 pm »
Do you just mean the < [] > [] > and < [] < [] > boleans?

Also for anyone else, here is a link:

Ask a Question / Re: Any help seeing what is wrong with this behaivour?
« on: August 15, 2013, 02:58:11 am »
The tutorial is for basic movement without bells and whistles. What all do you need in the movement behavior?
I'm not sure I'm quite understanding you, but if you mean what does my behaivour have and need then this is a small list.

  • Using 1 actor I can support many NPCs using the inspector, which is why I have the 'NPCs name attribute, all of the animations have a prefix of a certain thing, this lets me choose which on to use.
  • Max wander distance, I don't want my NPC wandering off whereever so this allows it to only move within a grid, almost if it colliding when it goes to the edge so cannot go any further.
  • Collision detection. It can sense a collision and therefore won't try to wak into walls.
  • Idle time min and max, it tells you how long to wait between atcion, a minimum and maximum time.
  • Starting animation, this is the animation that it will start on and is different and customisable through the inspector.

Ask a Question / Re: Any help seeing what is wrong with this behaivour?
« on: August 14, 2013, 01:54:12 pm »
Those "Repeat Until"s are probably running forever. Chances are "Moving?" is never becoming true.

If you are trying to make something wander on a grid though, may I suggest reading this:

Then instead of using key presses, you could randomly inject one of the four keywords into the list and remove them right after moving, rinse, lather, repeat, etc. It would probably be significantly less complicated then what you have going on above.

Your way is much more simplified than mine and therefore makes it not as useful. Whatever happens Moving will become true I believe as The player cannot currently collide with anything and The number will be one of those. However, I'll put a print in there and see if it gets there. Youre probably right but I don't see how.

Ask a Question / Re: Any help seeing what is wrong with this behaivour?
« on: August 14, 2013, 01:38:26 pm »
It is supposed to make an NPC wander within a desired grid, instead it is crashing flash whenever it gets to the bit boxed in red.

Windows / Mac / Flash / HTML5 / Re: Run With It - A Two Player Game!
« on: August 14, 2013, 01:36:44 pm »
Love the graphic style, however 1 thing, on the last screenshot you can't really tell what is collidable from what isn't very easily.

Ask a Question / Any help seeing what is wrong with this behaivour?
« on: August 14, 2013, 01:18:31 pm »
I was working on a really long behaivour and I completed it but I cannot see what has gone wrong. I have managed to narrow it down to the part which is boxed in red (in the attatched pic).

Please help if you can.

iPhone / iPad / Android / Re: Persist - A Tale of Redemption
« on: August 14, 2013, 11:27:28 am »
Why no ads, your losing out on revenue?  ???

Ask a Question / Re: Where's my Water effect help
« on: August 11, 2013, 03:18:54 am »
Just to verify, from my knowledge the 2.x tile api only works with flash but the 3.0 tile api works on mobile as well.

Shared Resources / Re: Stencyl 3.0 Dark Timmy's Game Dev Tips 03: Stores
« on: August 11, 2013, 03:12:37 am »
Does the store display something different, if you don't have the hat and don't have enough money to buy it?

Ask a Question / Re: How do I make an actor spawn with a random chance?
« on: August 08, 2013, 07:35:20 am »
Set (Spawn Enemy) to (pick random (0) to (1))
if <(Spawn enemy)=(1)>
create enemy...

Edit: Was beaten to it by GeorgeN

Archives / Re: Some thoughts on the future of Stencyl...
« on: August 08, 2013, 04:46:20 am »
My adventure with Stencyl started about two years ago. In that two years, my game development progress has stalled. Would I have been more productive if I switched to Unity, Corona or stayed with GameSalad? It's a tough question.

Here's what I've been saying with the whole GameSalad vs. Stencyl thing... a carpenter can have more than one hammer. I like options. I like having more than one application for game/web development. But more recently, Stencyl is emerging as the clear winner. I like how Stencyl doesn't try to leverage my game. There's no tracking, I can add custom code, and the exporting options are awesome.

When you're not running into glitches (Stencyl feels like bleeding edge tech.) Stencyl is so easy to use. Right now, it's a bumpy road. But iff Stencyl can keep making progress, it could be really great software.

You may want to fix that link...

Also you may want to link to this as well.

Chit-Chat / Re: How did you find out about us?
« on: August 07, 2013, 11:49:46 am »
I found out about stencyl because I was really interested in making games so I was looking up some websites and I found stencyl since I downloaded it and really liked it but it's to confusing.
Stencyl is basically the least confusing game making software out there...

Chit-Chat / Re: Who do you think is going to win the Super Bowl
« on: August 07, 2013, 10:31:09 am »
Let's get back on topic.

What's your favorite yard line? I like 25.
Time to go back to sleep again then... zzz...

Chit-Chat / Re: Who do you think is going to win the Super Bowl
« on: August 07, 2013, 10:15:15 am »
What is a Super Bowl?
is it like a really big bowl of cereal?
Nope, its the strongest bowl, they throw all of them out of the window mulitple times and the one that lasts the longest without being smashed wins, however due to new technology, they have had to changfe the being dropped out of window to having a 50 tonn weight dropped on them.

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