Bug Issue: AdMob Extension crashes Android Game


Pages: 1

TF101

  • Subscriber - Stencyl Studio
  • *
April 05, 2023, 06:46:45 am
Stencyl 4.1.0-beta b11192
With the AdMob extension enabled, the game crashes right after launch. It happens with .aab and with .apk
It works in test mode. But not after export.


Royagers

  • Subscriber - Stencyl Studio
  • *
May 15, 2023, 06:11:00 am
Try to disable AdMob.


Royagers

  • Subscriber - Stencyl Studio
  • *
May 16, 2023, 06:52:57 am
I've tried to disable AdMob. But the published app crashes right after launch.

Backtrace:

[split_config.arm64_v8a.apk] hxcpp_main
Code: [Select]
pc 0x00000000005d791c  /data/app/~~n8gO-Bx-3s-VfybkbEfmbQ==/RUpvKZdzF1Xq8JoV_qTdkQ==/split_config.arm64_v8a.apk
pc 0x00000000016a5ae4  /data/app/~~n8gO-Bx-3s-VfybkbEfmbQ==/RUpvKZdzF1Xq8JoV_qTdkQ==/split_config.arm64_v8a.apk (hxcpp_main+40)
pc 0x00000000004a1384  /data/app/~~n8gO-Bx-3s-VfybkbEfmbQ==/RUpvKZdzF1Xq8JoV_qTdkQ==/split_config.arm64_v8a.apk (Java_org_libsdl_app_SDLActivity_nativeRunMain+484)
pc 0x000000000001de3c  /data/app/~~n8gO-Bx-3s-VfybkbEfmbQ==/RUpvKZdzF1Xq8JoV_qTdkQ==/oat/arm64/base.odex (art_jni_trampoline+156)
pc 0x000000000002f0ec  /data/app/~~n8gO-Bx-3s-VfybkbEfmbQ==/RUpvKZdzF1Xq8JoV_qTdkQ==/oat/arm64/base.odex (org.libsdl.app.SDLMain.run+764)
pc 0x00000000004f3b70  /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (java.lang.Thread.run+80)
pc 0x0000000000457b6c  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+556)
pc 0x0000000000484e54  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+156)
pc 0x0000000000484b20  /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+400)
pc 0x00000000005ce3a0  /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1684)
pc 0x00000000000eb720  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
pc 0x000000000007e2d0  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
pc 0x0000000000462200  /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (java.lang.Thread.run+80)


Royagers

  • Subscriber - Stencyl Studio
  • *
May 17, 2023, 04:31:46 am
This problem on Android only.


Royagers

  • Subscriber - Stencyl Studio
  • *
June 19, 2023, 03:10:35 am
This bug in the current version of Stencyl 4.1.0-beta (build 11192) - March 2023.
Any application after build for publishing doesn't start on an Android device (crashes right after launch).


Royagers

  • Subscriber - Stencyl Studio
  • *
July 26, 2023, 04:50:09 am
Is there any solution? This bug is 5 months old.


Justin

  • Master Stencyler
  • *
August 02, 2023, 10:31:56 am
The AdMob crash when published is fixed now in the latest private build (4.1.0-beta3/b11607).
  • Status changed from New to Resolved


Pages: 1

Details

  • Reported
    April 05, 2023, 06:46:45 am
  • Updated
    August 02, 2023, 10:31:56 am

  • View Status
    Public
  • Type
    Bug
  • Status
    Resolved
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    (none)

Tags