Collision groups configuration is often significantly altered each time a new group is created.
Due to this bug, in games where there are many groups, rechecking and reconfiguring all collision groups each time a new group is created is very annoying, can take a lot of time and is prone to error.
Due to this bug, in games where there are many groups, rechecking and reconfiguring all collision groups each time a new group is created is very annoying, can take a lot of time and is prone to error.