Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Fire Fox

Pages: 1

Hi. I couldn't see this posted any where else on the forum. I've been creating a game in Stencyl for the last couple of years (I don't get much free time) and have just updated to the new version. Most of the game is running fine, however on my two main characters I have lost several animated sequences that took a very long time to perfect. I'm hoping this is an easy fix and they are still recoverable. Can anyone advise?

Aaaah very clever! I'll go with the last option you posted. Thank you!  :D

Resolved Questions / Is this ok method to create a user input 'password'?
« on: December 16, 2014, 12:18:09 pm »
My game has a hidden bonus part that requires the user to type in a code that they have found during the previous scene. I have mashed together one way of doing this, but wanted to see if anyone knew of a more memory efficient way?

My current technique consists of 5 scenes for the 5 letters of the code. Each scene consists of:

First layer with the same dark background that has the instructions to type in the code.

On top of that is a second layer holding an 'actor' of a keyboard, which redirects the user back to the main level screen when clicked on anywhere.

On the third and top layer is another 'actor' of a keyboard button that redirects the user to the next code scene. The button is placed exactly in line with the matching button on the keyboard below, so it blends in with the other buttons.

Assuming the user clicks on all the correct 'actor' buttons to form the code, they are directed by the last button 'actor' to the bonus scene.

Does this sound correct to everyone? I have no idea how any of the code stuff works,  but can draw well. So I'm currently just using carefully placed actors, backgrounds and scenes to make things happen! Am I on the right track? It seems to work fine when tested.

Old Bugs (1.x/2.x) / Re: <MISSING STRING> error
« on: December 15, 2014, 02:11:23 pm »
I have the exact same issue. Started as soon as I downloaded Stencyl 2 days ago (no previous versions on the computer). I've never been able to open an exported game without the [MISSING] errors, but the games play fine if I open Stencyl first and then test them. Very odd!

Ask a Question / Changing actor in scene 3?
« on: December 14, 2014, 08:57:06 am »
I had a look through the encyclopedia and FAQs for this, but couldn't find an exact answer. Although I might be asking the wrong question...

I have a game with several scenes. It starts off with the character as a rabbit, and after that rabbit runs into a hole at the end of scene 2, I want scene 3 to pop up (as an info screen) and then the player chooses whether to continue playing the game as a male or female person character depending on which button they click. No scores are saved up to this point, as the rabbit simply has to find their way to scene 3. Is there a simple way of doing this?

Journals / Re: What are you working on?
« on: December 13, 2014, 09:27:04 am »
I'm a complete noob to both gaming and Stencyl. I can draw pretty well and write stories, so thought I'd try creating my first game. It's a mario-style adventure game, where you explore and collect things (although the art is less cartoony, and it's Alice in Wonderland themed).

Game Art / Re: Non-Pixel Art Thread
« on: December 13, 2014, 09:14:00 am »
Sketch for the starting screen of my first game. Still have to finish the colouring.

By the way, I was looking through the FAQ and Stencyclopeadia for an answer about sizing the background images. When I try to add the image as a background, it zooms in 10x. Is there a specific file type or size I need to use?

Pages: 1