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Topics - travisofarabia

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1
Ask a Question / Text from list on two lines ( Doesn't Fit on Screen)
« on: June 17, 2014, 06:45:41 pm »
So i've been wondering what the best method around this issue would be for awhile.

I am drawing text from a list. The text is long enough that it does not fit on the screen. If I make the font size any smaller it becomes unreadable. I am hoping for something as simple as hitting enter while typing in the list, dropping the text down another line. Unfortunately that doesn't work.

Any solutions you can see other than using to separate items from a list.

All help is greatly appreciated. Thanks!

2
iPhone / iPad / Android / Strike Team (Android)
« on: May 23, 2014, 12:35:04 pm »
Hey all,

Today I finished and posted my first mobile game "Strike Team" to the google play store. This was a quick build, something I started on last Wednesday and finished up today. It is a homage to one of my favorite high school flash games "Helicopter Game". I created all of the art using Pickle, finishing things up in photoshop.

Please let me know your thoughts! Any feedback would be great.
Google Play:
https://play.google.com/store/apps/details?id=com.travislucia.striketeam


3
Ludum Dare 29 / LudumSub
« on: April 28, 2014, 06:10:02 pm »

Ludum Dare 29 "Beneath the Surface"

PLAY THE GAME:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11403



Game was made in "72" hours for the Ludum Dare 29. I made the game solo but worked at my real job for 24 hours of the 72. I'm very pleased with the finished product, graphics and gameplay came together well and the music was procedurally generated and it came out great.



It is a simple Submarine shooter/ puzzle game.

I tried some new things this time around, after all thats what LD is all about. Including some particle graphics and the lighting effects.



I would like to add some newgrounds achievements, more levels and some enemies or additional puzzle-like gameplay.

Direct Link:
http://www.newgrounds.com/portal/view/638399?updated=1

Arcade:
http://www.stencyl.com/game/play/26089

Thanks for checking it out!

4
Journals / Math RPG/ Adventure
« on: April 20, 2014, 05:21:10 pm »
Hey all i've decided to focus on a new educational game that drives you to practice and challenge your math skills. Right now I have a working prototype that randomly creates math equations that must be solved in ten seconds or you take damage. My hope is to make a game that challenges you to continually practice your math skills by rewarding you with character leveling and map progression. I will update daily with a screen cap and the highlights of the day. Thanks.

20APR14

5
Windows / Mac / Flash / HTML5 / Rogue, Paper, Sword
« on: April 18, 2014, 12:49:48 pm »


Hey all, I worked on a game last weekend to warm up for ludum dare and try some new things out. Also I purchased these artwork assets awhile ago and have done nothing with them. Anyways, the game is a twist on the classic rock, paper, scissors or ro-sham-bo. Keep in mind it was done in less than 48 hours, let me know what you think of it!

http://www.newgrounds.com/portal/view/637738

6
Chit-Chat / Admob Experience?
« on: April 09, 2014, 09:58:15 am »
Hey all, just wondering who has had a positive and profitable experience using admob? I am planning to implement the system in my upcoming free shooter, with a paid version available. I have watched their videos and scene the success stories but I am looking for a more realistic story of how things are going with your admob games? Any input would be great!

7
Ludum Dare 28 / The Last Flight
« on: December 14, 2013, 07:23:48 am »
THE LAST FLIGHT

The last flight is my attempt at a 48 hour game. I am crazy tired and just want to say thanks to the community for play testing and offering help.

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11403
http://www.stencyl.com/game/play/23169



Hey everyone, I have decided to post updates hourly on the games progress. I spent the majority of last night traveling and working on sprites and tiles on the ipad as well as writing out a plan for development. Now I am at the computer and about to start the actual game making process. Updates to follow!


200x150

8
Resolved Questions / Not detecting collision? [Solved]
« on: December 01, 2013, 09:22:25 am »
I am creating a 'shmup' type game. The enemies drop from the top and you move an actor left and right that fires upward. Despite the number of actors on screen it seems that all to frequently when an enemy actor is hit by the 'bullet' the bullet senses the collision and is killed however the enemy actor does not detect the hit 100% of the time. The enemy will continue to drop as if nothing happened.

Steps I have already taken. Initially it was simple...

if enemy hits bullet disable behavior movement for self, switch animation, kill self after .2 seconds.

I then added a similar action to the bullet. if self hits enemy kill disable behavior movement for last collided actor, switch animation, kill last collided actor.

I have also attempted to disable continuous collision and changing the collision bounds on all the actors. Any help would be greatly appreciated.

-Travis

9
Stencyl Jam 13 / Super Slider: Seasons
« on: November 15, 2013, 07:19:46 pm »
SUPER SLIDER: SEASONS

http://www.newgrounds.com/portal/view/628627

A simple, relaxing action puzzle game. Guide a knight through 23 puzzling levels across three seasons. Grab a sword and defeat enemies, grab coins and gather points towards a Mochi high score.

Its been a hard month with school, full time job and GTAV but I managed to get a lot accomplished and am very happy with the outcome. This game works great on android and was intended to be a mobile game but am waiting to see the reception on flash first. I learned a bunch of new things and look forward to applying these lessons learned to future projects. Good Luck to everyone!

Featuring Music from LeoMDK

Made for the 2013 Stencyl Jam

10
Ask a Question / Clearing Flash Cache?
« on: November 12, 2013, 05:40:57 pm »
WHen I test my game it saves and loads the attributes from the last test is there a way to clear this from flash so it starts from scratch each time?

11
Windows / Mac / Flash / HTML5 / Goblins Quest [Needs testers]
« on: July 04, 2013, 11:06:43 am »

Hey all! I have been working on GQ for a month and half, on and off. I frequently get distracted and loose focus but my main concern now is that I am really the only one who has played it at all up until this point. I am looking for a few mature stencylers to try my game out as I update it so I can get some real time feedback.

Heres the devlog: http://community.stencyl.com/index.php/topic,22826.0.html

I am looking for individuals with...
-Experience working on and finishing projects in stencyl.
-Enjoy platforming games.
-Have a solid understanding of stencyl and its mechanics.
-Can offer insightful information and well thought out ideas and opinions.
-Android devices are a plus but not need as general testing will be done in flash.
-Ability to communicate via email or google chat.

If you are interested PM me with your information Age, Location, Experience and email address as this will be my primary means of communication and updates. Thanks!

12
Resolved Questions / [Solved]Determining the speed of something?
« on: June 08, 2013, 02:53:04 pm »
I am trying to say...

[IF <[x-speed of self = 25  or -25]>
Kill self

The issue is i cannot input an "or" statement that allows me to use two different numbers or a block that says any number between 24 and -24.

Unless there is something im overlooking? Any help would be great! Let me know if you need more details.


13
Game Ideas / Goblin Quest [Another game with quest in the title]
« on: June 08, 2013, 07:19:34 am »

Overview- GQ is a sidescrolling action platformer. You can run left, right, jump and attack. The controls are very basic and responsive. As you can see in the screenshot the buttons are on-screen and thus it is targeted for iOS and Android. The main influence's spawn from the hours spent on classic gameboy titles as a kid. I recently went back and found myself playing through Zelda: Link's Awakening and loved the short but sweet sidescrolling levels. These levels were obviously not the strong point of the zelda franchise but still left a strong impression of what I though could make a great side scrolling adventure.



Graphics-Obviously I am going with the pixelated look and have had some good results so far. They look great on both my nexus 7 tablet and Galaxy S3. I recently changed the entire color pallet and edited/ re-colored the sprites and tiles.



I started working on the game a few weeks ago and have managed to hammer out a large portion of general game mechanics. I was hoping that by posting my first DevLog I could generate interest, get critical feedback and motivate myself to get more work done and presented to the community in a timely manner. Stay posted!

14
Ask a Question / Create Actor, Twist Actor not working?
« on: May 20, 2013, 03:39:55 pm »
I MUST be missing something simple here. I am creating an actor and pushing said actor sharply I would also like to twist actor so I used the twist (last created actor) block with 20 force and I cannot. get it to spin. I have messed with almost everything to no avail. The actor is able to spin and is affected by gravity is there something simple I'm missing?

15
Ask a Question / Android Games?
« on: April 13, 2013, 12:20:31 pm »
I am still on the fence about purchasing stencyl, I love it and its an outstanding tool but im really interested in creating android games. Can someone point me in the direction of a few android games made with stencyl that i can download and check out? Also if anyone can share there experiences with creating an android game v.s flash with stencyl? (i.e is it easy or harder?) Thanks!

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