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Topics - ChristianEs

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1
Hello, i make games for my Apple developer account but i need to make a game for another person on his developer account but using mi Mac.

What do i need to do it without messing stuff up on Xcode, etc. and without Apple thinking im doing something bad or illegal.

edit: i need also to publish te game myself on his apple account with my computer, i need to generate the ipa on my computer for his account but i have my account certificates, etc on it ¿ can i delete all of my apple account stuff on my Mac and now use his account certificates without any risks?

Thanks.

2
Ask a Question / Can i have more than 1 android certificate?
« on: June 27, 2018, 10:09:17 pm »
Hello, lets say that i have my apps but im making an app for another person and he has his own Playstore account, can i have more than 1 android certificate + key on my computer with different google accounts and use it for his game? would that mess things up? thanks.

3
i want to create an actor on x0 on the screen, but when i have scale to fit (fill) on android the x 0 position of the screen is not at the edge of the screen but is actually out of the screen bounds more or less depending on the device, how to get the actual device on screen x 0 position using this resize method, i can do it on ios using "if runing on ipad iphone 4, 5, etc", but not on android.

4
Chit-Chat / FGL is offering money to devs for using enhance.
« on: October 31, 2016, 05:52:46 pm »
Hello, i know there is a recent thread about fgl, but i still wanted to make this one.

Fgl sent me an email saying they offer $50  (per app) for members just by using anyone of their free enhance services on each app.
that sounds pretty cool, i want to know if someone here has used enhance before with an stencyl app.
the app needs to be approved by them though.

5
iPhone / iPad / Android / My new game: Jealous Jellies ( ios/android)
« on: April 30, 2016, 05:11:35 pm »
Hello this is my 5th game made with stencyl, called Jealous Jellies.
is about quickly smashing jellies .

Android:
https://play.google.com/store/apps/details?id=com.christianeugenio.jealousjellies
ios:
https://itunes.apple.com/app/jealous-jellies/id1102591115?mt=8

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iPhone / iPad / Android / Need opinions on my new Android game
« on: October 01, 2015, 06:36:08 pm »
Hello my game is jump freak

https://play.google.com/store/apps/details?id=com.christianeugenio.jumpfreak




i  barely did any beta test for this game, so i need to know what do you guys think about it. :)

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Chit-Chat / what are your Beta testing methods?
« on: January 13, 2015, 08:30:32 pm »
for your flash , or mobile games what do you do to find people to test your games ......or you don't do beta testing?

9
iPhone / iPad / Android / Flappy Freaks -my first game
« on: October 13, 2014, 10:06:35 am »
yea, another flappy bird game, i made this game for getting some experience first
https://play.google.com/store/apps/details?id=com.christianeugenio.flappyfreaks
i think i did a big mistake on making the game only for android 4.2 and up.
because the game ran slow on old devices, games like this one  are very sensitive, if there is a small frame drop you can die. i made all the possible to make it faster but seems that the only way to do it was make the game from scratch so i made it for 4.2 android version instead.

10
Bug Archives / small bug -iOS 8-
« on: September 22, 2014, 07:38:06 pm »
using the stencyl build 7857 and iOS 8 , on a scene if an actor has "send back a layer", block the actor disappears. im just pointing that out....

11
Ask a Question / ios- my images use too much memory?
« on: June 06, 2014, 06:49:48 pm »
when i run my  very simple game (flappy bird like game) on my ipad runs well but on my ipod touch 4  the game shuts down after a minute  , i realized  using instruments , and activity monitor on my mac  that the game uses like 110.... mb when running on my ipod unlike other apps that use a lot less even far more complicated apps

 i realized that is  because the images, because even if i stop everything (behaviors , events) is almost the same only like 2 mb less

im using a bit more  images than the simple flappy bird though because the "pipes" on my game are different  and have like 4 frames each one, but its like each animated actor adds 7mb more or something....

whats the point of using atlases for ONE SCREEN GAMES like this one anyway...?...

12
Chit-Chat / How much faster is programming with stencyl?
« on: September 17, 2013, 08:11:34 am »
Compared with "normal" programming, if you need to convince someone that knows normal programming to use it for   example , what would you say to him about  stencyl how much faster it is in  comparision? (Once he learns to use it of course)

13
hello , i just got the ios dev licence, and made everything, the certificates and all

now when i run my adhoc build game on my i pod and the game starts launching, when the loading bar is on the middle , the game shuts down.

 i know that there are 2 ways to see logs .... "THE CONSOLE APP"... but is not very usefull because the log there just ends on "reading a sprite" but it doesnt says which sprite was reading and maybe there is the problem i dont know

and second ...... using ITUNES, ..... i did it, but i dont understand the  . crash file, i know that you need to "symbolicate it"  but in order to do that you need  "Xcode organizer" or something like that, but how can i do that if there is no xcode on windows ??

14
Chit-Chat / Making a videogame "company "?
« on: December 26, 2012, 07:09:06 pm »
First of all  having a vg company is needed in some way for selling games?
Also, what do you think if i want to start making games (lots of them) there should be a way to make a "name" so people know you..  So making a company or "studio" ( i dont know if theres a difference )is the way to go? But if im just one guy (maybe more later) isnt that a bit arrogant?

15
Chit-Chat / developing for windows store or android?
« on: December 03, 2012, 06:10:57 pm »
hello im making an IOS game but  i want to buy a cellphone too (and develop/test games on it) i always thought of an android, but now i see that windows store could be good a well because maybe there is less competition there i dont know what do you think? also...

*using stencyl 3.0 for develop on windows store means PC and  Windows phone too?, and windows tablets?

*if the answer is yes for the 3 above, can i make one version (phone version for example) and then just adapt it for  PC and  W.tablets with stencyl ? i thing that is obvious but i want to be sure, lol

* and,  if i buy a phone with windows phone 7 (not 8 ) is the same  w.|store?

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