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Messages - Fair Share

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This is very awesome indeed, and thanks so much for sharing your story, and congratulations on the steam green light! I had to tweet this one out. This is inspiring to me, and I think to all of us stencylers especially. Your helping to legitimize the software and push it to new levels. Thanks for having the guts to really put stencyl to the test and see what it can be capable of!

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Stencyl Jam 13 / Re: Tiny Dangerous Dungeons - Game Boy style metroidvania!
« on: November 18, 2013, 05:03:24 pm »
I'll second what Photon said. Totally captured that Gameboy nostalgia, well done!

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Alright! Stencyl Jam! It'll be tight for me, but I think I might give it a go!

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Postmortems / Re: Mr Pig's Great Escape Post-mortem
« on: May 27, 2013, 05:48:27 am »
Thanks vikingpotato! I know the area your talking about. You can get out if you jump and duck. It can be rather difficult, but it is possible. Something I mean to fix in future updates.

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Postmortems / Mr Pig's Great Escape Post-mortem
« on: May 24, 2013, 08:06:30 am »
Thanks to the Stencyl community for letting my first game have a part in the 2013 jam and congrats to the winners! First published flash game, first go at pixel art.
http://www.newgrounds.com/portal/view/616467

It was great fun, and I learned so much through the process. It's been a while since the winners were announced, but I thought I would share some of my experiences in this process.

Late last year I started playing with Stencyl in my spare time and after a few months I felt comfortable enough to start making my own character for a basic run and jump platformer game. I never had made pixel art before, so that took some doing. After 3 versions of my main character I was pretty happy with my first prototype and posted a video of it online. I had my main character, I used tile sets from Stencyl Forge to make one prototype level, and I made a time lapse of my pixel art process for an enemy actor https://www.youtube.com/watch?v=NLwiFjUbNm4

After that I took a month off from working on it at all, until I just happened to see the post for the 2013 Stencyl Jam. I thought this was perfect, I had a framework built and had an idea of where to go, but it was still barebones enough to qualify. I made the decision to go for it and participate. I started making all of my own tile sets, backgrounds, animations, and level designs. I worked on it in my spare time, and the majority of the work was done in the last week before the deadline. I actually took a week off of work mostly to work on the game. I posted some videos online of my progress along the way, and they met with a fairly positive response. I knew it wasn't perfect, but I was pretty happy with my first build for my first game. I tried to publish to the Stencyl arcade first, but encountered my first problem, I didn't optimize the game properly and the file size was to big to publish - 18.8mb. I freaked a little at first since I was really close to the deadline, but then I was able to create an account on Newgrounds and upload there, barely made it - there limit is 20mb.

I wasn't expecting much, but so far I have been very happy with the game's response. I realized after about a week that Newgrounds is using my game's thumbnail for the Stencyl Jam 2013 section under related stuff, which I thought was awesome. So when I went to play Quantum Corps I scrolled down and saw my little pig under related stuff, pretty cool.

There's still a lot of bugs to fix and improvements I would like to make. I have so many questions going forward, as in game optimization and how does one go about seeking sponsorship for a game? I had a great time and learned a lot, so thanks for letting me participate!

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Postmortems / Re: Dragon FunFlap Post-mortem
« on: May 24, 2013, 06:59:49 am »
Thanks for sharing your process. Very cool to see the early sketches all the way up to mochi earnings. It helps give some of us who are new to this a better idea of what to expect.

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Stencyl Jam 12 / Re: Mr Pig's Great Escape
« on: April 29, 2013, 07:04:27 am »
Thanks for the kind words gruffman, I really like your Hero of Oda game.
Thanks again Tobben for your compliments and constructive crits. I'll take them into consideration for a revised version, and thanks for letting me know about the death freeze and possible fix.

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Stencyl Jam 12 / Mr Pig's Great Escape
« on: April 28, 2013, 12:45:33 pm »
Help Mr. Pig escape the farm and get to his goal of freedom! Run and jump through over 15 levels of increasing difficulty. My first go with pixel art and making a game.

Link to the game on Newgrounds:
http://www.newgrounds.com/portal/view/616467

Some video's of the game in progress:
http://www.youtube.com/watch?v=NLwiFjUbNm4
http://www.youtube.com/watch?v=wzQlZaI6e_Q
http://www.youtube.com/watch?v=ErM3GKSC9Ho
http://www.youtube.com/watch?v=Ueiaf7ai6Co

https://www.facebook.com/photo.php?fbid=438109802941601&set=a.408707009215214.97885.408613322557916&type=1&theater

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I'm so glad I found this thread, I to was victim of the squeeze freeze. Clicking "No" on the Enable Continuous Collisions on all actors under Advanced Physics seemed to do the trick.

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A little more tinkering on my pig platformer: https://www.youtube.com/watch?v=ErM3GKSC9Ho
lapada, that pixel art is awesome

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A little more progress on my platformer since the announcement: http://www.youtube.com/watch?v=wzQlZaI6e_Q
A lot more of my own tile sets, new backgrounds, animations, and trying to incorporate more behaviors. Hope I can pull it together in time!

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 :o I might have to throw my hat into the ring, sounds fun! I just started working on this little guy: https://www.youtube.com/watch?v=NLwiFjUbNm4

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