Stencyl v4.0.4 allows you to use a game attribute only if its name is known.
I would be grateful if in the new version of Stencyl you would implement the feature for set an attribute from a game attribute with the same type by string.
For example:
1. Create game attributes with type "Map" and names "Table, "Chair" and "Sofa". Each attribute has the same keys but with different values.
2. Create an attribute with type "Map" and name "Item".
3. Set the attribute named "Item" to value of the game attribute named "Table", "Chair" or "Sofa" depending on the game scenario.
"set {Attribute} to [...]" + "create map from [text]" --> "set Item to create map from Chair"
This feature will make it possible to use different values of the game attributes with the same type.
I would be grateful if in the new version of Stencyl you would implement the feature for set an attribute from a game attribute with the same type by string.
For example:
1. Create game attributes with type "Map" and names "Table, "Chair" and "Sofa". Each attribute has the same keys but with different values.
2. Create an attribute with type "Map" and name "Item".
3. Set the attribute named "Item" to value of the game attribute named "Table", "Chair" or "Sofa" depending on the game scenario.
"set {Attribute} to [...]" + "create map from [text]" --> "set Item to create map from Chair"
This feature will make it possible to use different values of the game attributes with the same type.