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Topics - sparttenomega

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1
Windows / Mac / Flash / HTML5 / E-Elementals - Out Now On Steam!
« on: July 15, 2022, 07:14:21 pm »

E-Elementals is on Steam! I created the first version of this game back in 2019, and it was actually featured on the front page of Newgrounds for a short time. I've been busy with life since then but now I finally got a chance to release it on Steam.  This version has a lot of improvements in terms of UI and visuals.  This was my first game, so there are a lot things that could have been better, but most people that played it thought the story was good. My next game will have an even better story :D  ;)

Here is the link to the Steam page: https://store.steampowered.com/app/2072330/EElementals/





In E-Elementals you will play as E-Elemental 1k7. E-Elementals are advanced bots that are tasked with doing a variety of different tests and trials. Initially the tests seem normal, but 1k7 will quickly learn the truth behind them...

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Windows / Mac / Flash / HTML5 / [Removed]
« on: July 24, 2015, 04:46:13 pm »
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Hello, I have Just recently upgraded to version 3.2 and have had to some minor problems when transitioning, but I've managed to fix most of them. Recently I have noticed in the compiler I have been get warnings about missing blocks and events. Scenes still load perfectly and I can edit stuff but I still receive these errors. These three lines are the ones that I commonly get.

Level:     WARN
When:      2014-12-13 16:11:31
From:      stencyl.sw.editors.snippet.designer.Block

This kind of block does not exist: int

Level:     WARN
When:      2014-12-13 16:19:58
From:      stencyl.sw.loc.LanguagePack

Missing: event.helper.thisactor.help

Level:     ERROR
When:      2014-12-13 16:15:38
From:      stencyl.sw.util.FileHelper

Failed to delete file or directory: C:\Users\spart_000\AppData\Roaming\Macromedia\Flash Player\Logs\flashlog.txt


I don't know if these are harmless or not so I thought I'd ask and be safe. The full logs are attached below. Thanks in advance for anyone who helps.

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Windows / Mac / Flash / HTML5 / Neskryne-Adventure Platformer game DEMO
« on: November 22, 2012, 08:57:58 pm »
Hey everyone i just decided to upload a short demo of the 1st level of my game.Weird thing is that it's kinda laggy for me but it may just be my computer.Anyway Neskryne is a Adventure/Platformer/Puzzle game I've been working on for a couple months.The demo doesn't show off any cool platform stuff or puzzles it just kinda starts the story.The more cool stuff will happen later in the game.Also I'd appreciate any feedback,especially info on whether the game was laggy or not for you. :)
Controls
 WASD keys
http://www.stencyl.com/game/play/15732

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Ask a Question / How to make rotation on objects look cleaner?
« on: April 05, 2012, 04:31:06 pm »
So im making a physics based platformer and i have 32x32 size blocks that can be pushed or knocked over.I checked the option for them to rotate to have more realistic physics,but when the blocks rotate the edge of the block start to look all fuzzy and weird.Is this supposed to happen or is this some rare problem.Any help would be much appreciated.

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Whenever this behavior is initiated my game starts to lag,but if i don't initiate it my game is okay.

Any input or help on this would be appreciated.Picture of behavior is attached below.

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Resolved Questions / How to make a region follow a actor?[solved]
« on: October 22, 2011, 04:48:51 pm »
I tried to do this on my own using the blocks in design mode,but it didn't work and i probably did something wrong.Although im assuming the solution is simple.

Any help would be appreciated.

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Resolved Questions / How would i accomplish this?????[Solved]
« on: October 19, 2011, 06:02:28 pm »
Currently im trying to make an  death animation play for a wooden barrier, before the player destroys it.I tried to make a behavior where once the fireball enters a region close to the barrier the death animation plays and the wooden barrier gets destroyed,but once the barrier gets destroyed the game begins to lag.As if the barrier is still their,after that i got confused and couldn't figure out what to do.

Any help would be appreciated.

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Old Bugs (1.x/2.x) / Can't open up actors settings
« on: September 15, 2011, 06:59:48 pm »
Whenever i try to click on a specific actor it won't open it just says opening and never changes,but weirdly if i click on another actor it will open the settings.I'm assuming that actor may be corrupted or something but i don't really know

Here are the logs from that time.

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Basically like a trampoline object or something like that.Ive tried messing around with settings that may accomplish this but i couldn't do it.
Any help would be appreciated.

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Resolved Questions / Problem when spawning objects in a area[solved]
« on: September 03, 2011, 10:05:05 am »
I just set up an behavior that allows players to spawn objects upon mouse clicks,but for some reason when i tested the level the objects only spawn correctly in half of the map.When i try to spawn them in another area they spawn far away from the mouse cursor instead of directly.

Below is the behavior i made for reference.Any help would be appreciated.

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Currently im working on a game were the player can click and create a object or something.As expected people will probably spam too many objects causing the game to crash,so i need a way to limit the amount of objects the player can create.

Any help would be appreciated.

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Resolved Questions / How do i make my character carry a block?[solved]
« on: August 31, 2011, 03:56:05 pm »
Basically i want my character guy to be able to carry a block(20x20) on his head when i press a certain key,and when the character is near the block.I currently have no idea how to do this and i don't know whether it will be a scene behavior or a actor behavior.

I also don't know how i will get the block down from his head once i get it up their.Any help would be appreciated.

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Resolved Questions / Checkpoints?[solved]
« on: August 09, 2011, 02:42:00 pm »
How do you create a simple checkpoint?

I already created an actor which will be the checkpoint,but i can't figure out how to make it ,so when the player collides with the checkpoint he reappears there whenever he dies.

Any help would be appreciated.

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Any help would be appreciated.

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