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Resolved Questions / Full Game Save for Procedurally Generated Scenes (SOLVED)
« on: June 23, 2015, 04:41:26 pm »
Ok, I understand that saving involves game attributes. I am building procedurally generated maps, and would like to save and load the same terrain after I have generated it.
To save the map how I understand, which I don't really... would mean that I would have to have a list/map with tile id's and load it ? Is there a simpler way to get away with saving game state instead of a handful of variables?
To save the map how I understand, which I don't really... would mean that I would have to have a list/map with tile id's and load it ? Is there a simpler way to get away with saving game state instead of a handful of variables?