Hey, I just played the game and I believe the core idea is good and has potential. So here's some feedback that I hope is useful for you:
- The main thing needing improvement is readability. It is hard to identify the ingredients by their current graphical form, especially the garlic.
- The recipe box is too small, making it hard to read. Also, you can only access it by getting closer to the bowl, which is bad because it makes you lose some time just going back to the bowl to check missing ingredients. Maybe having the recipes always available somewhere on the screen;
- The area for the red bowl seems too big. Oftentimes I picked it up by accident when trying to reach the blue bowl. There is plenty of counter space to spread ingredients around;
- Why having a different button for the register when everything else is done with two buttons? I found it a little bit counter-intuitive;
- I loved the music!
Keep up the good work!
First of all, thank you for playing and for your notes. I'll tell you right now some of the following have already been brought up and I love that you called it out!
1) I agree, the items need to be more clearly defined visibly. Playing through the prototype as the designer makes things much easier than someone who has never seen the bits and pieces themselves.
2) This was intentional as part of a memorization of what is in each bowl. You can check running up to the bowl and touching it, or hoping to remember. That makes it so the waste basket gets used more often and you lose a bonus. However, the size of it was mostly due to quick prototyping. Will likely make an easier to read progress box for each in a more finalized version of the game. Hope to add up to ten levels with different kitchen layouts in the future.
3) OH MY GOSH, I KNOW! The area isn't necessarily too large, the problem is that the player overlaps in the red bowl when in a certain part of the Blue bowl area. The logic seems to currently favor the red bowl over blue bowl if both are activated probably due to order of logic. It was the reason I couldn't get my new top score yesterday
I will probably either shrink this region, or keep a note to not have them overlap in a later revision.
4) I believe it was more of a prototyping choice for this issue. I wanted an individual action button for each hand, and I didn't want to rework logic, but I probably should have. It's something I could change relatively quickly, and then I'd just change the instructions for play on the buttons actions. I agree, it could be more intuitive. I've had a few people not know about the space bar while playing it.
5) Thanks! I had been literally beatboxing this song in my head during the entire time I was putting the logic together last week, and I finally had a chance to put it to the game yesterday. My favorite part is music and sound FX.