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Messages - bernard

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Ask a Question / Re: Android SDK already installed...why again in Stencyl?
« on: February 10, 2015, 06:52:17 am »
Hey Thanks Justin. Found the file.

It contains this pertaining to Java and Android:
Code: [Select]
<section id="vars">

<setenv name="JAVA_HOME" value="null" if="android"/>
<set name="ANDROID_HOST" value="windows" />
<set name="ANDROID_SETUP" value="true" if="android" />
<set name="ANDROID_SDK" value="D:\Stencyl32\MyProjects\stencylworks\android-sdk/android-sdk-windows/" if="android" />
<set name="ANDROID_NDK_ROOT" value="D:\Stencyl32\MyProjects\stencylworks\android-sdk/android-ndk-r7b/" if="android" />
<set name="ANT_HOME" value="D:\Stencyl32\MyProjects\stencylworks\android-sdk/apache-ant/" if="android" />

1. What do I set for the Java_Home where value is "null"
Java is set in my environment as:
JAVA_HOME=C:\Program Files\Java\jdk1.7.0_21

2. My Androis SDK is installed in :

Apache ant is :

So do I change these in the XML file ?

3. The entry  -
Code: [Select]
name="ANDROID_NDK_ROOT" value="D:\Stencyl32\MyProjects\stencylworks\android-sdk/android-ndk-r7b

I cannot find where to point this entry to - android-ndk-r7b
This is an image of my Android SDK folder structure. Where do I point this entry to?

Thanks for your help

Where is this folder? What should I set this to?

Ask a Question / Android SDK already installed...why again in Stencyl?
« on: February 09, 2015, 08:24:56 pm »
I already have the complete SDK for Android installed on my computer and is being used by other apps like AppInventor2 and Android Studio, to compile APK's.
Do I really have to install another version just for Stencyl?

Most apps have a setting where I can just point my app to where the SDK is already installed and it will download only the missing files and use this location in future. I don't really want to have multiple versions of the huge SDK so is this an option I can use?

Chit-Chat / Re: American Football
« on: February 09, 2015, 08:11:18 pm »

hey man. Just pulling your chain ;D

You are certainly allowed to spend your time however you want.

Chit-Chat / Re: American Football
« on: February 08, 2015, 12:24:57 pm »
I don't mean this is a perverted way, but I'd rather watch 67 minutes of "scratching un-named parts" than watching weak drunk Europeans running back and forth after a ball for 2 hours and 10 minutes.....They just run back and forth chancing the ball, and after 10 minutes of chasing the ball, drop on the ground crying about how soar they are.
"...about how soar they are" Really? SOAR? An eagle can SOAR, a Glider SOARs, a player is SORE and so am I for this abuse of the language and spelling.

And you are selfish when you say Europeans. What you mean is the WHOLE world except the North Americans, who are interested in football. That is about > 97 % of the world's population.

Chit-Chat / Re: American Football
« on: February 05, 2015, 01:26:12 pm »
Sixty-three minutes of commericals.

But what is worse than 67 minutes of watching players "standing around" maybe picking their noses or scratching un-named parts? And this is a sport?

Chit-Chat / Re: American Football
« on: February 02, 2015, 11:10:31 am »

This says it all about the so called "game" of  american football

Nuff said.

Ask a Question / Re: Where are the sample games in Stencyl 3
« on: February 23, 2014, 07:13:36 pm »
I would be interested to know which OS you are running Stencyl on (Windows, Linux, or Mac.)

Windows XP and Windows 8.1(2 different computers)
Mac Lion VM

Ask a Question / Where are the sample games in Stencyl 3
« on: February 22, 2014, 07:25:32 pm »
I d/l and installed the latest version of Stencyl 3.0 but when I started it, there were no sample games like in Stencyl 2.
Are there samples somewhere or do I have to open each version 2.2 game in Stencyl 3 first and save?

Ask a Question / Re: collision box doesnt scale when falling.
« on: January 20, 2014, 08:53:57 pm »
I have seen this before. Not always but sometimes when you increase the size of the actor in the scene editor, the collision boxes get all messed up.

One way is to delete the actor and re do it again and see if that helps.

The other safer method, and one I know will work, is to increase the size of the actor image OUTSIDE Stencyl - in a paint program - and then import it into Stencyl. That way the collision boxes will be at default and will not mess up things.

This is my post showing a similar problem.,11383.msg68423.html#msg68423

Old Questions (from 1.x/2.x) / Re: Un-Signed ipas
« on: October 26, 2013, 09:15:20 pm »
Yes there is. You need a Mac with xcode or at least a VM with MAC and xcode. Install Stencyl on it. Dont install xcode > 4.5 or else try this:,25263.0.html

1. Connect your iDevice
2. Open Stencyl and then open the mobile game. You can also test fully in Windows and then export the game with a .Stencyl extension, copy it across to the Mac and import in iStencyl.
3. In iStencyl - select either Test on Sim or Test on Device. Note these builds are not interchangable. So Build on device cannot be used for running on Sim and vice versa.
4. When xcode opens, with the project, let it index and then fix errors.
5. Rename the project from Appscaffold to what you want.
6. Change the build settings for codesigning (PM me for extra info on this)
7. Build the game in xcode.
8. An IPA will be created which you can install on your JB device.

Note: In the iStencyl settings you need to enter the IP of your iDevice so it will work on your iDevice. Check the Stencyl help for this.

You cannot share this IPA with your friends. It is only for testing on your device.
Start with the Catapult project supplied with Stencyl.

 and after compiling the game in Stencyl for Windows,

Chit-Chat / Re: Who do you think is going to win the Super Bowl
« on: August 15, 2013, 06:33:14 pm »
Wouldn't watch it for the world as it is such a waste of time.

Nothing but an ad fest. The actual time there is any game-play going on is miniscule.

See here for an analysis of Super Bowl games:

I have better things to do than waste it watching ads and replays.

Ask a Question / Trying out Custom Terrain Collisions
« on: July 18, 2013, 11:08:45 pm »

I recently read about using Custom Terrain Collisions in Stencly.

So to test these out I created a Web only game and in the scene editor I could right click on the "Add Terrain" button and a menu popped up to add a Box, circle and polygon. So far everything is fine.
See image3,jpg attached

Next I created a new Web+Mobile game and tried the same thing. However only the Box and Circle Custom Terrain was available. No Polygon.
See image2.jpg attached

Is this a bug or is this described somewhere because I searched thru the Stencylpedia as well as the forums and could find nothing about there being NO Polygon Custom Terrain for Mobile+Web games and this being only available for Web games exclusively.

All I found in Stencylpedia was this:
see image41.jpg attached

Ask a Question / Re: Is there a way to outline a character?
« on: July 16, 2013, 07:33:03 pm »
You could switch to an animation with the actor highlighted but you could also use the Effects Block.

Just search for effects in the blocks and you have a number of options/effects you can apply to the actor as per the image attached. These can later also be removed using the Remove Effect block.

Resolved Questions / Re: How to Zoom in SceneEditor with Background
« on: July 13, 2013, 02:56:26 am »
As far as I know, background is always on the screen - the coordinates of the background picture doesn't change when you move camera around in game (if you have bigger scene then screen) - ofcourse unless you are using background scrolling feature.

So, while it seems buggy, the behaviour you described is kind of correct. Any way you should be able to work around it if you use the picture as an actor, not background. Just create new actor, put the picture as his animation, set actor x/y to 0/0 and it should work ok. Just make sure this actor will be on the bottom layer and everything else will be on higher layers. You should also disable physics of the actor, so he doesn't collide with other actors and doesn't need many calculations.


Simple but brilliant solution and works fine. I can now zoom in correctly and place my objects.

What I plan to do is set up the scene properly using the background as an actor, and then finally delete the "Actor" I was using as my background.

Thanks ever so much for saving my hair. :)


I am trying to make a sort of hidden image game and have crated a 640x480 Web game.
I added a background which is exactly 640x480 pixels.
I created a scene and accepted all defaults and added the above background to the scene. I then clicked the "Show Background" button and the background is shown.

See Image1.jpg

I want to precisely place an actor on the scene at the bottom right so I need to Zoom in there. In the Scene Editor I click the Zoom (+ Magnify) icon and Stencyl Editor shows me a Transparent Rectangle for where I want to Zoom.

See Image2.jpg

I click the mouse to Zoom and the area is Zoomed, but the Background has moved and is showing the Top-Left so I cannot place the Actor precisely where I want it in the Bottom Left. Only way is to Zoom out but placement is then not precise.

See Image3.jpg

Is this a bug in the Scene Editor or is there any way I can Zoom in to the Bottom Right while still showing the background in the correct place so that I can place an actor precisely?

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