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Topics - t4u

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1
Ludum Dare 33 / Frankenstein: Do-It-Yourself!
« on: August 25, 2015, 05:13:16 am »

2
Ask a Question / Actor mode: Minimal physics disables behavior?!
« on: July 19, 2015, 08:21:46 am »
I have building actor for RTS. I place it on map. I have behavior attached to building with when created print statement.

If I set minimal physics for building the statemnet dosent print. Is that intended or a bug? Prints normally with other physics mode.

3
Ask a Question / Stencyl hates chrome?
« on: January 01, 2015, 01:18:41 am »
I have been taking part in Ludum Dares and I quite often heard about how badly lagging my game was. Whenever I asked about what browser the person was using there was always the same answer: Chrome. I'm using Firefox and my games always run smoothly for me.

Does anyone else had similar experience?

5
Ludum Dare 30 / Twin star
« on: August 25, 2014, 05:23:34 am »

6
Resolved Questions / white screen crash<closed>
« on: August 12, 2014, 09:16:36 am »
I was working in Stencyl last night and everything was ok. Today I was trying to test the game and I get whitescreen. I created new scene(red background no behaviors) marked is as starting scene and tried to test it. I get white screen. No comments in log list as game starts. As it was loading I saw however a lot of [Err] Intial value = 0.0. I created new game + new scene with red background. It worked. Any idea what happened and how it can be fixed?

7
Empty list (green arrow) should empty only my output_list. It empties input_list_2 as well(green 1+2). Why?

8
I have a text attribute: text_1
Sometimes text_1 is made of series of blanks.

I cant figure out the way to put proper testing condition for if to tell me if text_1 is made of blanks. Empty text or length text blocks are not working.

Ideas?

9
Ludum Dare 29 / Treasure Hunt
« on: April 28, 2014, 03:03:06 am »
http://www.newgrounds.com/portal/view/638306

Let me know if some medals don't work. Copy -paste + space trap is probable cause.

10
Ask a Question / list[0] = 0 gives error
« on: April 04, 2014, 03:54:49 pm »
When i use:
Replace item #(0) with ((0) as number) in (helper_list), I get Error

funny thing is when I use
Replace item #(1) with ((0) as number) in (helper_list), everything works...

Any reason why 0 doesn't work?

Error:

TypeError: Error #1034: Type Coercion failed: cannot convert 0 to Array.
   at MethodInfo-3671()[Source/scripts/Design_1_1_load.hx:209]
   at com.stencyl::Engine$/invokeListeners4()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:3907]
   at com.stencyl::Engine/draw()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:3072]
   at com.stencyl::Engine/postUpdate()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2644]
   at com.stencyl::Engine/onUpdate()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2578]

11
Ask a Question / fixel + many actors
« on: March 20, 2014, 05:05:30 pm »
I need to create many actors(pieces of floors). I don't want to use tiles to do it as they don't work(I am trying to make 50x50 sized tiles and it keep on changing into 32x32, the same happens to the size of scene - it is converted into 32*natural_number). The problem is once I have a lot of actors on screen fixel usage skyrocket into the skies. All physics is disabled. What can be done? I have been "sleeping with the enemy"(Construct) and they used Canvas2D engine which did much better job!


I am using Stencyl 2 if it matters...

12
Ask a Question / null object + update
« on: March 03, 2014, 03:35:25 pm »
2 questions:

1. How do I prevent Stnecyl from checking for updates?

2. I am trying to achieve 2D array



This function is supposed to replace value at [X,Y] as you may seem it is ineffective. I want to know how do I check if get item[X] = null object.

13
Ask a Question / uploading to Stencylarcade
« on: October 24, 2013, 09:59:42 pm »
I cant upload my game on StencylForge. It is 8,68mb. Is that too much or is there another problem?

14
Stencyl Jam 13 / World chaser
« on: October 24, 2013, 06:10:12 pm »
World chaser is multi directional shooter. The game has been in the making for 8 months(about). The main idea behind the game is that you jump form world to world while being force to adapt your tactics to the world rules. Due to complexity of the code the errors may occur so please check the game for it. I came with terms with the fact that the bugs will occur. I just want to eliminate once that will cause the game to crush.

The game, after being tested by Stencyl community, will be put on newgrounds. World chaser is almost complete(awards part is the only part missing so you can say it is at 95-98%). Some time after it is done I will upload its game folder + documentation/insturction for people to use as example material.   

I cant upload my game on stencylForge is 8,68 Mb too big?

15
Ask a Question / How for each player works
« on: September 09, 2013, 08:53:15 am »
This is question of implementation. How does for each actor works? Does Stencyl create list of all actors and try to find ones with right types or does it create list of lists of actor  of type.

This is my scene

1 2 3
  1  2 4 5

Where each numebr is different actor of type

If i trigger for each actor of type 5
   do ...

What does Stencyl do:

1.
List of actor
# 0 1 2 3 4 5 6
   1 2 3 1 2 4 5 

And Stencyl checks if type of get [index] list of actor = 5 do ...

2. List of types
# 0 1 2 3 4  (get item [index] = list containg list of actors of given type)
   1 2 3 4 5
   1 2

For each item in list (get item 4 from lsit of types) do ...

----------------
The problem is that 1. is easier to implement but it does terrible job when there is big numebr of on-screen enemies. I suspect that Stencyl makers used this one.

The second question is where such info can be get because stencyl is lacking help support. Using help gives you blurry idea abotu how sometign works but does it help in fact at all. For example I still don't knwo how x of self works in different cases and if point of origin effects it.

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