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Messages - t4u

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406
Ask a Question / Re: Cancel Button to Disregard Changes
« on: November 14, 2012, 06:35:11 am »
Personally i would use list of numbers. with each item form lsit being responsible for different option(single) for example item#0 being music. item#1 difficult and so on... If you decide gto go with numbers remebr to draw somewhere a scheme with which option refers to which option...

Adding, remvoing form list is difficult and can give a headache. i use only replace 

407
Ask a Question / ` - in text
« on: November 14, 2012, 06:29:51 am »
1 i cant write ` in tet i wanted to write Let`s and istead i get #g.
2 Waht is the symb for empty text?

408
Ask a Question / Re: Sentry sees through walls
« on: November 01, 2012, 08:01:47 am »
i dotn get it. if youget tiny wall sentry cna see thoroguh ti and if big he cant?

409
Ask a Question / Re: Stretchable objects in stencyl?
« on: October 31, 2012, 11:10:30 am »

the physics is quite simple(junior high lv). move in:
x direcion: x:v(x)*t,
y direction V(y)*t- g*t^2
end of move: V(y)t-gt^2=0, your ball went up and went down, down =ground= end of movement
lets say you count time with your own in-game watch that changes itself every 0.01. then you go with t from 0 to t<end of throw> with step of your choice and create pixel size acotr at coordinates (x=v(x)*t, y=V(y)*t- g*t^2).

Tried being clear but its easier to write it thn explain it

410
Ask a Question / Re: Sentry sees through walls
« on: October 31, 2012, 10:52:32 am »
how about  doing a region that checks if inside region( which is area of sight of sentry) there is a wall. and then if:
a- there is no wall -do things normaly
b- there is a wall ignore and keep on walking

411
Ask a Question / Re: Problem with Global Attribute
« on: October 31, 2012, 10:47:49 am »
remember to refresh game once in a while(or often). as stencyl is having problems updaiting some tihng inreal time

412
for each actor(bullet) set y speed of last created acto to - <spedd of bullet>(i persume that ship is on bottom on screen and you want bullets to go up)

413
Ask a Question / Re: questions...
« on: October 26, 2012, 02:24:22 pm »
7: then you can tell actor
top  if y of actor < y min set y of actor to ymin+1
bot if y> ymax set y to ymax -1
left if x< xmin set x to xmin+1
right  if x> xmax set x to xmax -1

this +/-1 might be forced to be changed for different number but i guess you egt the idea

414
Ask a Question / Re: questions...
« on: October 24, 2012, 03:03:32 am »
1. make scene atribute "exploded atribute" as number. change it to 1 if actor exploded. for actor 2 if exploded atribute =1 do blah blah blah?
5. do you kill all the unused actors or jsut cover them up with another?. maybe you refer to dead actors which result in slwoer performance.
7.its two problems. first moving randomly. its "do every n sec" choose random number which would describe direction of actors movement. set speed (combination of x and y corectly) depending of the chosen number. staying inside regin is much mroe difficult. is region rectangle or circle or soem nonpecific  shape? 

415
Ask a Question / Re: Can I even do what I want to do?
« on: October 24, 2012, 02:53:34 am »
i can make you a quick preview if you want and you will tell me if it is more or less the thing you want to obtain. pm if interested. About your question. Making dress up game - no problem in stnecyl. savign your cat as image - problem in stencyl.

416
Ask a Question / colorful letters
« on: October 14, 2012, 01:05:49 pm »
ok the colorful letters are the problem what is the cause? th eproblem does nto appear while testing but appears in swf file.


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