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Topics - cloa513

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Ask a Question / Failed to delete File or Directory
« on: March 05, 2016, 12:12:16 am »
I have version 3.4. Getting this error in log viewer as orange alert. What is about and how to overcome?

Extensions / Position Utilities
« on: March 03, 2016, 05:57:50 am »,46621.0.html

Does anyone know where to find a thread linked to this  position utilities extension or how to install it?   

This shouldn't complicated but can't think how to do it. List items are added one at time and items with an associated number of 2 need to go after item 1 and so forth with any number items of a given number- the actual number of items with an associated number is unlimited. So say nine associated numbers 0 to 8. For example X with 2, Y with 3, Z with 3, D with 4, E with 4 will produce
a list of (X,Y,Z,D,E) - can have any number of Null values.  What is the simplest way to do this?  Its preferable to not have list sorting.

Extensions / I loaded my game and had warning marks for two extension
« on: February 14, 2016, 04:46:24 pm »
I have Windows 7 Japanese version.

Both data structures extension (used for 2D Lists)  and rpg dialog errored- I wasn't using  them- I uninstalled them and I still have the code blocks!!

Weird. Is this something to do with latest omnibus of Windows 7 updates?  I have had other odd things happen on this computer like Adobe Creative Cloud signin window open- normal for that to open but it was in Japanese unlike normal where it was in English.

You should be able access events in actor exactly the same as those in Behaviors but just following the naming of the blocks - it seems currently impossible.  Maybe its like attributes- poor documentation that means its possible but the naming is merely misleading. Maybe you can do it through Properties- set actor value but it doesn't link the actor's attributes only the behavior's attributes. It would be best to rename the menu called behaviors to events and put all the attribute setting parts in the attribute area.

Situation- I have a lot of instances of actors of two types (actor1 and actor2) pre-placed on scene- I don't add them at runtime as its slow- much quicker to place them all on scene and then later kill the unneeded ones.  I want to set a subset of actor1 to have actor value of the one instance of actor2 selected by having a common attribute value . It doesn't need to be quick for actor1 (could take a second) but  my alternative code has actor2  burdened by having it some information transfer (set attribute, trigger event) when it is created- it becomes non-responsive- naturally annoying.  How do I do this with just code in Actor1?

Suggestion Archives / Expand attribute type coverage
« on: February 12, 2016, 03:06:34 pm »
Its a real pain that lists can't store all attribute types unlike AS3- actor is especially needed. Also Game attributes should store all types too.  I know that would probably be an enormous task can versions be gradually including more types please.

Abandoned Bugs / Crash While Idle
« on: February 02, 2016, 04:31:15 am »
I lost a little of programming progress.

Bug Archives / Bug on removing background or something like that.
« on: January 26, 2016, 07:41:59 pm »
I had a few small bugs before with attaching blocks but they were trivial. I had to dismiss the bug display to stop this one.

See Attached images. No error generated but not getting the desired results. CurrentSkillList is shown on log as [[CA,CA,CA],[null,null,null]....]  with a total of 14 null containing blocks.

Dialog Extension / Japanese
« on: January 20, 2016, 02:37:36 am »
How did you include Japanese in the Dialog Demonstration. I wanted to make a game with static display of Japanese but the font size are burdensome.

Ask a Question / Can Collision shapes in 3.4 be bigger than the sprite
« on: January 17, 2016, 04:12:22 am »
Can collision shapes in 3.4 extend past the sprite?

Dialog Extension / Dialog text box
« on: January 06, 2016, 05:42:22 am »
Is there anyway to set the size of the box- I don't think I need anything as big as given? Any way to have two? 

Ask a Question / Open World without rooms
« on: November 23, 2015, 02:15:07 am »
If my game world is going to a long wide pre-designed corridor without rooms to enter that the character can go back and forth,  what is the best way to manage the game flow.

Ask a Question / How to draw/ sketch
« on: September 02, 2014, 02:18:35 am »
I would like the user to be able to a  place dots while the mouse is down so they can draw but Stencyl doesn't work with spawn actors or put points in an array and draw from that so how do I get it do that?

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