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Messages - Rukiri

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Stencyl is a fun system to use and I could see RPGs made with it but as of right now there isn't many tools for making a RPG in Stencyl so that's where this kit comes in.

- 3 person party
- Ally Support for battles (just look up seiken densetsu 3 combat videos to get the idea)
- Long and short range melee attacks
- Mana Charge (Charge your chargeable attacks into a powerful attack, longer the stronger)
- Standard RPG Menu system (I'm not a fan of the ring menu.. but I'll make it fancy)
- Mode07 World(This may be difficult by flash is capable of handling this, it's just whether or not stencyl can)

RPG Behaviors
- Movement + 8dir(all 4 directions, not just left/right) I do believe I have released this into forge.

- Running (Double Dash)

- Jump (Does exactly what you think it does)

- Letter by Letter dialog with highlighting(for example, Zidane: How are your today?)

- NPC interaction (What's a rpg without NPCs?)

- Cut-Scenes (They're just needed..)


The first release is basically going to be a "Zelda" Kit as it'll set the foundation for the more intense battle system to come. 

Release 2 will be the actual beta for the kit with a RPG party behavior, a few fightable area's, and a small boss.

Release 3 will be RC1 and with all the bugs encountered in release 1 and 2.

Release 4, updates to the battle system and a few graphical updates.

Release 5, Final release

Chit-Chat / The Choice for flash?
« on: June 11, 2011, 05:41:02 pm »
When Stencyl was well first heard of it was using "java" so I was just curious and why Flash was chosen instead? 

Old Bugs (1.x/2.x) / Re: "Finalizing SWF"
« on: June 11, 2011, 04:18:17 pm »
Are you using Linux(what distro, I've had this problem with fedora), OS X, or Windows?

Game Art / Planet RPG Layout WIP
« on: March 28, 2011, 01:22:27 pm »
I'm currently working on a design for my own site and well what's a site without a layout?  This is more or less the finished version mainly because everything will be dynamically added UNLESS I decide to use graphical buttons in which case I'll create them if I decide to.

So without further a do here it is.

Shared Resources / Trunks Wip
« on: March 26, 2011, 06:27:17 pm »
Currently working on sprites to prototype a action combat system (zelda, seiken densetsu, etc)

Ask a Question / Re: Mode 7 Via Backgrounds?
« on: March 26, 2011, 05:15:16 pm »
If you use AS3 instead of Design Mode, then you can draw directly into the screen's BitmapData using FlxG.buffer. See Flixel's documentation for more information.
Did not know that, and didn't know flixel was the framework around stencyl :P 

Ask a Question / Mode 7 Via Backgrounds?
« on: March 26, 2011, 04:43:50 pm »
Just wondering if anyone has attempted Mode 7 via background images instead of using your maps from the level builder?

I've coded mode 7 in pure as3, just wondering if stencyl would render everything the same as it would if it was just pure code?

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