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Messages - ozz

Pages: 1 2 3 ... 31
1
Paid Work / Looking for a Tileset Artist
« on: January 03, 2023, 07:26:03 pm »
Hello I am I looking for an Artist who has experience making Tilesets.  This is a paid commission and you get your name and/or handle in the credits.  Message me if you are interested, ideally with your portfolio linked.

2
Ask a Question / Re: How do I create an If Statement with Lists?
« on: May 28, 2022, 05:23:50 pm »
Thanks, I'm not sure it is in the right place.  I'm quite new to lists, but I believe the "Complete" is related to a Key and there are some blocks used that come from the 'Maps' tab.  Beyond that I don't really understand how to check for 'Keys' or Placement on a list.  How can I discover what place  "Complete" is in?

3
Ask a Question / Re: How do I create an If Statement with Lists?
« on: May 25, 2022, 06:18:53 am »
Thank you. I tried several veneration on the image included, but it does seem to work.  Did I build the block wrong? 

4
Ask a Question / Re: How do I create an If Statement with Lists?
« on: May 19, 2022, 05:56:58 am »
Yes, sorry about that I'm still having trouble understanding how lists work.  I should have said when the 'Text' from a discrete line on a list reads "complete".  Included are some IF Statements that already exist in the game.  Ideally I'd like to be able to do that with the text from the list.

5
Ask a Question / How do I create an If Statement with Lists?
« on: May 18, 2022, 07:50:05 pm »
I some behaviors I only wish to trigger when an item on a list is Complete.  How can I set up the blocks for this sort of If Statement?

6
Ask a Question / Re: Permanent within the Scene
« on: May 18, 2022, 06:08:59 pm »
Thanks, just implemented a map.  It works great and feels organized.

7
Ask a Question / Permanent within the Scene
« on: May 16, 2022, 07:05:27 pm »
So, I’m looking to place Treasure within an area the Player will be able to revisit many times, but said Treasure should only be able to be acquired once.  For example, some Gems lightly hidden in the environment that the Player can grab at any time, but do not respawn after being picked up. 

Is there any way to do this using only scene code or does it require Game Attributes?

8
Ask a Question / Re: My Stencyl LLC Invoice is a broken link
« on: April 20, 2022, 10:41:45 pm »
Thank you, I should be all set.

9
Ask a Question / My Stencyl LLC Invoice is a broken link
« on: April 19, 2022, 10:31:42 am »
I got a email about my invoice for my Stencyl subscription, but I've tried several times now over the coarse of a week and I can't get said invoice  to load.  It just seems to take me to a blank page.

10
Ask a Question / Re: Region does not reliably trigger events
« on: January 19, 2022, 09:59:29 am »
What do your Region s look like?  Do they encompass the whole area you want them to trigger in?

11
Ask a Question / Re: Shaders on Layers?
« on: January 16, 2022, 06:01:23 am »
Thank you Merrak, is this the add-on you meant?   If so it seems to be for Flash games, and I'm making  a game for Window/Mac.  Will that be a problem?

Edit: Also what about the 'Toggle shaders for HUD layer' block?  There isn't much documentation on how to use it?

12
Ask a Question / Shaders on Layers?
« on: January 15, 2022, 06:07:25 pm »
I'm trying to add a negative saturation effect to the game when the menu is open, but there are some images that only work in normal saturation.  Is there a way to apply Shaders to Layers rather then the whole game or some other fix I haven't thought of?

13
Just trying to make a box the player can push along the x axis but can't budge along the y.  The first part is easy, but squirrely things happen when the player jumps onto said box.  Is there an easy way to do this?

14
Ask a Question / Re: Analog Stick Position
« on: May 30, 2021, 07:02:13 pm »
Thanks that worked great.

Edit: Sorry I thought I'd better include a sample.

15
Ask a Question / Analog Stick Position
« on: May 30, 2021, 09:11:55 am »
I have set up a game using a controller, but I noticed the input for the d pad is not dislimier from an analog stick, but is there a way to say have more functionality in the stick?  Like for example can I have it so the player presses the stick slightly to the right to walk right or push it all the way to the right to run right?

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