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Topics - ozz

Pages: 1 2 3 ... 11
1
Paid Work / Looking for a Tileset Artist
« on: January 03, 2023, 07:26:03 pm »
Hello I am I looking for an Artist who has experience making Tilesets.  This is a paid commission and you get your name and/or handle in the credits.  Message me if you are interested, ideally with your portfolio linked.

2
Ask a Question / How do I create an If Statement with Lists?
« on: May 18, 2022, 07:50:05 pm »
I some behaviors I only wish to trigger when an item on a list is Complete.  How can I set up the blocks for this sort of If Statement?

3
Ask a Question / Permanent within the Scene
« on: May 16, 2022, 07:05:27 pm »
So, I’m looking to place Treasure within an area the Player will be able to revisit many times, but said Treasure should only be able to be acquired once.  For example, some Gems lightly hidden in the environment that the Player can grab at any time, but do not respawn after being picked up. 

Is there any way to do this using only scene code or does it require Game Attributes?

4
Ask a Question / My Stencyl LLC Invoice is a broken link
« on: April 19, 2022, 10:31:42 am »
I got a email about my invoice for my Stencyl subscription, but I've tried several times now over the coarse of a week and I can't get said invoice  to load.  It just seems to take me to a blank page.

5
Ask a Question / Shaders on Layers?
« on: January 15, 2022, 06:07:25 pm »
I'm trying to add a negative saturation effect to the game when the menu is open, but there are some images that only work in normal saturation.  Is there a way to apply Shaders to Layers rather then the whole game or some other fix I haven't thought of?

6
Just trying to make a box the player can push along the x axis but can't budge along the y.  The first part is easy, but squirrely things happen when the player jumps onto said box.  Is there an easy way to do this?

7
Ask a Question / Analog Stick Position
« on: May 30, 2021, 09:11:55 am »
I have set up a game using a controller, but I noticed the input for the d pad is not dislimier from an analog stick, but is there a way to say have more functionality in the stick?  Like for example can I have it so the player presses the stick slightly to the right to walk right or push it all the way to the right to run right?

8
Ask a Question / Landing Bug?
« on: May 15, 2021, 08:05:31 pm »
I have a behavior that works pretty good for registering when the player has landed from a jump/fall onto tile, but I found an odd bug I can't seem to work around.  If there is a wall (tile) to the right or left of the player when they land the landing behavior doesn't trigger.  Is there a way to stop walls from interfering with my landing behavior?

9
Ask a Question / Targeting Camera or Fight Game Camera?
« on: March 17, 2021, 02:14:41 pm »
  I'm trying to alter may Camera (current behavior below) to be able to keep both the Player Actor and Boss Actor in the frame.  Any idea how I could make that adjustment?

10
I paid at the beginning of the month, but I haven't got any email or any notification that my payment was excepted.  My Paypal lists the transaction as pending.  Is there some issue?

11
Chit-Chat / I don't know where else to post this...
« on: February 23, 2021, 11:08:56 pm »
 but, I haven't had any odd issues with Stencyl in rather a long  time.  Don't get me wrong I love it, but I'm use to coming across a crippling issue every few months.  Not so much lately.  It seems way, way more stable in the current version. 

So thanks for all the hard work, I really appreciate it.

12
Ask a Question / Twin Stick Shooter?
« on: August 12, 2020, 07:51:21 pm »
 I'm trying to allow the player to aim with one of the analog sticks on a controller, but while I've got all the other functions working with a controller, I'm kind of stumped.  Best I can come up with is eight direction firing.  Is there a way to have the game detect the direction of the stick and fire in that direction?  Or is there another way of doing it I'm not thinking of?

13
  I have a textbox I need to stay centered as the camera moves, but using the Anchor Block means the text always draws behind the textbox.  Is there a way to anchor the text box where I need it while keeping it on the layer I place it on?

14
Ask a Question / Are backgrounds more effecent that actors?
« on: June 23, 2020, 07:27:57 pm »
I have a large actor that I'm realizing could just be a background, but I'm trying to keep the scene from getting laggy so which would be more efficient?

15
Ask a Question / Floating Damage Numbers
« on: June 20, 2020, 08:31:52 pm »
I'm trying to create a Behavior that draws numbers that float up above the actors after they take damage like in many RPGs.  What's the best way to do that?

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