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Messages - ozz

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Ask a Question / Re: Landing Bug?
« on: May 17, 2021, 06:10:43 am »
I've been experimenting all morning and I seem to have found a fix, though I have no idea why it worked and the original code did not.  They're virtually identical.   Anyone know why this one worked?

Ask a Question / Re: Landing Bug?
« on: May 16, 2021, 08:31:28 am »
Not circles no, I use just one box for this actor, a square, the one used for landing.  This one is suppose to be the simplified version for non-combat areas (though all actors have this bug).

Edit: For the Tile floor/wall i am just using tilesets.

Ask a Question / Re: Landing Bug?
« on: May 16, 2021, 08:00:39 am »
I re-downloaded he Jump and Run Kit to see what it was doing  differently.  I did try to incorporate it, but it lacked specificity.   In my game the player's feet are ether Ground Sensor or Stomp Sensor (just type names, not actual sensors) and they can collide with many other types to different effects. Platforms, bounce pads, enemies, etc.   So the blanket if bottom of actor hit = landed isn't really going to work. 

Is there another why to do this while keeping my other interactions working?

Ask a Question / Landing Bug?
« on: May 15, 2021, 08:05:31 pm »
I have a behavior that works pretty good for registering when the player has landed from a jump/fall onto tile, but I found an odd bug I can't seem to work around.  If there is a wall (tile) to the right or left of the player when they land the landing behavior doesn't trigger.  Is there a way to stop walls from interfering with my landing behavior?

Ask a Question / Re: Targeting Camera or Fight Game Camera?
« on: March 18, 2021, 10:32:51 pm »
 Wow, that worked great.  Thanks.

Ask a Question / Re: Targeting Camera or Fight Game Camera?
« on: March 17, 2021, 10:24:14 pm »
Thank you Merrak, I'll try that.

Ask a Question / Targeting Camera or Fight Game Camera?
« on: March 17, 2021, 02:14:41 pm »
  I'm trying to alter may Camera (current behavior below) to be able to keep both the Player Actor and Boss Actor in the frame.  Any idea how I could make that adjustment?

Thanks, sorry for any trouble.

I paid at the beginning of the month, but I haven't got any email or any notification that my payment was excepted.  My Paypal lists the transaction as pending.  Is there some issue?

Chit-Chat / Re: What inspired you to create games?
« on: February 23, 2021, 11:33:46 pm »
  When I was a kid I got a console as a gift, unfortunately it was one that required memory cards to save your games and I didn’t know this.  Consequently, I picked up an RPG before I had a way to save.  So, I played the first few hours of the game more times then was reasonable.  I was a bit thick as a kid.

   When I eventually was able to save, I found a game that I could only play when it could be asked.  In addition to being amazingly buggy/lagy, I couldn't play it for too long without it overheating the console (I never found another game that did this to the system).  All of that really should have made me stop, but in addition to being thick I hadn't developed taste yet.

  Which is unfortunate as I had never before (and never since) seen a game that was so badly written.  In many senses as the mechanics were very dodgy and not really what you might call fun.  As the credits began and I sat stewing over the terrible, sequel-bating ending I said allowed:

 “even I could make a better game than this”. 

Within the year I was designing games on the family computer.

Kinda wish spite hadn’t been my starting point, but that is how it happened.

Chit-Chat / I don't know where else to post this...
« on: February 23, 2021, 11:08:56 pm »
 but, I haven't had any odd issues with Stencyl in rather a long  time.  Don't get me wrong I love it, but I'm use to coming across a crippling issue every few months.  Not so much lately.  It seems way, way more stable in the current version. 

So thanks for all the hard work, I really appreciate it.

Ask a Question / Re: Twin Stick Shooter?
« on: August 13, 2020, 08:21:38 am »
Wow, really?  I've just been using it to manage the sensitivity of the analog sticks.

Ask a Question / Twin Stick Shooter?
« on: August 12, 2020, 07:51:21 pm »
 I'm trying to allow the player to aim with one of the analog sticks on a controller, but while I've got all the other functions working with a controller, I'm kind of stumped.  Best I can come up with is eight direction firing.  Is there a way to have the game detect the direction of the stick and fire in that direction?  Or is there another way of doing it I'm not thinking of?

Wow I didn't even know that's an option, thanks.

Indeed, I would go as far as to call it highly complex.  I'm trying to learn how images work, but I could really find any in depth guides.  Every time I've tried to use any of the image blocks I get back an error message, I know people use them, but they just don't seem to work at all.

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