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« on: February 23, 2021, 11:33:46 pm »
When I was a kid I got a console as a gift, unfortunately it was one that required memory cards to save your games and I didn’t know this. Consequently, I picked up an RPG before I had a way to save. So, I played the first few hours of the game more times then was reasonable. I was a bit thick as a kid.
When I eventually was able to save, I found a game that I could only play when it could be asked. In addition to being amazingly buggy/lagy, I couldn't play it for too long without it overheating the console (I never found another game that did this to the system). All of that really should have made me stop, but in addition to being thick I hadn't developed taste yet.
Which is unfortunate as I had never before (and never since) seen a game that was so badly written. In many senses as the mechanics were very dodgy and not really what you might call fun. As the credits began and I sat stewing over the terrible, sequel-bating ending I said allowed:
“even I could make a better game than this”.
Within the year I was designing games on the family computer.
Kinda wish spite hadn’t been my starting point, but that is how it happened.