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Messages - bigleaphr

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1
Suggestion Archives / Re: Kindle Fire
« on: February 07, 2013, 09:08:41 pm »
I did not have luck with Kindle.

I did submit mine to Amazon with no problems. However i am not using any in game special features or calls.

Mine is a simple game.

2
Suggestion Archives / Re: What ways can iOS (IPA) game size be optimized?
« on: January 27, 2013, 09:28:38 pm »
I see there is a perfect fit (1x) option, can we also have an option to only use the 4x set? or would that cause problems for the iPhone to process the 1920x1280 graphics?

Thx.

3
Suggestion Archives / Re: Windows 8 HTML5 games should be full screen [?]
« on: December 21, 2012, 02:01:12 am »
Well it's not yet officially supported by all the platforms, but there is an alternative way. Only the player has to hit f11, then the game can automatically re-size :).

source: http://www.html5rocks.com/en/tutorials/casestudies/gopherwoord-studios-resizing-html5-games/

Could we simulate key press?

4
Resolved Questions / Forums - Auto Subscribe
« on: December 13, 2012, 07:25:42 pm »
Would be nice to auto subscribe to any topic we create in Stencyl forums.

A lot of times the post gets moved and replied too, but i have no idea. I try my best to check mark the auto subscribe, but do forget sometimes.

Thanks.

5
Suggestion Archives / Re: iOS - 150MB Game Size w/ no sound
« on: December 13, 2012, 07:20:52 pm »
I am going to try and compress the PNG in the resources folder and see if that helps. Would prefer to get his below 50MB.

FYI i have 800 Actor Types (Images) Out of which 14 are scenes in 1920x1280 (6MB each)

JPEG scenes would have been a life saver.

6
Resolved Questions / Re: Port to BlackBerry
« on: December 13, 2012, 09:10:11 am »
I am willing to try this myself. Would need some guidance though. I am guessing we can do this via extensions???

7
Suggestion Archives / Re: iOS - 150MB Game Size w/ no sound
« on: December 13, 2012, 09:04:12 am »
No limit. But the file size may be a deal killer to sell my app on the iTunes market.

30MB in Flash - 40MB in Android - 150MB in iOS is a lil much.

8
Suggestion Archives / What ways can iOS (IPA) game size be optimized?
« on: December 13, 2012, 07:41:28 am »
So finally got my iPad game built - yipee... However some issues

150MB IPA (For comparision my APK is around 45MB)

Open to thoughts and suggestions.

9
Resolved Questions / Re: Port to BlackBerry
« on: December 10, 2012, 07:32:28 pm »
Might be a good time to this:

The All Apps Aboard BlackBerry Port-A-Thon is a 36-hour virtual event on December 14-15, 2012, designed to help you port and build your BlackBerry apps for this powerful new platform from the comfort of your own space.

Get Rewarded*
 
▪   You’ll receive $100 per eligible app (up to a maximum of 20 apps per participant)
 
▪   Be one of the first two hundred (200) participants to submit more than five (5) but less than ten (10) apps and you will also receive a BlackBerry® Dev Alpha device*
 
▪   Be one of the first ten (10) participants to submit 10-20 apps and you’ll get a paid trip to BlackBerry Jam Europe in Amsterdam to celebrate the launch of BlackBerry 10!



I am going to try my best to get this to work over the next two days. Will update if i suceed.

10
Resolved Questions / Port to BlackBerry
« on: November 18, 2012, 04:59:57 am »
While i was waiting for the Windows 8 SDK to download i was looking at Porting the Android APK app to BB as it looked simple. Seems like they just wrap the APK and sign it.

However it failed some compatibality check. Attaching a Screen Shot.

I will try it via HTML next as it seems doable.

11
Old Bugs (3.x) / Re: Actor Behavior - Mute Button - Android [NEED GAME]
« on: November 16, 2012, 01:40:40 am »
I worked around it. Removed the Behaviour and Put a Boolean to test Sound True/False and that would decide to play the sound or not.

12
Old Bugs (3.x) / Re: Actor Behavior - Mute Button - Android
« on: November 15, 2012, 06:49:37 am »
Looking at the Mute Button behavior I don't see why it wouldn't work on Android. Can you test if the behavior is the problem, or if "set volumn to 0 %" doesn't work on Android at all?

Edit: Or maybe it's a problem that there is a touch and a mouse event, both toggling the mute state. Does it work when you delete the touch event?

I removed the behavior and set "set volume to 0 %" = doesn't work on Android at all.

Also i did email you project link today Jon. That should work for this problem too. Though i did not activate Atlases in that version, so the APK may not work.

Would you like a final build APK to test?

13
Suggestion Archives / Re: [Fun] Rotate / Scale the entire game
« on: November 11, 2012, 08:50:17 pm »
I see a use where it could be used for pinch to zoom. By say x% zoom in and reset on zoom out. Drag n Drop when zoomed.

Even i cnt code this myself. I run away from any type of code  :D

14
Suggestion Archives / Re: Android "Game Center"
« on: November 11, 2012, 04:54:28 am »
Not sure which game center you were trying to implement. But may i suggest Amazon Game Circle:

https://developer.amazon.com/sdk/gamecircle.html

15
Combine Games to Make Mega Pack - If i have made 5 different projects, would be cool to:

1. Combine them and make a 5 in 1 Pack
2. Make one app with in app purchase to buy and unlock the other apps or some kind of subscription with an on demand download.

Duplicate Entire Folders w/ Actors - This can be done for individual actors. Would be cool for a mass duplicate too.

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