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Messages - bigleaphr

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16
Old Bugs (3.x) / Actor Behavior - Mute Button - Android [NEED GAME]
« on: November 07, 2012, 02:39:01 am »
Actor Behavior - Mute Button - Does not work in Android. Sound keeps playing even though the animation is showing mute.

17
Suggestion Archives / Re: Few Suggestions
« on: November 03, 2012, 09:33:05 pm »
1. No, you have to use PNG.

I did figure that out. I was wondering why not use JPEG for the BG image though. A 1920x1280 image will save a lot in file size.

18
Suggestion Archives / Support JPG
« on: November 03, 2012, 08:55:46 pm »
1. For Flash Games, my game size is around 6MB with only one level, level map and achievements. I played around a bit and it seems that my Background JPEGS which were 300kb were converted to 2.5 MB PNG files. Is there any way for it use JPEGS for the same? Or is there some other issue with that i am not aware about.

Also i am not sure if i import my game graphics at 4x and export at 2x which set of graphics it was using.

2. I have published my games in the past to Google Market, Nook, Amazon app stores. They will all take a .apk with no special requirements. However games need these features for Nook n Amazon:

a. When a user clicks the back button on the mobile. It must ask them if they wish to exit and then close the app.

b. Not require un-necessary permessions. Like when installing the app it says the app needs internet access. However if the game does not use the internet, it should not ask for that permission.

Other than that everything seems perfect so far. Hope to finish my first game early next week. Only thing left is testing persistent data saving for level map, leaderboard and achievements.

19
Archives / Pinch to Zoom
« on: November 01, 2012, 09:47:08 am »
Any chance this can get added to the engine?

If not, could some one guide me as to how i can implement it using extensions or something?

Thanks.

20
Suggestion Archives / Re: 2MB Image creates 12MB SWF and 14MB APK
« on: October 11, 2012, 10:47:10 am »
Hope that info helped. I hv deleted the files from my server now.

21
Completed / Re: Resize/Fullscreen Option for SWF/HTML5 etc.
« on: October 08, 2012, 04:51:41 am »
Is there a way to implement this myself using extensions?

22
Suggestion Archives / Re: 2MB Image creates 12MB SWF and 14MB APK
« on: October 08, 2012, 04:30:19 am »
Think i found the bug by unzippin the HTML5 folder:

My original game was built 1x at 1920x1280

Then there is another set of assets at 2x for 3840x2560

Those should have been scaled down i assume?

Vik.

23
Suggestion Archives / Re: 2MB Image creates 12MB SWF and 14MB APK
« on: October 08, 2012, 01:43:14 am »
Here is the link to download the Stencyl Project File: bigleapstudios.com/beta/test.stencyl

Thx.

24
Suggestion Archives / Re: 2MB Image creates 12MB SWF and 14MB APK
« on: October 07, 2012, 06:24:13 am »
I'm not really seeing what you're seeing. I have a game with most of the art assets in place (no sounds, yet), and the SWF is only 2.2mb total. In contrast, the .stencyl project file is 2.6mb.

What resolution is your game in? I think the big resolution is causing the large file size for me. Thx.

25
Suggestion Archives / Re: 2MB Image creates 12MB SWF and 14MB APK
« on: October 06, 2012, 06:45:03 am »
Any chance the file size issue will be fixed? I cannot have one level games at 12MB+ for flash. Else i will just build my games in a smaller resolution.

Thx.

26
Suggestion Archives / Re: 2MB Image creates 12MB SWF and 14MB APK
« on: October 04, 2012, 04:57:15 am »
Your work around works perfectly though. I split a 1920x1280 image into 4 parts and it works. I tested on 3 android devices with resolutions of 480x320 and 800x480

However file size is a killer.

I tried with both JPEG and PNG for 1920x1280 game px (not image) build size is 12MB+

For 800x600 (both image and game px) build size is 2MB

So i am thinking it is because when i am creating the game at that resolution and not the image itself that is causing the bigger build sizes.

Any recommendations?

27
Suggestion Archives / Re: 2MB Image creates 12MB SWF and 14MB APK
« on: October 01, 2012, 10:08:24 am »
Tested this a little more. Created a new game

806x538px

Only 1 BG with no code: 315kb

Final SWF Size: 2.56MB

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Suggestion Archives / Pinch to Zoom
« on: October 01, 2012, 07:46:28 am »
Would be a good feature for mobiles. Pinch to Zoom if possible. Thx

29
Suggestion Archives / Re: 2MB Image creates 12MB SWF and 14MB APK
« on: September 30, 2012, 10:57:15 am »
The BG is a JPEG 1920x1280px = 2MB

The actor is a PNG 96x503px = 65KB

30
Suggestion Archives / Support PVR textures (or at least JPG)
« on: September 30, 2012, 10:10:52 am »
2MB Image (1 BG and 1 Actor) creates 12MB SWF and 14MB APK - Barely 2 building blocks and no physics.

APK can be gotten away with. However the SWF should ideally be around 5MB. Not sure what the extra file size is for. Could it be different resolution images?

Another thing of note, when we created games in Adobe Flash Pro - resizing the browser auto resized the game. This does not happen in Stencyl SWF Files.

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