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Messages - bigleaphr

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Completed / Resize/Fullscreen Option for SWF/HTML5 etc.
« on: September 29, 2012, 01:42:00 am »
Resize/Fullscreen Option for SWF/HTML5 would be great.

Since i am building my game with native graphics of 1920x1280 it does not play well on 1920x1080 which is standard pc resolution. Also most Flash / HTML 5 games should not be more than 800x600.

So the same resize option that is used in mobile platforms if used here, would be great.


News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: June 20, 2012, 10:39:45 am »
Support for other mobile devices would be great untapped markets. Windows Mobile, Blackberry, etc.

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: June 06, 2012, 09:20:24 pm »
Any plans for XNA support?

Resolved Questions / Re: Get x-y co-ordinates of random actor
« on: May 09, 2012, 05:55:22 am »
Couldnt use actor of type since i have many actors of different type.

However the other option was around and got it to work with:

for each "actor of group" : "actors"

create new "actor of type" using x and y from "actor of group" from above

and a stop statement to end the loop.

Worked great - thnx again - my game is so close to done.

Even with the learning curve, this game has been made faster than a game on Adobe Flash Pro. Future games will be easier to edit since i will make this in the form of a module to recycle and use. In built API's are a deal sealer for Flash and iPhone.

Resolved Questions / Get x-y co-ordinates of random actor
« on: May 09, 2012, 05:31:14 am »
Get x-y co-ordinates of random actor alive in scene that has not been placed in the scene at start of the game, but created later on dynamically.

Any idea how?

Nvm. Fixed it. Changed my order of creation and made actors before anything else. That solved it.


When you hit Play - It will go direct to Level Completed - This is because none of the actors are created and it thinks level is complete.

However if play the game in Flash Player - It will work. It also works in Stencyl.

Do help. I am quite baffled.

Ask a Question / Replace Actor that is killed at same co-ordinates?
« on: May 07, 2012, 08:14:31 pm »
I am using: "When actor of type is killed"

I want to do something like get "x" and "y" of killed actor to replace. Or if there is an easier way to replace that actor at same location.


News / Re: Plans for Stencyl 2.1 - A Better Scene Designer
« on: May 07, 2012, 06:55:27 pm »
Yeah, that's exactly the kind of situation you can solve with the code posted above.
Create an actor type attribute, let's call it "Type" then the internal name will be "_Type" (if you call it differently, you can look up the internal name in the attributes tab, it's the name without special characters preceded by an underscore.)
Then instead of all the if-statements put this:

Worked - Worked - Worked - Thx you are a genius.

Also thought of another suggestion. Instead of using "Lagless Actors Code" maybe a simple behavior to select it for actors.

News / Re: Plans for Stencyl 2.1 - A Better Scene Designer
« on: May 07, 2012, 07:41:57 am »
Attachin a screenshot of what i did to make it work for me. Very messy, since the example is with 5 objects and sometimes each level can have 40 objects. An easier way to do this would be nice.

News / Re: Plans for Stencyl 2.1 - A Better Scene Designer
« on: May 07, 2012, 12:54:55 am »
Great Engine, worked with it for a week, its awesome. Waitin on the unified engine to actually purchase.

Two Suggestions:

1. For Scene Switch Button and for Mute Button of Actor Behavior - One more option to add image on mouse hover (Mute would need 2 for both states)

2. This is a way out there suggestion. But for my games, hidden objects, which works awesome but for one thing. My list of objects to show the player to find is normally 50 total and they can see 5 at any given time. These objects are image outlines. Can we have some functions for addining all these objects to list, randomly picking one and deleting that one from the list. I tried to code this, gave up and just made it simple with a lot of hard coding. Something dynamic would be awesome.

Ask a Question / Re: Hidden Object Games - Questions
« on: May 04, 2012, 09:32:30 am »
I got option no. 3 to work for dynamic locations for my objects.

Now i just need help with 1 and 2.

Please. Anyone?

Ask a Question / Re: Hidden Object Games - Questions
« on: May 04, 2012, 08:39:17 am »
Okay... been working with this engine for 2 days now. I have achieved the following:

My game is a hidden object game, with outlines (png images) of objects (png images) to find in a scene.

Both outlines and objects are actors. They are both given events. If outline is created, and object is clicked then object is destroyed. If object is destroyed, outline is destroyed.


1. Once object is destroyed. It stays destroyed. However, outline gets created instantly.

2. I have 5 spots to show outlines and 20 outlines. I need a suggestion on how to show them there; randomly of possible. Do i use regions? I am lost with this part currently. I can do it with a lot of if, statements, but that will take a lot of time.

3. Currently the objects are created at a static position set from the Scene. Is there a way to give it say dynamic options of 3 positions and select any one?


Ask a Question / Re: Hidden Object Games - Questions
« on: May 03, 2012, 04:13:31 am »
Thanks for the quick reply. I do have both an iPad and iPhone, but do not have a mac. We made our past iPhone games using Adobe Flash Pro and using a Mac Emulator. However those games (hidden objects) are too slow on iPhone and take a while to create. So the switch to Stencyl.

1 and 2. Any chance you could just give me the solution. Which code to paste where for the hover effect? I tried a bunch of stuff but it did not work.

3. I will check Abigayl tutorial for lagless actors. I did check his first three tutorials that helped me get a jump start.

Currently i am trying to get the logic to work for Hidden Objects. Should be simple, but i am a designer, so it seems hard.

Thx for the help.

Ask a Question / Hidden Object Games - Questions
« on: May 03, 2012, 03:51:17 am »
Hello there,

First i would like to say great job here. I am trying to build an hidden object game, and if it works i shall buy the engine. What seals the deal for me is iOS support without a mac.

Alrite, so i have started building a game and ran into a few snags:

1. To shitch between scenes i created buttons as actors and gave them Behaviors of Switch Scene Button and Three State Button. The Switch Scene button works, but i cannot get the button to change on mouse hover. Any suggestions?

2. Same problem as above but for mute sound. Cannot get a middle hover button for both states?

3. Lastly since this is a Hidden Object Game - I have around 50 images on screen. 25 objects and 25 outlines to help find. Now i have kept all of them as actors, disabled motion, physics etc. However i have crazy lag in moving the mouse pointer. What can i do differently to help eliminate the lag.


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