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Messages - Mineat

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331
Ask a Question / Re: I think my game is broken!
« on: May 28, 2012, 10:51:35 pm »
Yeah. I disabled physics for nearly most of the actors(Some of them are used for actor sprite transformations!) and did that, now it's near bleeding-edge speed. I wonder if 2.1's trial can save the other things I got for it(the icons and loaders).

332
Ask a Question / Re: I think my game is broken!
« on: May 28, 2012, 09:56:14 pm »
Thanks, but do you know how to optimize the game for its speed, though I made the changes to the actors and scenes? I think it is still happening...

Update: Restarted 2.1, even though everything's normal, and found my player still falling and doing a hilarious slide upon turning at a little faster rate.

333
Ask a Question / Re: I think my game is broken!
« on: May 28, 2012, 08:54:04 pm »
Here they are. The rest of them have been set to "Always Simulate."

334
Ask a Question / I think my game is broken!
« on: May 28, 2012, 08:24:14 pm »
I tested the game in Flash and the web browser, and each of the actors used all of the behaviors meant for each of them at once! Here is the zip and proof of my jumper flickering in the sky and falling.Can it be fixed?

335
Paid Work / Looking for Stencyl Pest Control! (Offer included!)
« on: May 27, 2012, 03:16:24 pm »
   I'm developing a game I made about/on my birthday, in a Jump-&-Run-fantasy-styled mood, for the NGSJ2012 competition. If you can fix all of the bugs, work with very large stages and be honest the whole time of working together , I'll split whatever comes out of it(number of original resources, cash prize, list of credits, etc.) with whoever helped me make something worth the time.


 The zip of the nearly finished game is attached. All I need for someone to do is to smooth out the game play.Thanks and good luck to whoever responds.

336
Paid Work / Re: Can someone draw me clouds?
« on: May 20, 2012, 10:43:37 pm »
Me! Gusto, here!   ;D

Just credit me, okay?

Habbohotel clouds ;)

Gr.Maarten
Geniusbear

I made those clouds!

337
Chit-Chat / Re: free tilesets for your games.
« on: May 20, 2012, 11:44:45 am »
Here you go! 100% free of charge!

338
Paid Work / Re: Can someone draw me clouds?
« on: May 20, 2012, 11:37:57 am »
Me! Gusto, here!   ;D

Just credit me, okay?

339
Please note I am getting the hang of 2.0 and will update the list, adding more features concerning my level of graphics design.

340
News / Re: Stencyl 2.1 - A Better Scene Designer (Try it Today)
« on: May 19, 2012, 02:47:34 pm »
The Jump and Run and other behaviors are not very customizable. If these are fixed, please disregard.

341
News / Re: Plans for Stencyl 2.1 - A Better Scene Designer
« on: May 12, 2012, 03:29:22 pm »
I know that when testing the game, it will save first.
Translated, sorry.

342
News / Re: The new Stencylpedia is ready!
« on: May 10, 2012, 11:45:31 am »
When will Crash Course 2 be out?
Better yet, I think it should be made with the new scene designer, for safe reasons.

343
News / Re: Stencyl Game Jam at Newgrounds - $1,000 in prizes
« on: May 02, 2012, 01:17:01 pm »
 :D I'm developing a game right around the corner.
This should be fun!

344
Shared Resources / Introducing Mineat's Stencylware on StencylForge!
« on: April 29, 2012, 10:19:51 pm »
I have the following behaviors added to StencylForge under the Public Domain license:

-Boss has a bounty(Adds a score bonus upon boss' defeat, depending on the level.)Updated!
-Score attempt failed(Sets current score to 0, on player collision. Useful for spikes and very deadly enemies.)
-Fall(No icon yet, makes the actor fall)
-Shake Horizontally(Shakes the actor horizontally)
-Turn me on or off(Adds switch-related features to actors)

     Make sure you have the level(number) and score(number) game attributes ready, and also the score bounty(number) attribute to be sure! Add the bosses(collision) to your groups roster.

345
Ask a Question / Shockwave Flash File Extension Handling
« on: April 26, 2012, 03:00:13 pm »
Since Stencyl was Flash-oriented, is it possible to use .swf for character animations and so? This would change the way people look at .gif files.

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