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Messages - HopFrog

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16
Extension Ideas / Re: Simple input box
« on: October 02, 2017, 06:42:26 pm »
Hi!

This is great. I have been looking for something like this for a while. I'm curious how you did it.

Thanks

17
Stencyl Jam 17 / Ice Mage
« on: December 19, 2016, 12:06:32 pm »
For the jam I wanted to explore ways for the player to have a certain control of the procedural generation of the level. The idea was born from thinking about the cold theme (freezing enemies…to obvious...freezing moving tiles…yes!).

A work in progress, but I am happy with the overall concept of the player freezing the moving pieces of tiles of a platformer in strategic ways. Currently working on more ways the tiles can interact, sound, more monsters and spells, and polishing.









18
Stencyl Jam 16: "Spooky" / Corpus
« on: October 13, 2016, 03:21:06 pm »
I saw "spooky" as the theme and immediately though of my occult manuscript collection...hehe

19
Ask a Question / Re: actor image not sharp enough
« on: September 14, 2016, 09:50:04 am »
You can re-size them yourself in a program like photoshop (X1, X3, X4 etc), and then replace them within the game folder/resources, using the appropriate name (e.g., 13-0@2x.png). Stencyl will use the images you manually replaced when rendering the game. It is a bit time consuming but it works :)

20
Fixed Bugs (3.x) / Re: [SOLVED] Stencyl hangs on importing pictures
« on: March 25, 2015, 05:03:49 am »
Glad it got resolved!

21
Fixed Bugs (3.x) / Re: Stencyl hangs on importing pictures
« on: March 24, 2015, 05:36:44 am »
If you can import at X1, then it might be a matter of selecting the right box (X2, X4 etc.) in game settings>display.

22
Chit-Chat / Re: September 9th Apple Event
« on: September 09, 2014, 07:25:40 pm »
Good news for developers: apps will apparently auto-scale.
http://www.zdnet.com/apple-to-developers-your-apps-will-scale-on-iphone-6-iphone-6-plus-screens-7000033490/
It's still in 16:9, with more pixels though (thus some loss of quality is expected).

23
Extensions / Re: Joints Extension (3.1-only)
« on: May 12, 2014, 07:30:03 am »
This is awesome   :)

24
Old Bugs (3.x) / Re: Fade removes tint effect (on iPhone)
« on: May 10, 2014, 03:58:26 pm »
Thanks for the  info.

25
Old Bugs (3.x) / Fade removes tint effect (on iPhone)
« on: May 10, 2014, 02:39:30 pm »
Hi,

Adding opacity to an actor removes the tint effect (issue found on a iPhone, works fine in flash).
For example:
1) Add red tint at 100% to blue actor --> actor turns red (all good!)
2) Fade Self to 50% --> actor becomes 50% transparent and reverts to initial red color.

Other effects seem to work fine in conjunction with Fade Self.

Cheers,
Phil

26
Wow, this is a game changer. Many thanks!

27
Chit-Chat / Re: Do you want to be a member of "Stencyl Syndicate"
« on: January 10, 2014, 10:29:38 am »
Good idea. Getting comments and ratings is a huge deal for indie game developers, and this seems like a good way to give each other a boost. Lets not call it "SS" though (google it if you don't know why). 

28
Ask a Question / Re: What can be copyrighted in an app?
« on: December 18, 2013, 01:38:00 pm »
Innes, that must be the funniest copyright story I've heard... a trunk-less Dumbo Disney Mouse... ???

29
Windows / Mac / Flash / HTML5 / Re: Cookie Slayer
« on: December 18, 2013, 01:22:54 pm »
Awesome! Thanks Blobzone!  :D

30
Windows / Mac / Flash / HTML5 / Re: Cookie Slayer
« on: December 18, 2013, 06:03:49 am »
I'm on the latest version of  3.0 and it does not show up on the forge, so I will be installing an earlier version to get it. Thanks for the info!

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