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Topics - Dincicode

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1
Chit-Chat / Neocon Tower Defence 3
« on: February 13, 2024, 09:11:41 am »
As someone who started game development in Stencyl, I still come here to the forums from time to time to see what's going on. But today, I'm here to shamelessly plug my latest game.

That's right, Neocon TD 1 was a flash game made in Stencyl. Neocon TD 2 was a Windows game made in Stencyl, but unfortunately, I've moved on to Unity, and now Neocon TD 3 is out and ready to be enjoyed!

If anyone is interested come take a look.

https://store.steampowered.com/app/2705900/Neocon_Tower_Defence_3/


2
Any one know how to use  GameShaders and GlowFilters at the same time.
My screen starts spazing out when ever I aply a GlowFilter to an image while I have GameShaders on.

3
Ask a Question / Make actors as simple as possible?
« on: May 26, 2018, 11:02:59 am »
Is there a way to get actors to cost even less.
I already set Actor Mode to simple on all my actors and set my game to have Simple Physiscs.
But is there some trick to get actors to have even less cost but still have the ablilty to use behaviours.

Is there perhaps a way to use simpler behaviours. I'v noticed htat in every behaviours stencyl imports 60 + things. Like "com.stencyl.models.actor.Collision", "com.stencyl.models.Region", "box2D.dynamics.B2Body", etc. How much cost does this incur on the game, can it be taken out?

4
So Im going to be making a video series of my new game as I'm making it. Its probably going to take up to 6 months to get up to a closed beta. I have a full time job and get little free time to work on anything.

Newest video :
https://www.youtube.com/watch?v=oLwXc48fZ4M
<a href="https://www.youtube.com/v/oLwXc48fZ4M" target="_blank" class="new_win">https://www.youtube.com/v/oLwXc48fZ4M</a>

6
Ask a Question / Get current FPS
« on: September 24, 2017, 11:49:52 pm »
Is there anyway to get the current FPS. I have backgorond math I need to do from time to time, but I'd like to only do it when the FPS is over 50.

7
Unnamed Zombie survival semi real time tactics game. Still in early alpha but I thought I'd share some art and game play.
There is still some "action tiles" in the background that I forgot to remove before taking the screens but well who cares.

A screen shot, a little GIF preview and some character animations.





8
Chit-Chat / How powerful can Stencyl exe games get.
« on: July 28, 2017, 06:21:28 am »
I'm making a game where I wanted to have a large city full of zombies. I always wondered how many zombies/enemies I could have  at one time without dropping the frame rate below 50. I did a test and recorded it. Here is the link to the vid for anyone interested.
The screen size is 960 x 576.


<a href="https://www.youtube.com/v/KoAi2ri-TSs" target="_blank" class="new_win">https://www.youtube.com/v/KoAi2ri-TSs</a>
 

9
Ask a Question / Is exporting to MAC free with Stencyl Pro?
« on: June 11, 2017, 11:37:57 am »
I have a pro version of Stencyl, so the question is, is there anything else I have to pay to Apple? I intend to have the game available fro MACs on Steam only not in the Apple app store for now.

Am I going to have to pay some kind of convoluted Apple licence?

10
Ask a Question / Get coordinates of collision polygon.
« on: June 09, 2017, 01:05:54 pm »
I'm trying to make a simple pathfinder that would need to get points of a Collision polygon. Is it possible? Can someone give me an example?

11
Ask a Question / Screen Capture Problem on Full Screen.
« on: May 30, 2017, 07:51:28 am »
So is anyone else having trouble with screen capture programs when an exported game is set to full screen? I only tries Microsoft's screen recorder so I am only speaking from limited experience here.

12
Chit-Chat / Got my game up on and running on Steam!!!
« on: May 29, 2017, 05:46:12 pm »
For anyone who wants to check it out - http://store.steampowered.com/app/427610/NC_Tower_Defense_2/

13
Ask a Question / Anchor actor to other actor.
« on: November 04, 2016, 07:26:20 am »
Is there any way to anchor and actor to another actor? In any game that I make I always find the need to have a Character made of several actors and its always a problem.

14
Chit-Chat / How The Undying City was made.
« on: November 03, 2016, 08:13:05 pm »
[ TILES ]

This should be a standard in Stencyl. I made the collisions on tiles much bigger than the 32x32px tile art size. Some collision were 10 tiles wide and 5 tiles height (to make an isometric tile collision.) To make a tile wiht larger collsion size you can't actually set the tile size with the number bars, what you have to do is drag the polygon pints with your mouse outside of the tiles size.

15
Stencyl Jam 16: "Spooky" / The winners have been announced!
« on: October 22, 2016, 05:50:43 am »
Were the top 3 games your top 3 choices too? I know House was one of my top choices.

Link to Jam Results - http://jams.gamejolt.io/stencylJam/games -

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