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Messages - DoctorXero

Pages: 1
1
Extension Ideas / Re: [Android & iOS] Facebook Mobile Extension - OpenFL
« on: February 22, 2014, 02:36:45 pm »
I was using 91x91 images but here: https://developers.facebook.com/docs/games/feed it says 600x600 and minimum 200x200.


My app doesn't get that far.  It asks for permission to use Facebook, I click OK, and nothing happens. 

EDIT:  Oh.  The Facebook bundle ID is the same as the Stencyl app ID.  Ok.  Fixed.

2
Extension Ideas / Re: [Android & iOS] Facebook Mobile Extension - OpenFL
« on: February 22, 2014, 02:21:37 pm »
Thanks.  Does the image have to match or reference the images defined in the Facebook>App Details>Icons area?

Right now my game shows the permissions dialog, but disappears when I touch the OK button.

3
Extension Ideas / Re: [Android & iOS] Facebook Mobile Extension - OpenFL
« on: February 22, 2014, 01:55:18 pm »
Can someone briefly explain the ACTIONS[Name, Link] part of the feed dialog block?

4
Extension Ideas / Re: [Android & iOS] Facebook Mobile Extension - OpenFL
« on: February 21, 2014, 05:47:55 pm »
I'm getting an error when building my game.   Not really sure what to do about a .plist being corrupted.  Any ideas?

Here's the last bit with the relevant part:

[LOG] === BUILD TARGET Test Game OF PROJECT Test Game WITH CONFIGURATION Release ===
[LOG] Check dependencies
[LOG] Create product structure
[LOG] Finished building for iOS (or errored out): 1
[LOG] /bin/mkdir -p /Users/me/stencylworks/games-generated/Test\ Game/Export/ios/build/Release-iphoneos/Test\ Game.app
[LOG] ProcessInfoPlistFile build/Release-iphoneos/Test\ Game.app/Info.plist Test\ Game/Test\ Game-Info.plist
[LOG]     cd "/Users/me/stencylworks/games-generated/Test Game/Export/ios"
[LOG]     setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/me/Desktop/Stencyl-full/plaf/neko-mac:/Users/me/Desktop/Stencyl-full/plaf/haxe:/Users/me/Desktop/Stencyl-full/plaf:/usr/bin:/bin:/usr/sbin:/sbin"
[LOG]     builtin-infoPlistUtility /Users/me/stencylworks/games-generated/Test\ Game/Export/ios/Test\ Game/Test\ Game-Info.plist -genpkginfo /Users/me/stencylworks/games-generated/Test\ Game/Export/ios/build/Release-iphoneos/Test\ Game.app/PkgInfo -expandbuildsettings -format binary -platform iphoneos -resourcerulesfile /Users/me/stencylworks/games-generated/Test\ Game/Export/ios/build/Release-iphoneos/Test\ Game.app/ResourceRules.plist -o /Users/me/stencylworks/games-generated/Test\ Game/Export/ios/build/Release-iphoneos/Test\ Game.app/Info.plist
[LOG] error: couldn't parse contents of '/Users/me/stencylworks/games-generated/Test Game/Export/ios/Test Game/Test Game-Info.plist': The data couldn’t be read because it has been corrupted.
[LOG] ** BUILD FAILED **
[LOG] The following build commands failed:
[LOG]    ProcessInfoPlistFile build/Release-iphoneos/Test\ Game.app/Info.plist Test\ Game/Test\ Game-Info.plist
[LOG] (1 failure)

EDIT: I should add that this problem started after adding this plugin, and that the game built cleanly before.


EDIT 2:  Disregard.  I put the <key> tags in the wrong spot.

5
Extensions / Re: New Virtual Joysticks Extension
« on: February 20, 2014, 09:07:23 pm »
I tried placing that folder in the extensions folder in both appdata and program files.  No luck.

EDIT:  Nevermind.  I uninstalled and reinstalled the latest build and it works.

6
Extensions / Re: New Virtual Joysticks Extension
« on: February 20, 2014, 07:35:36 pm »
EDIT TO PREVENT FUTURE CONFUSION: Resolved this by doing a clean install of the newest nightly build of Stencyl 3.  I'm guessing the problem occurred because I initially installed 3 on top of 2.

It doesn't appear in my extensions list after installation.  Thoughts?

[LOG] Action: Settings
[LOG] [C:\Program Files (x86)\Stencyl\ext-tools\7zip\win\7za.exe, x, C:\Users\Me\Downloads\myjoystick.zip, -oC:\Program Files (x86)\Stencyl\plaf\haxe\extensions, -y, -mmt]
[LOG] 7-Zip (A) 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
[LOG] Processing archive: C:\Users\Me\Downloads\myjoystick.zip
[LOG] Extracting  myjoystick
[LOG] Extracting  myjoystick\.DS_Store
[LOG] Extracting  __MACOSX
[LOG] Extracting  __MACOSX\myjoystick
[LOG] Extracting  __MACOSX\myjoystick\._.DS_Store
[LOG] Extracting  myjoystick\blocks.xml
[LOG] Extracting  __MACOSX\myjoystick\._blocks.xml
[LOG] Extracting  myjoystick\icon.png
[LOG] Extracting  __MACOSX\myjoystick\._icon.png
[LOG] Extracting  myjoystick\include.nmml
[LOG] Extracting  __MACOSX\myjoystick\._include.nmml
[LOG] Extracting  myjoystick\info.txt
[LOG] Extracting  __MACOSX\myjoystick\._info.txt
[LOG] Extracting  myjoystick\MyJoystick.hx
[LOG] Extracting  __MACOSX\myjoystick\._MyJoystick.hx
[LOG] Extracting  __MACOSX\._myjoystick
[LOG] 0
[LOG] Everything is Ok
[ERR] Could not delete file: plaf\haxe\extensions\__MACOSX
[LOG] Loading engine extensions...
[LOG] Folders: 3
[LOG] Files: 13
[LOG] Size:       29269
[LOG] Compressed: 10287
[LOG] Parsing engine extensions...
[LOG] gestures is not an engine extension. Skip.
[LOG] label is an engine extension. Adding.
[LOG] test is an engine extension. Adding.
[LOG] test-flash is an engine extension. Adding.
[LOG] test-native is an engine extension. Adding.
[LOG] tileapi is an engine extension. Adding.
[LOG] Device OS: 5.0
[LOG] Simulator OS: 5.0




7
Ask a Question / Re: Social Media Helper?
« on: February 18, 2014, 10:50:17 am »
If a behavior doesn't exist, does anybody have any custom code they'd be willing to share?  Or even a link to an article that explains posting to a wall from a game?

8
Ask a Question / Social Media Helper?
« on: February 17, 2014, 03:44:36 pm »
I'm looking for a behavior that allows users to post their score on Facebook.  I've searched around and have seen references to a behavior called "Social Media Helper", but I can't seem to find it.  It doesn't seem to be included with version 2.2, and it's not listed in StencylForge.  Has it been deprecated?

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