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Topics - MadManAdam

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Completed / New Replies Aren't New...
« on: October 24, 2014, 09:05:16 pm »
Not sure if this is the right section to put this in but for this website the New Replies section doesn't really have new replies in there… they go way back and I know people have been replying to more recent posts.  What gives?  Am I missing something?

Resolved Questions / [SOLVED] Possible to Flip Animations?
« on: October 04, 2014, 10:50:39 pm »
Hey all, is it possible to flip animations without using Grow -100% (on the width)?  For my main actor and two weapons I've created animations for both facing left and facing right.  However, going further working on new art assets it would be good to know if it's better to flip the animations in Stencyl or create separate ones as I have been doing for both left and right as I have been doing.  Thanks for any advice!

Suggestion Archives / Search and Replace Feature
« on: September 29, 2014, 09:59:54 pm »
I'd like to see a search and replace feature.  Let's say I have a local attribute in an event attached to my main character actor, and there's a lot of that local attribute used throughout the code.  Later on down the programming rabbit hole I make the decision that the local attribute now needs to become a global attribute.  To do this currently (to the best of my knowledge) you have to manually replace all of the local attributes with the new global attribute.  I want a search that you can use across a user defined selection and then replace whatever you want with whatever new thing you have in mind. 

On a slightly off tangent feature suggestion I also want a search that will highlight code (in a user defined color) all of whatever the user is looking for (specific attribute, making a number, etc.), so it can easily be found and changed faster.  Sort of like when you type in a word in Safari's search and it shows you how many matches the word shows up and then you can hit next to find where the next use of the word is.

Good or bad idea?  Has this been mentioned before (apologies if it has)?

Resolved Questions / [SOLVED] Always Updating Position Causes Visual Jitters
« on: September 22, 2014, 11:16:25 pm »
Hey all, I have a main actor and when the weapons are equipped I set their x/y coordinates relative to the main actor's coordinates.  The problem is when I move the main actor, the attached weapon(s) jitter around as they are always updating their relationship to the main actor.  Is there a way around this issue besides making the weapon equipped animations part of the main actor animation?  Short YouTube video here of the problem:

Completed / Reorder Blocks in the Favorites List
« on: June 08, 2014, 10:24:09 pm »
I think it would be very helpful to reorder blocks in the favorites list.  Anybody else think that would be a good idea?!

Fixed Bugs (3.x) / Web Maximum Scale Doesn't Save
« on: June 05, 2014, 11:24:22 pm »
The setting under Web for Maximum Scale doesn't save.  Every time Stencyl is closed and reopened it reverts back to 1x..  Super annoying, lol.

Hey all, the game I'm making I primarily want it to be available on desktop so I was wondering what is the best project size to work at?  From these articles linked below I'm thinking about making the project 1920x1280 or 1920x1080 and importing all the art assets at 1x.  Is this a good idea?  If it isn't a good idea, why not?  Thanks as always!

Ask a Question / Question for Paid Subscribers
« on: May 16, 2014, 08:09:09 am »
Hey all, for the paid subscribers is there a place/forum/documentation for the new features with information on new blocks/features etc.?

My concerns are that I really want to upgrade but that I won't be able to learn about new features because of poor documentation… if anybody could chime in and say 'yes' documentation for new features is great, cool, or 'no' documentation for new features sucks and you should wait for public releases. 

I don't mind getting my hands dirty and trying things out on my own but having well written documentation is a big plus!

Journals / Replicator - Dev Journal
« on: May 12, 2014, 12:26:14 am »
Welcome to my WIP game Replicator!

In my grand scheme of things I anticipate this game being a combination of Star Wars, Aliens, and lots of Quentin Tarantino graphical violence thrown in.  In the game you will explore, shoot baddies, and solve puzzles.

Some background about myself… I consider my self a sound designer / composer 1st, an artist 2nd, and a coder 3rd.  I have some experience building websites but that's as far as my coding skills go.  I've always wanted to build game and learning to code always hurt my head, now with my discovery of Stencyl everything has changed and I'm loving it.  The community has been fantastic.  Linked below will be two google documents that I'll update as I progress, they will detail bugs, things to implement, things I've learned, things to do, etc..

Things to Fix, Things I've Learned, etc.:
Sound Assets and Art Assets:

Please play the demo and let me know what you think so far… I'm not sold on the art direction yet.  Demo link has been removed.  The current plan is to build more art assets so I can build some test levels and go from there.

I'll be updating this as I go along.

Thanks for reading!

New artwork added 10/10/14 - ground tiles, smoke, hanging wires, electronic console glow, new main actor design

[new artwork updated 9/28/14] - definitely a WIP but better!
[new artwork updated 5/25/14 - now deprecated and deleted, lol, because it sucks]

Resolved Questions / [SOLVED] How to Put a Game on Stencyl Arcade?
« on: May 11, 2014, 09:10:06 pm »
Hey all, my apologies if this has been covered before but how do I go about uploading a game to the Stencyl Arcade?  I am wanting to start a developer blog (in the Stencyl - Game Dev Sub Forum) and am wanting to link to my game.  Do I have to be a paid member to do this?  I didn't see a place to upload on the arcade page or from my profile… thanks for the help as usual!

Hey all, how would I go about coding to make my gun only fire again when the sound effect from the gun being fired the first time is done playing (it's about a 1.5 sec sound effect sample)?

I'm thinking I'll need to code it so that after the gun is fired I have a timer that increments and once it's incremented so far I could then be able to shoot the gun again.  I'd also need an animation to give the player visual feedback on whether or not the gun could be fired again.  In essence I suppose the gun would have a 'cool down' period in that regard.

Any other solutions or ideas would be great!  Thanks as always and happy Stencyling!

Ask a Question / How to Make HUD sit on Top of Foreground?
« on: April 27, 2014, 05:13:45 pm »
Hey all, how do I make my HUD sit on top of my foreground?  It automatically gets sandwiched between the foreground and the background image and I definitely want it always on top.  Wasn't sure if you could set the z order for all of those elements or not.  Thanks.

I was wondering for the controls how long does the check if 'right was pressed' 'if left was pressed' last?  I mean does it last just one frame or more?

Ask a Question / Are Flickering Lights Possible With 3.0 or 3.1?
« on: April 22, 2014, 10:35:23 am »
I'm thinking emulating flickering lights might be easier to achieve with the new Image API in 3.1… can anybody with experience creating atmospheric effects like flickering lighting comment on this?  Thank you!

Ask a Question / Any way to Speed Up Throwing Away Blocks
« on: April 20, 2014, 11:01:54 pm »
Hey all, is there any way to speed up throwing away a large amount of blocks?  Whether I drag a whole long line of blocks to the trash or hit command-k Stencyl takes forever to perform the operation.

I got the 90% memory warning so I changed it to 2048, can I go higher than that… it still chokes on large amounts of blocks.

Took about 30 seconds to trash eight blocks (drug a connected block of eight to the trash).

I'm using Stencyl version 3.0.0 (b1000).

I really like Stencyl but if development is going to be this sluggish I'm not going to like it.  Running Mac OS X 10.8.5, 3.06 GHz Intel Core 2 Duo, 8GB 1067 MHz DDR3 for the RAM.

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