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Topics - misterfreeze

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1
Shared Resources / New Tileset: Shadowlands 2
« on: November 25, 2014, 06:15:31 am »
Please take a look and don't forget to rate and comment - it does encourage me.
Released under public domain so you're free to use commercially without any attribution.
Why am i so nice?  :)


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Shared Resources / New Minimalist Tileset - Shadowlands
« on: November 22, 2014, 02:11:45 pm »
Hi folks!
I have created a simple Tileset for you called Shadowlands available on Stencylforge. It's a very simple minimalist set with semi transparent drop shadow tiles,  a simple window and a tunnel tile if your player needs to walk through a column.
I've released it to the Public Domain so please do rate it.
If i get positive feedback, i will expand it further with many more features.
Thanks!

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Ask a Question / Big Flash Project for Desktop
« on: November 07, 2014, 06:42:36 am »
I am wondering if i should run into any problems developing my Flash game for desktop if i want dimensions that are about 800 X 600. I have quite large backgrounds and realize that i'll have to optimize by converting many areas into tiles. Is this the correct way to  go? Some objects will be tweened with small child sprites that animate - to avoid creating huge sprite sheets.
Can anyone tell me how well a game / interactive adventure should run on desktop as a Flash export.
Thanks

4
Ask a Question / Super Belly Boarder - How To
« on: November 03, 2014, 04:06:09 am »
I think Super Belly Boarder is one of the best Infinite Runner games i've played as a Stencyl creation. The developer obviously knows his stuff inside out. I've seen many tuts on creating platforms off-screen, but nobody seems to know how to add those all important extras like the actual obstacles that sit on the randomly generated platforms as they appear from the right. How to position them and also the gems and power ups is a mystery to me. Am i alone?
Platforms also vary in length and i'm wondering does the game developer use separate platform sprites or generate seamless X - position tiles?
Anyone care to chime in with their expertise thanks.


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Chit-Chat / Robot Phone Home
« on: October 31, 2014, 05:28:49 am »
I love this simple point & click game made in Flash - i believe.
It would be interesting to know if all the game mechanics could be achieved with Stencyl 3.0.
What's your view?
http://www.kongregate.com/games/chman/robot-phone-home

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Ask a Question / Share Your Expertise on my Blog!
« on: October 28, 2014, 07:51:23 am »
I have set up a new Blog aimed at 2D game developers and would really like to start adding some quality tutorials and tips etc on everything Stencyl and 2D related. In return, i will link to any site or game of yours and will include full attribution to you at the end of the post.  If you have any books or assets worth sharing with the world - free or paid, then please get in touch.
Thanks  ;)

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Suggestion Archives / Visual Code Block Wikipedia Idea
« on: October 25, 2014, 04:29:27 am »
I am not sure if this learning aid already exists, but here's my suggestion.
To have a Code Block Wiki that shows actual images of the Stencyl code blocks for specific functions.
I believe this would be an ideal learning aid to those who are Stencylpedia graduates, and now need a way to formulate ideas and see solutions to the most asked for 2D game features. For example:
Player enters an elevator and is transported to next level where he exits. Or maybe he needs to jump onto an ascending balloon, maybe jump down again and interact with a switch that releases a door for enemies to come out...etc etc.
I would personally love this and i'm sure many newbies and intermediate users would too. Now i know many will say, it's up to the game developer to use the logic provided and think for themself.  This is fine for those of you who are blessed with program-friendly brain cells. More creative types would welcome it, just as those non-creatives amongst you would welcome a few tutorials on colour theory and how to compose good 2D game characters. I won't say to you 'Hey, you know how to use Pencyl? Now go draw some amazing 2D sprites.'
Any feedback welcome  ;D

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Ask a Question / How do i position backgrounds for Parallax?
« on: October 07, 2014, 06:00:06 am »
Hi folks!
Is there any way i can position small background images used for parallax in custom position. I want to place some images like clouds that will parallax maybe 50px left and right with accelerometer. It seems that i have to use images that span the whole height of the scene and use PNG 24's or Gifs. This is just overkill and bad practice for mobile.
Maybe i am missing something.
Hope someone can help, thanks.

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Ask a Question / Anyone using Stencyl for Prototyping only?
« on: July 28, 2014, 05:38:35 am »
Hi folks!
I am in no way implying that Stencyl is not good enough to take straight to the app store.
I am simply doing some dev research and would like to know if any of you simply use Stencyl to prototype and then use another engine like Cocos2d or Corona SDK etc.

10
Chit-Chat / How to Successfully Market Your Indie Game
« on: May 19, 2014, 04:44:16 am »
Hi folks!
Discovered a really good resource on marketing tips for Indie Game developers.
Don't be put off by the website name. Indiegamegirl.com is a professional expert in her field with over 10 years experience.
Watch this video of her presentation on How To Market Your Indie Game on a $0 Budget:  http://www.indiegamegirl.com/no-budget-marketing/.

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Ask a Question / Do i need to Develop for iPad Retina?
« on: May 16, 2014, 06:50:19 am »
I realise my assets will be huge for an interactive book app as i want to target iPads and Tablets.
But must i use 1536x2048 (retina dimensions) as my base dimensions and set everything to x4 in Stencyl?

12
Can anyone enlighten me on this please.
I am working on a kids fun educational book app. There will be 20 scenes. Do i need to kill each scene on exiting or does Stencyl do that automatically when transitioning to new scene?
The nature of this game app is that kid's can visit any page via a scene with 20 thumbnails linking to all pages(scenes), so if scenes are killed, will there be any lagging issues if scene has to be compiled again.
Is there also a way to have navigation info on all scenes?
Sorry if this is a noob question, but sadly i am still in noobville :o

13
Ask a Question / Animating Monster Question
« on: May 11, 2014, 01:40:14 pm »
Hi folks!
I have a monster that i want to animate. Luckily i only need to move the eyes and mouth - possibly tail too.
Rather than having a huge sprite with maybe 12-  24 images at 256 x 256, i know it's better to simply create the Monster  eyes, mouth and tail, and lay them on top as 3 separate sprite actors. My main concern is - will i hit any problems when my images are scaled down from X4 to x1? Can i rely on Stencyl to scale my sprites and maintain relative positioning?
Thanks

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Ask a Question / How do i create a Spinning Wheel
« on: May 10, 2014, 06:09:16 am »
Can anyone help me find a way to create a large actor (Think Cartwheel) that is fixed to the scene with a hinge joint and can be spun either direction with click and swipe. I just cannot work this one out.
Is there a Box2D Physics solution or is it a non physics codeblock?

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Ask a Question / Snap into Position - Help!
« on: May 08, 2014, 02:59:21 pm »
Hi folks!
I have an actor 128 x 128 px size with drag n drop behaviour. I want him to be able to SNAP into position (x, y ) with an ease in speed if released within say 50px of target position.
I am stumped. Any help appreciated thanks

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