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Messages - Destroyy

Pages: 1
1
Ask a Question / Re: Shooting range extreme
« on: June 24, 2012, 07:11:23 pm »
Thank you so much! It works perfectly.

2
Ask a Question / Re: Shooting range extreme
« on: June 24, 2012, 06:51:18 pm »
I've checked everywhere. I still can't find it.

Both my actor and the enemies do it. The bullets travel off screen. I'm 100% sure I had something that would Destroy the bullets once they left the screen, but I can't see it anymore.

Thanks for the help.

3
Ask a Question / Shooting range extreme
« on: June 24, 2012, 06:33:01 pm »
When my actor shoots, the bullets travel off screen and can possibly kill enemies that aren't even seen yet. This also applies to the enemies.
I don't even see the enemies yet but their bullets are coming at me.

It was never like this, what has happened?

I also know there is a behavior where the bullets die when going off screen. I'm sure I had that already but apparently it isn't working, nor can I find where it is.

4
Resolved Questions / Re: Incompatible Sound File
« on: June 24, 2012, 05:57:47 pm »
I just decided to remove the background music, I even de-activated the behavior.
I took off any music I added.
But I'm STILL getting the same error message.

Here are the new logs as of right now.

FIX EDIT: I found the problem. I guess I had a file of music hidden somewhere with no imported music in the file. I guess the game didn't like that. I removed the file and it works perfectly now. Thanks for the reply guys.


5
Resolved Questions / Re: Incompatible Sound File
« on: June 24, 2012, 01:48:05 pm »
I actually just decided to choose another song to play with the game, this time the song file is an MP3 file. But I still get the same error message. :/

Thanks anyway for your help Max Glockling Games.

Bump, still need help!

6
Resolved Questions / Incompatible Sound File
« on: June 23, 2012, 07:01:53 am »
I've been working on my game like usual and when I tried saving the Swf. to my folder, I got this error.
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I've tried deleting my music, and even turning off that behavior. But no luck. If you need my logs, here they are.

7
Resolved Questions / Re: Incompatible Sound File
« on: June 23, 2012, 07:00:17 am »
Oh shoot, this actually is a question that I currently have a problem with. It's not resolved yet. My mistake.

8
Resolved Questions / Incompatible Sound File
« on: June 23, 2012, 01:21:31 am »
I've been working on my game like usual and when I tried saving the Swf. to my folder, I got this error.
" title="Hosted by imgur.com
I've tried deleting my music, and even turning off that behavior. But no luck. If you need my logs, here they are.

9
Ask a Question / Re: Error when testing game.
« on: June 16, 2012, 09:42:41 pm »
Just solved my own problem. This particular error is caused when you have big clumps of blocks or parts together. I had cubes form pyramids. So what I did was I took the insides of the pyramids out. SO it still has the shape of a pyramid but the insides is empty. It completely solved the issue.

EDIT: Rob1221, you're right, i figured it out right when you posted, thanks anyway!

10
Ask a Question / Re: help... error message
« on: June 16, 2012, 09:26:03 pm »
I actually just posted a topic right before you. We have to exact same issue. It happens when I try testing the game.

http://community.stencyl.com/index.php/topic,11655.0.html

11
Ask a Question / Error when testing game.
« on: June 16, 2012, 09:18:53 pm »
I made a few different versions, they all work fine. I decided to make one stage bigger and better, with more shapes and paths, it's pretty big if you ask me.

But now when I try testing the game I get an error(s)

Edit: If it helps, the game is a majorly modified version of Run an Gun.

Here is what I get:
[object AlchemyExit]
   at Function/<anonymous>()
   at Function/<anonymous>()
   at Box2DAS.Dynamics::b2Fixture()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/Box2DAS/Box2DAS/Dynamics/b2Fixture.as:25]
   at Box2DAS.Dynamics::b2Body/CreateFixture()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/Box2DAS/Box2DAS/Dynamics/b2Body.as:105]
   at stencyl.api.engine.actor::Actor/initBody()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/actor/Actor.as:494]
   at stencyl.api.engine.actor::Actor()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/actor/Actor.as:302]
   at stencyl.api.engine::GameState/loadTerrain()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:1361]
   at stencyl.api.engine::GameState/loadScene()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:539]
   at stencyl.api.engine::GameState/begin()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:300]
   at Function/<anonymous>()[C:\Users\Matthew\AppData\Roaming\Stencyl\stencylworks\preview\scripts\MyAssets.as:235]

Second Part:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at stencyl.api.engine::GameState/innerUpdate()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:1709]
   at stencyl.api.engine::GameState/postUpdate()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:1511]
   at stencyl.api.engine::GameState/update()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:1493]
   at org.flixel::FlxGame/update()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/flixel/org/flixel/FlxGame.as:407]

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