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Messages - Vaibhav Sangwan

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I made a little game in last 2 days
Ninja Block - Casual 2D Minigame about A block who wants to become a Ninja

I am thinking of creating a collection of mini-games like this.
It's still a work in progress. I am going to add heath pickup, energy bar and energy pickups soon.
I am also going to make "dash attack" or something like that which will help our little ninja to destroy all the shurikens in its surrounding lanes (heights).
Anyways, the game is playable now, and I wanted it to share it with you all guys.
I would really appreciate feedback.
Thanks in advance.

Ask a Question / Re: Prevent Turning
« on: June 06, 2020, 04:04:36 am »
try this

Thanks, Liberado, that's exactly what I was looking for.

Hello all,
I am currently making a 2-D platformer ninja game. I want to have ninja headband like thingy behind my actor that can rotate freely and sticks to actor's head. I tried stick joints, but they join my actor's(ninja and headband) centres. I want my headband's top left corner and ninja's top center to be joined.
Any ideas that you think might work?

Ask a Question / Re: Stopping continuous collisions
« on: April 28, 2018, 02:49:57 am »
make a boolean attribute and when collision takes place
if "boolean attribute"
set "boolean attribute" to false
do after ____ sec
set 'boolean attribute" to true

Ask a Question / Re: Shooting question
« on: April 25, 2018, 03:03:52 am »
you can do it by making a boolean attribute too.
Just set it to false every time you  create a bullet and then after a limited time, set it to true again.

Ask a Question / Re: The Laser Problem
« on: April 25, 2018, 03:01:59 am »
Thank you all for your answers, I think that I made it playble( maybe I can call  it fine looking).

Ask a Question / Re: Behavior Is Crashing The Game
« on: April 21, 2018, 10:36:07 pm »
You have set, when small animal 3 hits small animal 3.
I think there's the problem.
Also, in the codes above, use the code
If("attribute" has value)
attribute has value code is found under attribute>functions(If I remember correctly).

Journals / Re: Ludum Dare 41: Incompatible Genretor
« on: April 21, 2018, 10:23:59 pm »
I am not familiar with ludum dare and don't know what it is.
Try shooter and memory puzzle in which you have to show both, your gaming skills and mind skills to proceed further in game.
Best of luck.

Ask a Question / Re: The Laser Problem
« on: April 21, 2018, 10:05:50 pm »
Thank you Indie station and merrak for your replies.

I'm gonna need these lasers many times. Also, I  will have to draw these  and its ssurrounding lines.
They all will have some behaviors.
So, simply raycasting will not be so efficient.
I will make a behavior for it.

I think that it solved much part of my problem.I will try it after I return home

Ask a Question / Re: The Laser Problem
« on: April 20, 2018, 01:33:49 am »
I think that the code will be very complicated. Because I want laser to look good(not just a single red line). I will make it so that its opacity decreases ,will add some effects too. So I'll try to make it work in a day or two and get back here.

Ask a Question / Re: The Laser Problem
« on: April 19, 2018, 07:44:49 am »
Then how you specify how long they will be?

I'm just screwed of trying to understand scaling and resolutions.
I have read stencylpedia,went through several threads.
All I could do is to get confused more and more.
There's not a single post or thread for explaining these resolution problems fully(as far as I know).
Can someone help at these(best resolutions for various platforms, 1x,1.5x,2x,4x, Scaling)?

Ask a Question / Re: Fullscreen
« on: April 19, 2018, 07:38:34 am »
I don't think that's possible in stencyl.

Ask a Question / Re: The Laser Problem
« on: April 19, 2018, 07:37:24 am »
All right, so the collisions worked just how I wanted them to be.
Thanks Bombini.
What about sprites and animations?
How would I make them?

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