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Messages - FortySe7en

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Resolved Questions / Re: Build ERROR by using label wrap width
« on: November 02, 2014, 06:31:51 am »
oh yes, you need to round it to full numbers.
Perhaps you don't even need the 'as number' wrapper, as long as you round it.
Once you make a habbit of that, it's ok.

Resolved Questions / Re: Build ERROR by using label wrap width
« on: October 26, 2014, 04:01:47 pm »
I always put 'as number' wrapper for anything I intend to put as label width, and that fixes it.

Extension Ideas / Re: A* as a Stencyl extension (with basic sample)
« on: September 04, 2014, 02:47:35 pm »
I've managed to fix it thanks to mr SadiQ who told me what to replace with what.
Attaching a version that works on 3.2

What I had to do is replace (around line 76 or so of decisionmaking.hx ):
Code: [Select]
var layer = engine.tileLayers.get(layerID); with
Code: [Select]
var layer = cast(engine.layers.get(layerID), Layer).tiles; and add this at the start (after 1st import command)
Code: [Select]
import com.stencyl.models.scene.Layer;

Extension Ideas / Re: A* as a Stencyl extension (with basic sample)
« on: September 03, 2014, 04:05:54 pm »
Trying to rebuild old game that used A* with the new updated extension, I keep getting stuck at:
[...]/DecisionMaking.hx:75: characters 14-35 : com.stencyl.Engine has no field tileLayers

Any idea?

iPhone / iPad / Android / Double Your Money! (iOS) - FREE
« on: June 07, 2014, 09:48:24 am »
Super difficult and quite addictive arcade game. If you like Dextris and such,  you're in for a treat.
Simply tap on coins to double your money, miss once and it's game over!

Let's see how far can you get!
Free on iOS:
If you like it, leave a review on appstore.
Cheers, have fun!

AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: May 30, 2014, 10:54:30 am »
Sorry,  you only need to initialize the full screen ads, not banners.
For me it works when I just use the block to show the advert and put the ID of the advert inside that block.
I have NOTHING filled in the settings page (monetization tab asks for admob key for use in android, but that is not for this extention I believe, otherwise it wouldnt work for me, but it does)

AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: May 29, 2014, 02:05:06 am »
You can try turning admob OFF, I don't see how it would affect it at all.
If you filled all the info and enabled purchases, then it should work. Do you have all the contracts and other stuff set up properly on android? (are you allowed to publish paid content).

AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: May 28, 2014, 02:43:02 pm »
You need to use 'initialize admob' block at the start of the game, using the pub-XXXXXXXXXXXXXXXX stuff.
Then you use ca-app-pub-XXXXXXXXXXXXXXXX/XXXXXXXXX to display the ads you want to show with 'show ad block'.

Extensions / Re: Chartboost Extension (Mobile)
« on: May 28, 2014, 02:38:34 pm »
Hello Rob!
Any chance to get 4.4.1 support in there? It supports improved 'more apps' functionality :)

Extensions / Re: Text Utils v1.1 [Extension]
« on: May 17, 2014, 10:27:02 am »
It works when left in workspace folder. Thanks.

Extensions / Re: Text Utils v1.1 [Extension]
« on: May 17, 2014, 04:24:21 am »
Historically I put all my extensions to stencyl/plaf/haxe/extensions, not in the workspace folder (they did end up there as well though, to my surprise).
I have things like admob, charboost and others visible in a list when I open settings/extensions in stencyl, so I can enable/disable them. This did NOT show on a list when dropped in stencyl/plaf/haxe/extensions (which I always did prior to today).
Seems like I need to start using the workspace  if it works, quite surprising.

AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: May 16, 2014, 06:25:04 pm »
I have a 'loading scene' that's black and lasts a second (initializes everything and switches to main menu), it's not bad at all.

Extension Ideas / Re: Extension Ideas
« on: May 16, 2014, 06:23:11 pm »
Any chance for Video ads being supported?
Vungle or Adcolony?
These monetize VERY well.

Extensions / Re: Text Utils v1.1 [Extension]
« on: May 16, 2014, 06:20:51 pm »
This is super weird.
I'm trying to use it in late 3.0 build and I just can't get to see it in the extension list.
Have in mind I'm using many extensions successfully, it just never shows on the list.

Ask a Question / Re: What's Max Value of Number atribute?
« on: May 12, 2014, 01:08:10 pm »
Thanks a lot guys! Good ideas.

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