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Messages - FortySe7en

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31
Dialog Extension / Re: Dialog Extension (OpenFL)
« on: November 11, 2013, 11:27:10 am »
Really impressive.
Might make some (more story driven) game concepts more appealing to approach now!

33
Fixed Bugs (3.x) / Re: Android Back Button?
« on: November 01, 2013, 11:03:09 am »
In a code block I assume?
Will try, thank you!

34
Fixed Bugs (3.x) / Re: Android Back Button?
« on: November 01, 2013, 07:45:10 am »
Is that it? Just bind ESC to stuff (and ESC is already binded to back button on android)?
Cool!

By the way, the users want to be able to quit with Back button from main menu (and only from main menu), is there a way we can send a 'kill app' signal?

35
Fixed Bugs (3.x) / Re: Android Back Button?
« on: November 01, 2013, 05:21:41 am »
So, how can I trigger the back button to do custom thing I want it to do? (like go back in menus)

36
Looks very promising!

37
Fixed Bugs (3.x) / Re: Android Back Button?
« on: October 31, 2013, 03:46:32 pm »
Gintonic - do you only need to attach that initial scene behavior to the very first scene and then just bind Keyboard UP to whatever I want the back button to do?

38
iPhone / iPad / Android / Re: Space Laser (iOS) - Launched (BETA)
« on: October 22, 2013, 12:20:15 pm »
The game is now PAID (0.99), no ADS, no bullshit :).

Working on android now.

39
iPhone / iPad / Android / Re: Space Laser (iOS) - Launched (BETA)
« on: October 21, 2013, 01:52:28 am »
Could You try to optimise a lottle bit? I'm sure that this game could work well on such device.
It works very slow even on first level (like fps=5 or 10 max.. Have You allready tried this on latest openFL release?
One more think. If the screen is not so big, the fingers hides the whole gameplay. I have not so huge fingers :) and if somebody really have, it could hide really a lot if You not play on tablet.
Thanks for your fedback mate!
As for performance - I'll look into OpenFL once it allows for music streaming and all that.
As for gameplay (fingers covering screen), that indeed can be an issue on a phone. However, you can play by TAPPING instead of draggin (tap tile after tile, it will only count one shot). You can raise your finger any time you want, and resume from there, it won't penalize you! (that actually was the single most frustrating thing to code in properly, you have no idea how many different issues there are with that, saving last known position, penalizing from going more than 1 tile away from that position with your next move etc. :))

40
iPhone / iPad / Android / Re: Space Laser (iOS) - Launched (BETA)
« on: October 20, 2013, 12:18:46 pm »
It's made with Stencyl 3 Beta.
If anyone here can get it (it's free, available worldwide) and leave me a positive rating I'd be very grateful!
Getting through the noise in the appstore is incredibly hard.

41
iPhone / iPad / Android / Re: Space Laser (iOS) - Launched (BETA)
« on: October 20, 2013, 07:05:16 am »
I havnt ported it to android yet. Will do in the future probably.
Did not test against iPod 4, performance might be weak on that :(.

42
iPhone / iPad / Android / Re: Space Laser (iOS) - Launched (BETA)
« on: October 19, 2013, 11:52:13 am »
thx for comments Paul.
As for data, I can share stuff, but I need to get some downloads first, which is incredibly hard due to how crowded appstore is (no press/ads/apple promo = you won't be even seen long enough to stand a chance).
We'll see, I'm not doing much yet as it's not all 'finished'.

43
iPhone / iPad / Android / Re: Space Laser (iOS) - Launched (BETA)
« on: October 18, 2013, 03:57:27 am »
Just jumping in quickly you can now download it in all territories (or you will be able to in a couple hours).
EDIT: yes, appeared in the store now :)

44
Thanks, I know testflight, it's great. However, I wanted some more 'random people' to play it and to try and see how it fares in some 'low-key' markets as a product (without any pushes).
Give it a try if you can download it from one of these app stores ;).

45
iPhone / iPad / Android / Space Laser (iOS & Android) - Launched (BETA)
« on: October 16, 2013, 11:35:33 am »
Hey Everyone!
After a year of on & off part-time work, Space Laser is finally getting a BETA launch, give it a try!

iOS
ANDROID

It's FREE, and is a quite challenging puzzle game.
Any feedback is most appreciated.

As for the state, the game is still what I'd consider BETA (art for characters & ships is not finished, but I had to release it like that as the artist is temporarily unavailable and I wanted to gauge reaction to gameplay mechanics).

Some Screens:




EDIT: Now available in all territories.

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