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Messages - FortySe7en

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Extension Ideas / Re: A* as a Stencyl extension (with basic sample)
« on: October 11, 2013, 05:21:45 pm »
Can anyone please attach an updated extention in here once tested?

Extensions / Re: Chartboost Extension (Mobile)
« on: September 26, 2013, 02:59:47 am »
Awesome! Thanks. Do I need to redownload from post before?

Ask a Question / Re: Loading screen between scenes...
« on: September 24, 2013, 01:56:01 pm »
I do it this way.

Create a 'loading scene'
This loading scene transitions to scene with name that you specify (game parameter, text), call it for exmaple "scene to load".

You do this:
Let's say you're going from from menu going to Level 1.
Make a button that once pressed sets 'scene to load' to "level 1" then transitions into 'loading scene'.
Loading scene has this code: "when created, unload X atlas, load Y atlas, do after 1 second: switch to 'scene to load' scene.

That's it.

EDIT: OH, I thought you want to have a 'loading screen' for memory management purpose, if it's only about that 2/3 sec delay, I wouldnt put any loading bar or anything in there. 2-3 sec is fine on obvious transitions with fade to black. More than 5 sec would need a loading bar, but less, not really.

Extensions / Re: Chartboost Extension (iOS for now)
« on: September 11, 2013, 04:53:09 pm »
Stupid me, I have no network at home (configured in that iPad), that's why I see no ads on it.

Fixed Bugs (3.x) / Re: Flash Only Effects?
« on: September 11, 2013, 04:26:07 pm »
Problem is brightness affects every actor of said type, but I guess that's to be fixed.

Fixed Bugs (3.x) / Re: Flash Only Effects?
« on: September 11, 2013, 11:51:22 am »
Indeed, I tried new effects today and was confused to see that 'saturation' would affect all actors of given type yet tint would only work on one actor (preffered).
EDIT: IT seems to me that tinting with WHITE does not work (but red or light green for example work).

Extensions / Re: Chartboost Extension (iOS for now)
« on: September 10, 2013, 04:08:36 am »
Just to confirm, I have ads working on both iPhone 5 and iPad 3.
Both work correctly, I'll get an add every app launch, sometimes I get more ads displayed (I ask for this, but don't get them always, that might be because chart boost puts some limits on ads to prevent spamming/bot ad harvesting).
I'm not using any 'test' stuff, all 'live'.

Extensions / Re: Chartboost Extension (iOS for now)
« on: September 08, 2013, 02:40:59 pm »
Thanks a lot!
I'll buy you a beer if you show up in London :)
EDIT: Works on iOS, thanks again!
PS: Make sure you have a very fresh stencyl build !!

Ask a Question / Re: Google Analytics SDK for iOS
« on: August 15, 2013, 05:56:46 am »
I'd love to have either one of these supported by stencyl extention.
Not sure anyone used it yet.

Old Questions (from 1.x/2.x) / Re: screen too small?
« on: June 28, 2013, 05:26:48 am »
As far as I know there is no 'auto fit to screen size' for any background you desire.
Just make a background that covers iPad, make a scene that's big enough and center your camera in the middle.
This does not look like 'stencyl' limitation but incorrect assumptions.

You may also switch from 'background' to spawning an actor at bottom layer on scene creation. This way you can re-size that actor to whatever dimension you wish.

Completed / Re: Setting initial actor opacity
« on: June 15, 2013, 11:00:29 am »
I keep fading characters in and never had them flash.
I just do:
'create actor X'
fade out over 0 seconds
fade in over 1 second

There you go, created actor will fade over 1 second. They never 'blink' for me when I use that.

Extension Ideas / Re: A* as a Stencyl extension (with basic sample)
« on: June 14, 2013, 11:05:17 am »
I did implement it and do have some 'bad choice' issues where actor takes a path around an obstacle instead of fitting in a few tile gap across it.
I too can live with it though.
Since I plan to finish that game in the future, I might as well send some appreciation $$ down creator's way now. Good reminder :) (edit: done)

Completed / Re: Localization for iOS devices
« on: March 19, 2013, 04:21:32 pm »
But how would you be able to determine what's device's language?
Other than that, using list and then putting IDs of strings that would be fetched seems like a good idea, although a bit hard to manage (unless there is some easy way I could open the list attribute in Excel or at least as an XML?). Where could I find such list as a file in my stencyl game?

Ask a Question / Re: Clearing memory
« on: March 13, 2013, 02:37:08 pm »
No, I can play any levels from any level packs, they are all roughly the same, it's about 'playtime' (amount of levels I played through), but not about amount of times i load/unload a level or any particular level. It's almost as if the game 'keeps' something between levels and fails to clear it.
My game attributes are fine too and I'm not overusing them.

Ask a Question / Re: Clearing memory
« on: March 12, 2013, 05:11:49 pm »
to be honest, I have no idea what's happening. I'm trying to debug the game in x code and nothing makes sense.
One thing is for certain, I don't have lags on first 10 or so levels, then I start getting them (and that's not level specific, but quantity of stuff I've been through, it just goes worse and worse even if memory is around 62 mb or so).

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