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Topics - Hunnenkoenig

Pages: 1 2 3
1
Ask a Question / Live streaming sound?
« on: April 10, 2021, 08:15:41 am »
Hi guys,

After years I think about using Stencyl again but I am not sure if it fits the requirements.
The biggest question is, is it possible to play online sound streams in Stencyl? Like for example playing an online radio station.

2
Resolved Questions / Build ERROR by using label wrap width
« on: October 14, 2014, 01:22:33 pm »
I try to set the label wrapper by using the width of a text using a font and I get this.
I think, that block doesn't work. I tried with floor of, and as number and everything else I could imagine.
It also happens if I just want to set it to screen width /2

Code: [Select]
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif false INFO 1413317927330038458 stencyl.sw.util.StreamGobbler (1 failure)
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif false INFO 1413317927330038457 stencyl.sw.util.StreamGobbler ExternalBuildToolExecution Build\ Haxe
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif false INFO 1413317927330038456 stencyl.sw.util.StreamGobbler The following build commands failed:
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif false INFO 1413317927329038455 stencyl.sw.util.StreamGobbler ** BUILD FAILED **
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif false INFO 1413317927204038454 stencyl.sw.util.StreamGobbler make: *** [build-haxe-armv7] Error 1
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif false INFO 1413317927204038453 stencyl.sw.util.StreamGobbler ../../../../Source/scripts/SceneEvents_2.hx:194: characters 68-78 : For function argument 'width'
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif false INFO 1413317927184038452 stencyl.sw.util.StreamGobbler ../../../../Source/scripts/SceneEvents_2.hx:194: characters 68-78 : Float should be Int

3
Shared Resources / iTunes Appstore in your browser - EasiTunes
« on: May 13, 2014, 02:06:17 am »
A site to browse the appstore in a userfriendly way and fast.
You can promote your app by AD banners, or just use it for finding new apps.

You are welcomed to share it on your channels.
It's absolutely free to use.

http://easitunes.com

4
I have different actors which need to be created on the fly.

I have an actor that generates them.

I made rules for them like "if X = Y create ActorA, otherwise if Y = Z create ActorB" etc.

I had 4 sets of 4 actors in 1 rules and I had to copy+paste those rules 3 or 4 times.

After that those actors appeared on the wrong place, although the first actor was working fine before the copy+paste action.

Now the original actor is messed up too.

I am pretty sure, that that copy+paste action messed something up, as I didn'T change anything else and I test my app excessively.

I had problems with messed up code before, where an actor didn't act as supposed, and after hours of trying I just created a new actor, copied the rule over and it worked.

5
Just wanted to show off a bit, maybe somebody is interested:

LITE version on Android: https://play.google.com/store/apps/details?id=com.magic3d.intervalfitnesslite
PRO version on Android: https://play.google.com/store/apps/details?id=com.magic3d.intervalfitnesspro

LITE version on iOS: https://itunes.apple.com/us/app/simple-interval-fitness/id814477768?mt=8
PRO version iOS: https://itunes.apple.com/us/app/simple-interval-fitness-pro/id820592948?mt=8

It was made with Stencyl of course.

Promo Codes for iOS paid version:
E3WXLPWWPEF7
RANEMNJYLN66
LJ6L944PHWJ7
JKPLMLE373AK
6MMLMNMF4JWK
NL996PXEHTP3
E3HE337TARWY
9ETAEA4F63KK
EH36XYWP6N6E
EYW69HT6FMP6

Oh, btw it was developed for a friend. He asked for it  :D
(Texts have changed since this image was taken)









6
Paid Work / [PAID] Extension for PushWizard
« on: April 11, 2013, 03:51:46 am »
I need somebody, who can make an extension for my Push Notification service PushWizard.

We would like to offer a free Push Notification service to unlimited iOS devices for all Stencyl users at no cost. Android integration will follow shortly.

We need an experienced Stencyler, who can create the extension based on our SDK and API.
Normally it shouldn't take longer than a few hours, if you know what you are doing.

If you are interested, please contact me at info@pushwizard.com with your info and expected salary.
You can find the SDK and the API on our website https://pushwizard.com

7
Old Bugs (1.x/2.x) / Atlases won't be created in 2.2
« on: July 19, 2012, 06:46:20 am »
I don'T know if it is a bug or am I stupid again, but I tried to create atlases in 2.2 and they don't get saved.

I can rename them and I add some graphics to them, but then everything is gone what I did and everything is back to standard. At latest when I restart stencyl.

The new names won't appear in the dropdown lists at all. The new names are only visible in the Game Settings Atlas list.

8
Old Bugs (1.x/2.x) / Save As...
« on: May 01, 2012, 12:24:17 pm »
I open a game and work on it. I don't save. I want to keep the original code without the progress made for backing up the last working version and I use the "save as..." function to save the new code.

Stencyl creates a new version and saves both versions with the latest code even if I click "don't save" when closing the game after the "save as" saving.

If that is not a bug, then it is really stupid and somebody has to explain me, why is it so and how can I save my new code without affecting the old one.

9
I wanted to pop up a buy button after the user touched the actor for 2 seconds (long tap).
I used different rules, which you can set up how you want. The rules in the example are just....well...examples.

The main point is the touch control and the counter.

With this setting the buy button will pop up if the user touched the actor for 2 seconds.
If the user releases the touch, the counter will be reset and the user has ti touch it again for 2 seconds.

You have to add it into the "always" block.

10
Old Bugs (1.x/2.x) / 2.0 Swipe is definatelly bugged!
« on: April 10, 2012, 06:31:01 am »
It works on iPhone.

My app is 2x Universal.
If I test on the iPad1, the swipe function is only available in the top left corner in the iPhone screen size (320x480)

The rest of the screen is not responding on swipe.

11
Windows / Mac / Flash / HTML5 / Icy Slide on Chrome
« on: March 27, 2012, 11:10:20 am »
Icy Slide is available on the Chrome Webstore!

http://bit.ly/IcyChrome

12
Ask a Question / How to integrate payment for Chrome Webstore?
« on: March 26, 2012, 03:20:04 am »
I have a game on the Appstore with IAP (In App Purchase).

Now I want to sell my game on the Chrome Webstore as well.

What do I have to do in Stencyl to be able to sell my IAP package on the Chrome Webstore for the flash version of my game the same way as I do in iOS?

I have a merchant account, but I don't see a setup for IAP in Chrome nor in Stencyl...

13
Archives / Naming List items
« on: March 18, 2012, 08:51:39 am »
In Game Attribute Lists (and probably in lists general) I can create text and number items or "slots" but I will never ever know again, which slot was what.

Not if I have hundreds of slots anyway.

It would be nice, if I could name those slots, so I know which slot number to refer for what in my code.

I am just starting to learn lists, but as far as I can see, I have to write down, which slot is what now, so I can remember 3 days later which one I have to update if I want to update my strength in an RPG for example.

14
My game was lagging extremely because I draw Scores etc with the "draw" thing (I never know how to call those things).

Anyway... with a little poke into the right direction by this therad: http://community.stencyl.com/index.php/topic,7370.msg46756.html by Tom - FireCroc Games I managed to show different things on my screen and don't lose FPS.

First you need to download the "Label for iOS" behavior by Jon from StencylForge.

Then add visible local attributes to it after your liking.
(I added "Score", "Lives", "Coins" and "Keys")

Set up the rules for the different things to show.

Add the behavior to an actor and place that actor on your scene as many times as many things you want to show.

Edit the actors IN THE SCENE by doubleclikck. Set separately, what they should show.

I attach the screenshots, how I have set it up and what is the result.

1. is for showing images, because I wanted to show a coin and a key image instead of writing them.
2. is to set up what it should do for different settings
3. is how the actor setup looks like
4. is the result. Look at the top bar (graphics are not yet final for the game)

15
It was caused by wrong Atlases.
I did rearrange the atlasses because I like to put everything into the right order and right category and I forgot to load a needed atlas.

Sorry if I bothered anybody  ;)

Quote
It was caused by the fact that I tried to load the same font twice.
I used it before, because I needed the same font in different sizes and I have read somewhere that you can't change the font size in the game.

I always got an error about the double load, but I could load my game anyway. I am not sure if the different font sizes really worked, because I didn't pay much attention...

Anyway, now I added only one custom font and my game loads normally.


Quote
I nailed it down to a FONT problem.
If I remove my custom font, everything works. If I set the font to a custom font, it doesn't.

I will investigate further.


Quote
I have the same problem in latest 2.0 Beta as pictured here:
http://community.stencyl.com/index.php/topic,2718.0.html

No matter what I do, my scenes start in portrait mode on iOS even if they are set in landscape.
Funny thing is, that my last added scene starts in landscape normally.
Also if I test my scenes from stencyl scene editor in flash, all of them show up correctly.

I have copy+pasted my game folder over into various new 2.0 builds.
I think, only the scenes are affected, which are made in a build before a certain version, but I don't know why.
I think it appears in the last two builds (Added Chrome store and one before), but I am not sure.

It is also to note, that only my scene background appears on the device. No actors are created etc. in those scenes which are bugged. The last scene works fine.

A fix would be nice, because I can't continue to work on the game until I can't test the scenes on a device.

EDIT2:
I now deleted all my scenes and rebuilt the first one. It is still the same.
No actors nothing, so I don't know why my other scene is working.

EDIT3: Maybe that in the attached screenshot is the problem?
I get all kind of errors if I build my game, and even if they get more and more when I go further in development, they were always there and they don't bother me much.
But this one... I don't know if it was there before.
My working scene is autorotating anyway.

EDIT4:
Maybe it has something to do with Tile sets, because the scene that works has no tiles in it, just actors as buttons.

The not working ones have tiles in it. With tiles I mean the 32x32 graphics I add from the right side as background.

I changed settings to portrait and changed resolutions and nothing works. I always get the same thing.

EDIT5:
No, it is not the tiles.
I removed all of them and it is still bugged.

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