I am quite disappointed... I didn't manage my time wisely and I ended up wasting a lot of time. I've submitted a demo version of the game in time for the compo, but there are a lot of things I had to put aside and the game itself isn't complete, but it's still playable. I could probably complete the game in time for the Jam if I wanted, but I cannot skip university today...
By the way, I changed the game name to "Freddy's Challenge". Why Freddie? As Natrium pointed out a few posts above the main character of this game looks like a real life person called Fred Pellerin. This is just a coincidence, but since I couldn't come up with a good name for the game, I decided to use this coincidence.
Some of the things that went wrong:
- The pencil was going to have a much central role later in the game.
- I would have liked to add more obstacles and challenges during the levels. I had so many ideas in mind, but no time for them. This is a pretty negative point since I did a lot of wasted graphics (= wasted time) for those ideas.
- I would have liked to add more graphics details in the scenes, but I had some issues with the software I use to draw and I had to switch software. Lots of wasted time. (On a positive note, I like the new software a lot. If you are interested it is called PyxelEdit).
- The game was going to have dialogs and I planned to use Justin and Irock's Dialog Extension, but I had troubles installing it, so I cancelled dialogs from the original plan. More wasted time.
But some there are also some positive sides:
- The new drawing software (see above) is really cool! I think I am going to use it for the next Ludum Dare. I am still new to this software, but I feel like I am already faster with it.
- I like how the main character turned out.
- The game logic took very little time to create.
You can play the game
here . Read the instructions in the description before playing! I would love to hear your feedback.