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Topics - PW132

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Game Ideas / Don't Kill Anyone: The Game
« on: June 10, 2011, 08:05:11 am »
You are the gun of a mass murderer. And a pacifist.

Basically, the aim of the game is to miss all the civilians running around the screen. The murderer runs around the screen too, and all the shots come from him, and you cannot stop him firing. You use the mouse to direct the machine gun fire away from the civilians. If you hit anyone, you lose. The game is viewed from a top-down perspective. There will be three modes, "Arcade Mode," "Main Mode," and "Timed Mode." In the Main Mode, you have a very large supply, but a limited one, of bullets. The way to win this mode is to run out of bullets without hitting anyone. In Arcade Mode, you have an infinite supply of bullets. You have to play as long as you can without hitting anybody, and the amount of bullets that missed is your final score. Timed Mode, suggested by sharpleaf, will have timed levels. When the timer ends, the police arrive to arrest the murderer. You must not let anyone die before the police arrive or you lose. When you finish a level, the time you must not let anyone die in is increased. In all modes, the crowd will slowly get denser.

I just started programming it. I actually decided to pick up stencyl to make this game, because the other language I used (Scratch) is a bit lousy with firing large amounts of bullets, as all objects must be created by hand by the programmer, which makes stuff like this hard to program.

I would like some suggestions for things to put in to it. If you have any ideas, please post them.

EDIT: If I posted this in the wrong place, tell me. I know nothing about this place.

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