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Messages - Electramorhipism

Pages: 1 2 3 ... 6
1
iPhone / iPad / Android / Re: HackiStar *out now iOS* with Leaderboards!
« on: January 29, 2014, 01:13:00 pm »
Cool, Cool.  :)

2
iPhone / iPad / Android / Re: HackiStar *out now iOS* with Leaderboards!
« on: December 27, 2013, 07:26:18 am »
No worries, Brother, Same here one man studio with a freelance illustrator. :) But not giving up and keep doing what makes me happy, maybe one day we can cross promote games/apps well see what the future holds. Ok, Ill check in here periodically for your updates. Thanks.  :)

3
Windows / Mac / Flash / HTML5 / Re: Spoogo (WIP)
« on: December 27, 2013, 07:22:28 am »
Yes, very true. :)

4
iPhone / iPad / Android / Re: 1D Arcade!
« on: December 27, 2013, 07:21:19 am »
Ok, Thanks. :-\

5
Windows / Mac / Flash / HTML5 / Re: Spoogo (WIP)
« on: December 23, 2013, 02:33:38 pm »
The graphics  are pretty cool. The winter level reminds me of right now because its cold. Well Done. I like how the character transforms near the foghorn. How do you plan on marketing the game? Just curious.

6
iPhone / iPad / Android / Re: HackiStar *out now iOS* with Leaderboards!
« on: December 23, 2013, 02:27:56 pm »
Its cool. Saw the updates. It didn't really make it clear how to play the game. Downloaded it. It seemed to run smoothly. Where do we use the promo codes at? Just curious. Well done. If you have I would recommend making an instagram page and then following other indie companies and people on there and start building a real fan base for your games before marketing. Cuz I think 10 dedicated fame in better than 1000 or 10000 people that might see it and may or may not click, but it you've got the budget go for it. Later.  :D

7
iPhone / iPad / Android / Re: 1D Arcade!
« on: December 23, 2013, 02:14:03 pm »
no worries, sounds good. I had to do the same thing. The process for uploading to the app store can you make me a short checklist to streamline uploads in the future I would be willing to cross promote your apps if you can help. Thanks. I have another question can i take an just an .apk and upload it or what more do I need. thanks.  :D

8
iPhone / iPad / Android / Re: Hack.i.Star *out now iphone/ipod*
« on: November 28, 2013, 09:30:28 am »
Okay, checking it out. :)

9
Windows / Mac / Flash / HTML5 / Re: Spoogo (WIP)
« on: November 23, 2013, 08:45:38 am »
Okay, sounds Good. I know the feeling. :)

10
iPhone / iPad / Android / Re: 1D Arcade!
« on: November 23, 2013, 08:44:38 am »
Noo, havent tried resizing, but will soon. thanks again. :)

11
Windows / Mac / Flash / HTML5 / Re: Spoogo (WIP)
« on: November 10, 2013, 06:53:52 am »
The game seems pretty complex, but as the same time doable. My type of Game. Thanks for sharing. A lot of Multi-tasking as well. Cool. :D

12
Windows / Mac / Flash / HTML5 / Re: Mond Cards
« on: November 10, 2013, 06:44:14 am »
Thanks I just realized that. :-\ Lol.

13
Windows / Mac / Flash / HTML5 / Re: Fool You Betta Catch That Bus!
« on: November 02, 2013, 05:51:43 pm »
Warzone Games by the way. Your game I Loved the soundtrack,  8) playing that game on a large screen in the dark is fun. At the end I jumped off the cliff then turned into a white orb. What do I do next?

http://www.stencyl.com/game/play/21561

Thanks for sharing. Awesome Job. Again. :)

14
Windows / Mac / Flash / HTML5 / Re: Fool You Betta Catch That Bus!
« on: November 02, 2013, 02:58:45 pm »

I don't get it?... But its kinda fun. But its TO fast!!! I can't last longer than 3 seconds? If you slowed it down some, it would be more fun.

Warzone Gamez, Its a silly game about catching the bus, which is really a metaphor for people missing out on opportunities. The game is supposed to be fast. If I slow it down too much its kind of not fun because I want to keep the sense or urgency high. If you push the trash cans in front of the bus you can clear a lot of the levels. You can also move trash cans and find hidden spots to advance in the game. But I still need to fine tune it some more. I just hate having projects sitting around. But I will take into consideration slowing it down. thanks again for the feedback. :)

15
Windows / Mac / Flash / HTML5 / Re: Fool You Betta Catch That Bus!
« on: November 02, 2013, 02:53:03 pm »
I'm not sure why I keep on getting ads...  Even when the game starts, which makes me lose.

I see that you're using the stencil font for the story scene... :D

Gamegirlxl,  :D I added the congregate api and the mochimedia api, so i don't know whats happening but I will work on it again. Yes, used the Stencyl Font for the story scene, was going to draw it but I got lazy.  :-\  Instead Im gonna make a trailer/video to go with the game. thanks for the feedback.  :)

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