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Messages - infinitum3d

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Resolved Questions / Re: Got to mouse not working
« on: January 10, 2014, 02:20:44 pm »
You need to add the camera X and Y.  The mouse is in relation to the computer not the scene.  Adding the camera coords compensates for that.

Ask a Question / Re: Selecting stuff from inventory
« on: January 10, 2014, 11:43:27 am »
Are the pages in the inventory actors?  You can use +Add event > Input > OnActor to click an actor, then set it to create your new actor (the diary page at full size).

Ask a Question / Re: Do every <attribute>
« on: January 10, 2014, 11:35:42 am »
As always, sorry for bumping a dead thread but no sense making a new one...

So the way I understand it, the "Do Every" function is only useful when it's used to create a whole timer block.   It can't be used on its own to accomplish anything?

I'm OK with that. I just want to be sure I understand it. I've followed Photons tut (very nice BTW) but I'm still struggling to make it work for my game.

Do Every is not a true timer but it can be used to build a timer block?  Is that how it stands?

Ask a Question / Re: greater than or equal to isnt working... help
« on: January 09, 2014, 06:20:45 pm »
Sorry for bumping a dead topic but it looks like, according to this, that you cannot work directly with global variables (Game Attributes). You must assign the value of the Game Attribute to a local variable (Attribute) first?

Is that correct?

Ask a Question / Re: Looking for a coach
« on: January 08, 2014, 02:08:48 pm »

So basically, a player walk up to this altar and collects the page by pushing C.
After that he presses I to bring out a different menu (It would be nice to have a second scene for it).
There he can select and open a page to read it, much like in Resident Evil/Silent Hill games.
The pages are then saved and are persistent throughout the rest of the game.

I managed to make the "I" button to open a little grey square in the middle of the scene and pause the game. I followed this tutorial -

But this is all I got so far.

that's great so far.  What is the gray box?  Another actor?

Try this:
Create a second scene called scene 2

then in your first scene events do this:

If (action2 : was pressed)
switch to (scene 2) and (crossfade) for (1) secs

what this will do is show you how to transition to a second scene. Press X to transition. Scene 2 will be where you can read the pages.

Ask a Question / Re: Looking for a coach
« on: January 07, 2014, 08:24:13 pm »
There are several different ways you can do this.

I'd probably create a global variable (a global attribute) called hasPage

then when the player gets a page you can set the attribute to True.

How many pages are there? If there are a hundred you don't want a hundred attributes. There are better ways.

Let's discuss this here rather than by private message so others can help and others can learn.

Ask a Question / Re: Looking for a coach
« on: January 07, 2014, 05:27:19 pm »
An attribute is also known as a variable.  A variable is usually a number.  If you want to keep track of a score you create  a variable called SCORE. Then, anytime you want to change the score use  "increment number by 1".

If you want to keep track of how many pokemon you caught,  create an attribute (variable) called pokemonCaught.

Attributes/variables are anything that can change.

Want to change the color of the sky,  create an attribute called colorOfTheSky.

ask your questions and I'll try to help you.

Ask a Question / Re: Questions about publishing and sponsorship
« on: January 07, 2014, 01:27:32 pm »
Depending on your long-term goals,  I'd consider keeping this one free just to get/keep people interested. Build your brand name. Then kickstarter. Get your fan base to fund your next project. If you have 4000 people loving your game, publish it everywhere you can and market the heck out of it as a freebie. Aim for a million players in 2014. Then if even 1% contribute to a kickstarter  you've funded your next project.

Use whatever free social media marketing you have. Get gamers to blog about it.  Get it on the local news and in your local newspaper.  Put in on those Free Ap cards at Starbucks. Post in every single forum you can.

Good luck to you with this and your next project whatever it may be.

Ask a Question / Re: Sine Wave motion using Force instead of Position
« on: January 07, 2014, 12:56:47 pm »
[[atan2 y [[target y] - [actor y]] x [[target x] - [actor x]] ] as degrees]

God bless you Justin.  Atan2 was driving me crazy. I forgot the darned "as degrees".

//- end thread hijack with apologies -//

Ask a Question / Re: Testing game in Android Devices [HELP]
« on: January 06, 2014, 10:33:55 pm »
Thank you Hectate!

That was exactly what I needed to hear.  In the past week I've been able to port two of my Scratch games to Stencyl.  Now I'll work on my big project that I'll want to do in Android.

First and foremost let me just say, these are all very good questions. However, they are also very challenging to answer.

1-  age.

There really isn't an easy answer as all kids are different.  I've seen a 9 year old jump right in and I've seen adults struggle. In general I've noticed that the "comprehending" questions come about 6 months after starting. Also, in my experience, 12 year olds seem most interested and eager to learn. Younger than that and they really just want to -play- games, not -make- them.  Also, having a game started so they can MOD it seems to work best. Starting from scratch is boring.

2. Transparent

When you create an actor with the animation sprite sheet, you click on the color that you want to be transparent for that particular animation. As long as the image has a solid color background, you can select that solid color as transparent.  I believe the color code most used is red 255, green 0, blue 255 because that color is rarely found in nature.

3. Copy paste

You should be able to copy and paste your blocks. Be sure you are pasting into the same type of event page. So if you are copying from "When created" you may not be able to paste into "when drawing" or "when updating". I'm not sure. Someone else may be able to answer better.


Yes it can be done without programming.  Just about anything can be done with the puzzle pieces. Sometimes it's hard to figure out, but it can be done using IF statements.

When Updating
IF the Y of ball is < Y of paddle
THEN set Y of paddle to Y - 1

This is just pseudocode.

5. Programming

Again, just about anything can be done with the default Stencyl. Programmers may want to write custom code because it's easier for them, but it's not required. It's nice to have the ability to add code but it's not necessary.

Good luck!

Ask a Question / Re: Testing game in Android Devices [HELP]
« on: January 03, 2014, 10:37:10 am »
Bump.  :-)

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: December 29, 2013, 07:09:24 am »
Basically, I'm thinking of creating something like my GameSalad textbook, but with interactive examples. The last few days have been rough. I know what it's like to write a book, so I'm wondering if I really want to pull the trigger on this project. It's something of a New Years resolution. Either I'm going to finish this project or just shut up about it.  :D

I've been reading your reviews/comparisons on GameSalad and Stencyl and I'm highly impressed with the detail and time that you put into these projects.  I'm guessing that a textbook on Stencyl 3.0 would be very well received, if it's release were to coincide with the official release of Stencyl 3.0.  Would that be enough time for you to finish?

Ask a Question / Re: Testing game in Android Devices [HELP]
« on: December 26, 2013, 02:15:30 pm »
Sorry about bumping a dead topic, but this relates to the OP's question.

Can I create a game in Stencyl 2.0 and then upgrade it to 3.0 easily (<<==  Note the word easily) or will it be easier to upgrade first? I don't know if I want to spend money on something that may not do what I want it t do, but then again, I don't want to create an entire game in 2.0 and have to recreate it in 3.0 for Android, (like I did with Java).

I have a few simple games completed using Scratch, and it looks like I can convert them to Stencyl, so this may be a great option for me.


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