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Ask a Question / Re: All my games have jerky motion?
« on: March 30, 2016, 04:29:37 pm »
I didn't see letmethink's pull request earlier. Merged now in build 9072.
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The engine really is open-source: https://github.com/Stencyl/stencyl-engine Feel free to fork and contribute!QuoteThe stencyl engine is already open source.
But not really...... i can't take Stencyl and fork it to something new and better!
For the record, this started ever since I installed HaxeFlixel a couple of weeks ago. I have since uninstalled it, but the problem remains.
Here's the (first) error that comes up:
C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/models/Actor.hx:3274: characters 2-25 : Class<motion.Actuate> has no field unloadForTarget
Your game could not be built, because one of your images is too large to be included. Check your backgrounds and actors with large sprite sheets. (max_string_size reached)
To be able to start Stencyl in any stencylworks we choose
Now in Linux, for example, is created a hidden folder .Stencylworks which contains the global.workdir
It contains as well by defaultI have yet to experiment !
- global.engine.extension.style=true
- global.extension.style=true
- global.workdir.style=true
If I put global.workdir.style to false ..
and may be as well I can choose to have local engine-extension folder ..
That would be good ! I am going to try right away ! I let you know .. It is going to be a + to people willing to experiment on extensions.
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It doesn't work, the file Stencylworks.prefs is just squashed and if I change the permission .. I have to click twice for the message ..I have to start again .. sign the agreement etc. Quicker to manually change the global.workdir
I have not try for the extensions ..
local.workdir.enabled=true
local.workdir=/path/to/your/workspace
Just leave it empty ( the block set word to )That works. Because it has been requested/asked several times, I'll also add blocks for emty text and space constants.
Creating another app seemed to have worked, I'll have to look at how I installed it because thats obviously something wrong with the directory. Luckily it wasn't a lot of coding done so i've just re-created the app