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Messages - Manuel

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Game Art / Re: Pixel Art Thread
« on: April 19, 2015, 10:32:19 am »
Thanks for the feedback, I've fixed the sprite by making all of the outlines black.


I've also recently redone the sprite in a higher resolution and in a different pose:

Chit-Chat / Re: Hey Star and light 1.0 have been greenlighted !
« on: March 18, 2015, 04:55:39 pm »
Congratulations! :)

Game Art / Re: Pixel Art Thread
« on: February 20, 2015, 03:53:50 am »
@Irock I like your #cactus on ice. The use of the darker blue on both the background and on the cactus is pretty clever.
I sprited this yesterday. Any similarity with Quote from the classic video game Cave Story is purely coincidental.

iPhone / iPad / Android / Re: Dotunite [iOS]
« on: February 05, 2015, 05:28:06 am »
Thank you, riki82. :)

iPhone / iPad / Android / Re: Dotunite [iOS]
« on: January 31, 2015, 01:35:51 pm »
Thanks for the compliment. :)
I also appreciate the heads up about the ads. That's really odd, because they were working when I tested the game, and iTunes Connect tells me the app is receiving live ads, but I'm not receiving ads from the released version either. I suspect it's because of this, so maybe it will start appearing after some time.

iPhone / iPad / Android / Dotunite [iOS]
« on: January 31, 2015, 09:47:51 am »

Dotunite is an abstract game where you need to connect dots in order. However, due to mines and a time limit, it won't be an easy task. How far will you connect?

-A game by Manuel Magalhães that reimagines the classic "Connect The Dots". Score the best you can!
-No "Pay To Win" system, only one App Purchase to remove the ads, if wanted.
-Available in English, Portuguese (European and Brazilian), Spanish, French, German and Italian.

I hope you enjoy it. :)

Chit-Chat / Re: September 9th Apple Event
« on: September 11, 2014, 02:21:42 am »
Re: left handed users of the watch; someone mentioned that if the bands are fully reversible it could just be worn "upside down" on the right wrist. This presumes that the screen will reorient itself, of course.
That's nice to know.

Kinda yucky how Apple added U2's newest album to our iTunes libraries without permission.

I just looked, and I was surprised to see it on my iPhone. Creepy!

I'm assuming I can delete it.
Unfortunately, you can't delete it from your library. The album isn't downloaded by default, but the "cloud" tracks will stay on your library.
There's an option to hide it, though.

Chit-Chat / Re: September 9th Apple Event
« on: September 10, 2014, 05:18:38 am »
Kinda yucky how Apple added U2's newest album to our iTunes libraries without permission.

Apple Watch looks cool, although I'm curious how Apple will tackle the aforementioned design issues with the crown. Also surprising there was no talk about left-handed users during the presentation. (at least I haven't read anything about it from The Verge's livestream)

The iPhone 6's new camera and credit card capabilities are cool, and the new screen construction is nice. That said, I wish they could have maintained the iPhone 5/5S/5C's screen since, but perhaps I can life with the 4.7 inch screen iPhone 6.

Chit-Chat / Re: Happy Birthday Blob
« on: August 24, 2014, 04:49:26 pm »
Happy B-Day, Based Blob.

Journals / Re: Screenshot Thread
« on: July 05, 2014, 05:42:40 pm »
I'm creating a side-scrolling action game.

Ludum Dare 29 / Beneath Wireframe
« on: April 27, 2014, 05:52:58 pm »

Get as far as you can from the surface.
Protect yourself by entering shapes.

Control the dot with the mouse/trackpad.

Here's my Ludum Dare 29 entry. Overall it didn't went all that good compared with the last one, but it was somewhat refreshing finishing a game again with an interesting ruleset.

Journals / Re: Screenshot Thread
« on: April 05, 2014, 03:34:04 pm »
@Manuel: Not sure I understand what's going on there. Is there some significance to the colors of the blocks?

Sorry for the late reply. :c The level's goal is to get the card and get back to where you started.  The character walls on the blocks to get the card and, when he gets it, the blocks that were walked before disappear. I'll make some improvements to it, so that it gets less cryptic in unwanted ways. (like adding ghost trails or fading by a bit the blocks that were touched instead of killing them)
This mechanic is tied to a narrative, so that might explain why that .gif was confusing. Hopefully the improvements I mentioned will fix that.
The color choice is cosmetic, at least for now. I'm setting up a random hue to each of them.

Chit-Chat / Re: Did I choose right game genre?
« on: April 05, 2014, 02:20:36 pm »
oops,  i meant that it's okay for someone to say that is going to clone something if it is sarcasm, it's still not okay to clone if someone is being sarcastic. :p

Chit-Chat / Re: Did I choose right game genre?
« on: April 05, 2014, 01:03:14 pm »
don't clone. :(

unless you were being sarcastic, if so then that's okay. :)

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