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Messages - Manuel

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Windows / Mac / Flash / HTML5 / Re: Blackheist
« on: March 22, 2011, 03:24:13 pm »
Thanks. :)
Although your suggestions are cool, the problem is the scores from Kongregate would differ a lot from each other if I added those new features. I just now updated the game for adding Space support, and I think I can call it done here, but there's so much awesome tips from players... It's a complete game, but I'm kinda  :-\.

Windows / Mac / Flash / HTML5 / Re: Blackheist
« on: March 22, 2011, 12:23:56 pm »
I just uploaded a new version on Kongregate with that feature, I'll do the same for the Stencyl when the site supports the blocks. :)

Windows / Mac / Flash / HTML5 / Re: Blackheist
« on: March 22, 2011, 09:34:00 am »
And it's released. Enjoy. :)

Windows / Mac / Flash / HTML5 / Re: Blackheist
« on: March 22, 2011, 08:21:48 am »
Yes, kudos for KungFuKirby for the music, it's awesome. :)

About the game, it's finished. I considered finding a sponsor, but I don't have a credit/debit card, and I don't fell like entering on the business camp of indie games right now, but one day I will. Anyway, I don't mind very much about it really, and I might try to put the game live today on the Stencyl website, Kongregate and Game Jolt. And it's also an entry for the Stencyl contest.

Chit-Chat / Re: Irock Inquires - Stencyl interviews
« on: March 20, 2011, 05:03:57 am »
Cool interview. I await to see more of them.  :)

Old Bugs (1.x/2.x) / Re: Typo in GC > My Games
« on: March 18, 2011, 03:41:31 pm »
Don't want to be mean, and I also think this should be correted, but that made me grin a bit.  :P

Paid Work / Re: Fireworks.
« on: March 16, 2011, 07:58:07 am »
Nice exemple Greg, one thing I'd sugest is to make the fireworks slowly fade when they explode on the sky.

Windows / Mac / Flash / HTML5 / Re: Blackheist
« on: March 15, 2011, 12:39:16 pm »
No, but they are the most dangerous hazard on most games: spikes!  :o

They block the player's path, so it's possible to be traped by them. It's possible to destroy them, but it requires many hits to do it.

Windows / Mac / Flash / HTML5 / Re: Circyt
« on: March 15, 2011, 12:29:41 pm »
Or an iPod Touch, since they're sold cheaper.

Windows / Mac / Flash / HTML5 / Re: Blackheist
« on: March 15, 2011, 12:25:46 pm »
Yes, I seem to like those sort of games. (I spent a lot of time playing Canabalt)

Windows / Mac / Flash / HTML5 / Blackheist
« on: March 15, 2011, 12:21:07 pm »

Play it here!
(or at Kongregate:
(or at Game Jolt:

What is Blackheist?

-It's an arcade game about a robot that shoots lasers with his head.  8)
-Requires quick reaction skills.
-As it is now there's three types of enemies (four if I count a very inconvenient thing that falls from the sky ;) ) and two power ups.
-Twitter Support!

How is played?

Played with A/D or Left/Right Arrows to move and the Mouse to aim and fire.

When it's done?

There's stuff left to do, but it shouldn't take much longer.

Game Ideas / Re: Breakout Clone
« on: March 15, 2011, 10:51:40 am »
Uhm, I was thinking right now about using the mouse wheel for rotating (down for clockwise and up for counter-clockwise), but the problem is that Stencyl doesn't support yet on the Controls page. There's any Flixel code to make it use of it?

Chit-Chat / Re: Post Your Desktop!
« on: March 15, 2011, 10:41:33 am »
Fixed, thanks for the code Winzenheinmer!  :)

Chit-Chat / Re: Post Your Desktop!
« on: March 15, 2011, 09:01:57 am »

Shared Resources / Re: Ledge Hanging
« on: March 14, 2011, 12:22:05 pm »
Seems work very well, didn't had any bugs with it. :)
Can it be possible to also make it work to jump on the opposite direction when grabbing a ledge?

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