Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - ashes999

Pages: 1
1
TLDR: if you delete or reassign a key, until you restart Stencyl, you will either still see the key (if deleted) or see the old name (if renamed)

Repro steps:
- Create a new game using the Jump and Run Kit
- Compile and play the game. Notice how you jump with Z.
- Click on the Settings button > Controls
- Delete duplicate definitions of keys (Z and X). Leave the Z instance called "jump."
- Rename "jump" to "Z"
- Delete "duck"
- Save and close all tabs if desired
- Click on Actor Types > Jumper > Behaviours

Here's where we find our juicy bug.
- Click on Jumping. Notice the jump key still says "jump." It should say "Z."
- Click on Ducking. Notice the key assigned is "duck," which you deleted.

Work-around: restarting Stencyl shows the correct keys, and assigns the ducking key to "No Control." Closing all tabs, closing the game, etc. doesn't seem to do this.

2
Ask a Question / Creating a Common UI Across Levels
« on: October 23, 2012, 03:38:07 am »
First, apologies if this is addressed in the Stencylpedia -- I went through the crash courses and didn't find the answer to this there.

How do I create a UI that's common across all levels, without duplicating it into each level?

Simply: if you look at Balls in Space, all rooms have the following elements right at the top:

- Room #
- Achievements button
- Mute/Menu button

How exactly did they do that?

Pages: 1